Team Bondi have now disbanded claiming that producing LA Noire was akin to slave labour. In it's lead-up, LA Noire was one of the most talked about games for quite a while, but did it live up to all expectations?
The reason why this has taken me so long, is because the third and final disc on the 360 didn't work. It gathered dust until I rented the game out and completed it but when I returned to it, any novelty value long dead and gone, it dawned on me how irritating this game can be.
You play (for the most part) Cole, an LA detective and war hero who likes to play things by the book. As the game progresses you work your way through Homicide, Vice, Traffic and Arson in multiple cases where each case acts like an episode of a TV series. There are smaller story arcs and a grander arc which is a confusing mix of army morphine, Cole's mates, a strange doctor and someone setting fire to houses. It has to be said that the most interesting arc was the initial Homicide story where you are trying to find a serial killer who likes his women. However, the way the case ended was weak to say the least. After that, it plateaus somewhat with some highs and lows but never really giving you anything new. I was also constantly bemused by what was happening and why we kept getting flashbacks into Cole's military past (which does become clearer later on). Cole's rule-abiding behaviour is quite boring and when he is 'shamed' it does come out of nowhere and completely out of character, especially when we see what his by-the-books actions have done in the past. It's a complex narrative, and not in a good way - if I don't understand it, I don't care about it and then I lose interest, which speaking to others seems to be the case a lot of the time.
This is sold as a narrative heavy game and the stories themselves are served well, I just can't stand the protagonist and found pretty much every other character more interesting. Even his final redemption at the end of the game was pretty lame. However, there's a lot of hours of gameplay here and I never got truly bored. It's quite linear but there is a sandbox element and at times you get calls to other cases, however sometimes these can take about ten minutes or more of driving to get to depending on where you are in the city. You can also unlock cars, 'landmarks' etc. but seeing as you'd have to drive to get there, and as great as the driving is, it's not Grand Theft Auto, so you're not exactly excited to do it.
Depending on choices you make, how well you do etc. will affect the narrative of the case, however not the entire game. Apart from dying, you're pretty much never going to lose. Essentially, you could get everything wrong and do nothing and although you might get a 1 out of 5 star rating for the case, it won't matter to your progression, it only means that you miss out on some story elements in the case that would be interesting. You're there to play a game after all, not rush through it.
Graphically, LA Noire is exceptional. LA as a city is lush, rich and full of life and the face motion technology they use is exquisite with some outstanding results. You recognise a lot of other Mad Men characters that have decided to join their co-star. The soundtrack is beautiful and this is a well crafted game, everything is put together in such a way that even the non-gamer would be impressed. However, what really lets it down is the gameplay.
The problem is that the actual playing of the game is crucial to the enjoyment of the viewer and LA Noire is repetitive and at best, stupidly easy. The shootouts are too few and far between with some annoying controls and the chase scenes are fun, but usually consist of just holding up on the control pad. What really annoys me are the interrogations. You have a simple system of truth, doubt or lie. However, what they say isn't necessarily a lie. If someone says to you - "Do you know Tom?" "Well it depends on which Tom now doesn't it" is that truth, doubt or lie? They look like they are lying, but it's true, it does depend on what Tom. But then you get it wrong and if you press lie, you have to back it up with proof - which sometimes could be anything. Cole also seems to go berserk every time you press Lie, he suddenly starts shouting and threatening out of nowhere which jars with the game. It's a flawed system and I don't think it was thought out enough at all.
Also the general set-up of each case is you arrive at the scene, the 'looking' music starts, you walk around until your control vibrates, you have a look and keep going until the 'looking' music stops. You talk to whoever you need to, get your partner to drive you to the next scene, chase or shoot someone and so on and so forth. A couple of times you have a couple of suspects, and I was constantly awaiting if I made the right choice - however, I have no idea still and it grates on me. I thought at the end we would see who was actually guilty. Case after case after case is the same layout but a different story with only minor changes.
I feel like LA Noire is all style and no substance. It's smooth and slick but with a story that I thought should be a lot darker (though is still quite dark at times), with a character more complex and especially if this is a film noir rip-off - an anti-hero at least, there should be more varied and advanced gameplay with a better overall storyline. There was so much here that could have made this game exceptional but instead it arrives at mediocre. It's definitely worth playing, a lot of fun and all, but there was so much that could have been improved on that you can't help but feel it was a chance slightly wasted. Good effort, but better luck next time. It's just a shame that Team Bondi's demise probably means the same for LA Noire - let's just hope someone somewhere has been taking notes.
Rating: 7/10
Showing posts with label gaming. Show all posts
Showing posts with label gaming. Show all posts
Saturday, 22 October 2011
Monday, 10 October 2011
REVIEW: Resistance 3
As the war rages on, one man travels to New York to try and save the world.
I've enjoyed the Resistance series. The game's initial concept of war-torn Thirties London resisting an alien attack was original and exciting and was a great launch title for the PS3. Resistance 2 taking place in the States was a natural step and was the Hollywood type of sequel you'd expect as your character is infected with the alien virus and slowly changes during the course of the film. It's rather dark and bleak scenarios continue in Resistance 3.
You play Joe who was the guy who killed poor old Nathan in Resistance 2. He's in a small outback post trying to keep everyone alive when a doctor from the previous games turns up to say that a wormhole is seriously threatening the existence of mankind, he needs Joe to escort him there where they can shut it down. Resistance 3 soon turns into a road trip where you run into a couple of huge monsters and also a few bad humans along the way. It might have been a rather linear, somewhat repetitive affair but when I think back on the game, there were some great set pieces. From the horror onslaught of undead type aliens to the train ride to the prison escape, it works out to be a rather adventurous story. There's little to pick at but not much that makes it stand out from every other first shooter. People are trying to make things bigger and better and I rather enjoyed the idea of it being a desolate case of trying to survive a post-apocalyptic nightmare rather than an all out blaze of glory.
The story was good enough and the graphics were good with some great 3D effects (lasers were amazing for instance) and the general music and sound effects were brilliant making this game quite a smooth FPS. However, I couldn't help but think it needs to step up it's game a bit to fit into the current market. It was an enjoyable play but this whole Network Pass to play multiplayer didn't sit right with me, in fact I couldn't be bothered to do it and so didn't even try the multiplayer, which might be astounding. In any case, for what it's worth, it's still rather forgettable and I can only hope that in Resistance 4 they try something new as sometimes there's only so much shooting with different guns at different targets you can take.
Now, Killzone 3 ...
Rating: 7/10
I've enjoyed the Resistance series. The game's initial concept of war-torn Thirties London resisting an alien attack was original and exciting and was a great launch title for the PS3. Resistance 2 taking place in the States was a natural step and was the Hollywood type of sequel you'd expect as your character is infected with the alien virus and slowly changes during the course of the film. It's rather dark and bleak scenarios continue in Resistance 3.
You play Joe who was the guy who killed poor old Nathan in Resistance 2. He's in a small outback post trying to keep everyone alive when a doctor from the previous games turns up to say that a wormhole is seriously threatening the existence of mankind, he needs Joe to escort him there where they can shut it down. Resistance 3 soon turns into a road trip where you run into a couple of huge monsters and also a few bad humans along the way. It might have been a rather linear, somewhat repetitive affair but when I think back on the game, there were some great set pieces. From the horror onslaught of undead type aliens to the train ride to the prison escape, it works out to be a rather adventurous story. There's little to pick at but not much that makes it stand out from every other first shooter. People are trying to make things bigger and better and I rather enjoyed the idea of it being a desolate case of trying to survive a post-apocalyptic nightmare rather than an all out blaze of glory.
The story was good enough and the graphics were good with some great 3D effects (lasers were amazing for instance) and the general music and sound effects were brilliant making this game quite a smooth FPS. However, I couldn't help but think it needs to step up it's game a bit to fit into the current market. It was an enjoyable play but this whole Network Pass to play multiplayer didn't sit right with me, in fact I couldn't be bothered to do it and so didn't even try the multiplayer, which might be astounding. In any case, for what it's worth, it's still rather forgettable and I can only hope that in Resistance 4 they try something new as sometimes there's only so much shooting with different guns at different targets you can take.
Now, Killzone 3 ...
Rating: 7/10
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Sunday, 11 September 2011
REVIEW: Dead Space 2
Sequel to one of the most original games ever, there was a very high standard for this game to live up to. But did it deliver?
I had a problem with this game. Literally. In that my second disc on my Xbox wasn't working. So after putting it down after intensively working my way through the first disc, I finally returned to Hell on Earth, or in space should I say after a 5 month hiatus.
Dead Space 2 takes place not long after the first game and Isaac is in a psychiatry ward in a settlement on some planet or other. Immediately, things start going wrong again. After an escape, your back with the monsters and you are left to survive - alone. Well, mostly. There's some woman who is helping you out a bit along the way as well - but she's hardly there so don't worry.
I can't really remember much of the story. You generally have to get from A to B via C and press a few buttons and do some things to turn things off and on in the grander scheme of things or whatever, but I never really understood the story at any point. You're also seems you're against the military as they are to recover the artefact, this ancient huge structure that seems to be the key to everything. What makes this game enjoyable is that the artefact and the story around it might seem like the main story, however it is in fact the story of Isaac's peronal issues that are the most interesting - and in fact make for the heart wrenching power behind what would usually be dismissed as a no-brainer action game.
In case you didn't know, the first Dead Space was actually Isaac coming to terms with his inner demons in relation to his wife. This denial continues in Dead Space 2 where is trying his hardest to let her go, but he cannot. She appears, calling him back into madness, Isaac trying desperately to hang onto his sanity. Again, the monsters are just personifications of his mental breakdown and it's these two levels of interpretation that make the game work. For the action shoot'em'uppers, it's a man killing monsters with a big bit of stone in the middle and some weird stuff going on, but for those who wish to, the story can be read in a multiple of ways.
In any case, EA have taken Dead Space 2 in a different direction. There's a lot more action, you get thrown about the city which has huge landscapes and more larger scale battles. However, what it makes up for in action it loses in it's original appeal. The reason why I loved the first game is that on the Ishimura spaceship, the corridors were tiny, claustrophobic, making you constantly on edge. The tension was unbearable at times and it dotted the gameplay with action set pieces that fulfilled the odd blood lust. Dead Space 2 does have tension, but it's so open that you can't help but feel like they've missed the point slightly. It's the same feeling as if it's like a Hollywood remake of a Japanese horror film. However, at one point when you enter back into Ishimura, it was one of the most emotive sequences I've had in a game. The recognisable set, the horrible closed corridors, the long elevator rides, it all came flooding back in a wave of dread upon me in a too-brief chapter that made it clear to me that the original Dead Space was definitely better.
An annoying aspect near the end, when you're up against an invincible Terminator-esque monster (which made me recall Resident Evil 3) took me quite a few attempts as I had ran out of ammo and health. I'd recommend saving at regular intervals on different slots because I'm used to just overwriting my save files again and again and I was gutted I couldn't go back to fill up on more health and ammo before launching into this battle against a load of creatures and someone that can't die. The same for the final boss battle, which took a few attempts and then suddenly through a stroke of chance I completed in about 20 seconds.
The gameplay however is a lot smoother, the graphics more colourful yet washed out and they have taken painstaking effort into the small details that grace the game's every moment. The voice acting is superb but, much like the first game, the overall story arc as I said before could have been more simplified. Why am I pushing this button again? Who is this guy? Why am I going back into Ishimura again? Luckily, it never stays like that for long and you're quite happy just to follow where you mean to go and kill some things along the way.
I did thoroughly enjoy the game and it was definitely a great purchase. However, it wasn't the survival horror that the first one was and also I didn't collect near as enough ammo or power nodes etc. by the end as I had done in the first game, so I felt like they somewhat rely on the fact you might want to replay the game keeping all your stuff again and adding to it. I just think that it's a worthy sequel but can't touch the amazing experience that I took during the first game.
Great fun but somewhat lacking in areas. I can only hope that another game like the first, or perhaps a sequel that might do something a bit different will come about. As much as I love those weird monsters, I can't help but feel that I'm going to be a bit sick of them if it's the same thing third time round. They should definitely make it more disturbing, which doesn't always mean less action.
And please no Terminator type monsters. As tense as it was, it was also very annoying.
Go out and buy it. You won't be disappointed but if you haven't done the first one? Definitely do that first.
Rating: 8/10
I had a problem with this game. Literally. In that my second disc on my Xbox wasn't working. So after putting it down after intensively working my way through the first disc, I finally returned to Hell on Earth, or in space should I say after a 5 month hiatus.
Dead Space 2 takes place not long after the first game and Isaac is in a psychiatry ward in a settlement on some planet or other. Immediately, things start going wrong again. After an escape, your back with the monsters and you are left to survive - alone. Well, mostly. There's some woman who is helping you out a bit along the way as well - but she's hardly there so don't worry.
I can't really remember much of the story. You generally have to get from A to B via C and press a few buttons and do some things to turn things off and on in the grander scheme of things or whatever, but I never really understood the story at any point. You're also seems you're against the military as they are to recover the artefact, this ancient huge structure that seems to be the key to everything. What makes this game enjoyable is that the artefact and the story around it might seem like the main story, however it is in fact the story of Isaac's peronal issues that are the most interesting - and in fact make for the heart wrenching power behind what would usually be dismissed as a no-brainer action game.
In case you didn't know, the first Dead Space was actually Isaac coming to terms with his inner demons in relation to his wife. This denial continues in Dead Space 2 where is trying his hardest to let her go, but he cannot. She appears, calling him back into madness, Isaac trying desperately to hang onto his sanity. Again, the monsters are just personifications of his mental breakdown and it's these two levels of interpretation that make the game work. For the action shoot'em'uppers, it's a man killing monsters with a big bit of stone in the middle and some weird stuff going on, but for those who wish to, the story can be read in a multiple of ways.
In any case, EA have taken Dead Space 2 in a different direction. There's a lot more action, you get thrown about the city which has huge landscapes and more larger scale battles. However, what it makes up for in action it loses in it's original appeal. The reason why I loved the first game is that on the Ishimura spaceship, the corridors were tiny, claustrophobic, making you constantly on edge. The tension was unbearable at times and it dotted the gameplay with action set pieces that fulfilled the odd blood lust. Dead Space 2 does have tension, but it's so open that you can't help but feel like they've missed the point slightly. It's the same feeling as if it's like a Hollywood remake of a Japanese horror film. However, at one point when you enter back into Ishimura, it was one of the most emotive sequences I've had in a game. The recognisable set, the horrible closed corridors, the long elevator rides, it all came flooding back in a wave of dread upon me in a too-brief chapter that made it clear to me that the original Dead Space was definitely better.
An annoying aspect near the end, when you're up against an invincible Terminator-esque monster (which made me recall Resident Evil 3) took me quite a few attempts as I had ran out of ammo and health. I'd recommend saving at regular intervals on different slots because I'm used to just overwriting my save files again and again and I was gutted I couldn't go back to fill up on more health and ammo before launching into this battle against a load of creatures and someone that can't die. The same for the final boss battle, which took a few attempts and then suddenly through a stroke of chance I completed in about 20 seconds.
The gameplay however is a lot smoother, the graphics more colourful yet washed out and they have taken painstaking effort into the small details that grace the game's every moment. The voice acting is superb but, much like the first game, the overall story arc as I said before could have been more simplified. Why am I pushing this button again? Who is this guy? Why am I going back into Ishimura again? Luckily, it never stays like that for long and you're quite happy just to follow where you mean to go and kill some things along the way.
I did thoroughly enjoy the game and it was definitely a great purchase. However, it wasn't the survival horror that the first one was and also I didn't collect near as enough ammo or power nodes etc. by the end as I had done in the first game, so I felt like they somewhat rely on the fact you might want to replay the game keeping all your stuff again and adding to it. I just think that it's a worthy sequel but can't touch the amazing experience that I took during the first game.
Great fun but somewhat lacking in areas. I can only hope that another game like the first, or perhaps a sequel that might do something a bit different will come about. As much as I love those weird monsters, I can't help but feel that I'm going to be a bit sick of them if it's the same thing third time round. They should definitely make it more disturbing, which doesn't always mean less action.
And please no Terminator type monsters. As tense as it was, it was also very annoying.
Go out and buy it. You won't be disappointed but if you haven't done the first one? Definitely do that first.
Rating: 8/10
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Friday, 18 February 2011
NEWS: Teaser Trailer for Dead Island Released
My friend Simon just showed me this and I have to say it's incredible. It is clearly trying to stay away from the Dead Rising-esque splatterfest usually associated with zombies and give it a bit more heart. The score is haunting and the double narrative here is wonderful, telling a story backwards yet forwards in such a fashion would make the most accomplished of commercial directors blush. Don't dismiss it as a video game trailer because it works on a number of levels and you'll miss out.
It also reminds me a bit of Lost, anyone agree?
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Sunday, 12 December 2010
Uncharted 3 Trailer!
Due to come out next year, here's a first look at Uncharted 3: Drakes Deception. Apparently the following is all using the in-game engine and with the film now been green-lit, surely 2011 is going to be the year of Drake! Uncharted 2: Among Thieves was perhaps the best game of 2009 and probably all time, so I can't wait to see this in action.
Wednesday, 24 November 2010
Uncharted Movie News

As anyone knows, Wahlberg's perpetual worried look will make a lot of fans displeased. Look at his Max Payne game remake for instance. Nathan Fillion had expressed an interest in playing the role, which would have been a million times better but instead we're left to see an amazing game franchise get completely raped by a crap actor. Yes crap. Does anyone else agree? "Oh what about The Departed?" umm.. wasn't he just an angry the whole time? Isn't he just supposed to look angry all the time? I think it can be safely said that whatever films he does, he's not a bankable star by any means.
So what about the director? David O Russell will take the helm which is a surprise because he's done some very strange films and is known for well... not getting on with his cast. George Clooney smacked him about in Three Kings and there's that fight on YouTube he has with Lily Tomlin in I Heart Huckabees, and he's got The Fighter coming out with Wahlberg and Bale which might be a good impression of how much he can get out of Wahlberg's limited acting. Pesci and De Niro have even been rumoured to play Wahlberg's father and uncle - which will be strange. I'm just hoping it won't be another National Treasure ... I'd rather kill myself.
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Saturday, 13 November 2010
Red Dead Redemption: Undead Nightmare Video Review
Where else will you see Michael Jackson attacking children? OJ as a KKK member? Sharks attacking zombies? In a review for Undead Nightmare of course! Click on the link at the right for the FULL write up with a more detailed analysis.
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Friday, 22 October 2010
Alan Wake: The Writer DLC

I don't know what it is with Alan Wake, but when I saw The Writer had been released I got really excited. Seeing as I thought the main game was average, these new chapters seem to appeal to me more and I don't know why. Instead of doing the same thing again and again one after the other, after a break the return to the gameplay and story feels like a strange 'coming home' of sorts. Except this is one strange home.
Alan is progressing through his memories more and we see the blurred line between the conscious and the subconscious. Forums are going wild for what this all means, who Mr. Scratch is and trying to assemble a linear narrative for it all but essentially they're missing out on something painfully obvious in this metaphysical nightmare. It's completely self-aware. It knows that the player is engrossing himself in this world and yet forgetting that essentially, none of this exists, that perhaps YOU are Mr. Scratch, playing with this character, controlling him. You think you're Alan, even though you're obviously not Alan - something the story keeps telling you. It's a smart, clever, post-post-modern way of looking at gaming that is different from films or a book. Films, books, TV programmes are PASSIVE, what Alan Wake draws attention to is the fact that you are the protagonist, that it is YOU deciding what happens, how far you want to take this etc. that you are interacting with this and as much as your character isn't Alan Wake, neither are you.
It's this jumbled up complexities that has put off a lot of reviewers, but what they don't understand is that this is quite a bold, enjoyable gameplay experience. In fact, this DLC chapter is one of my favourite chapters of the whole Alan Wake saga, perhaps my most favourite, because we are completely in the darkness. This is a horrible, strange nightmare where his dark memories are brought up, where the cabins turn around and around, where his house becomes some weird folding Inception style maze, where boats float through the sky and all the while making it fun to play. You can read so much into this if you want to that it could drive you mad, or you could just simply choose to play the game and still enjoy it. Luckily, it caters for both. It might be about an hour or two long, but it's enough to keep those fellow Wakers happy.
Story wise, Alan is just trying to get out of this nightmare with Thomas lending a hand, but at the same time confusing things further. The story is brought to a conclusion somewhat but essentially setting it up for a sequel, one which looks like he must try and write himself back to reality. It's an interesting concept of what is real, what isn't real and the idea of existing. Why are we watching someone trying to create a story where he can get back to the real world, when this isn't the real world anyway? Alan Wake is clearly a troubled man and I'm actually looking forward to seeing where it goes, I'm just not hoping for much of a conclusion.
DLC Rating: 8/10
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Tuesday, 19 October 2010
Medal Of Honor

Do people remember the original Medal Of Honour games? I remember them with such fond rose-tinted glasses but somewhere along the line it lost it's way. It became preoccupied with just having people move and shoot, move and shoot, rather than giving it some story and the multiplayer went from reasonable to dreadful pretty rapidly. As Medal Of Honour declined, Call Of Duty rose in it's place, once considered the lesser of war FPS's there isn't a soul out there that hasn't heard of it. Where did Medal Of Honour go wrong? Well whatever they did, EA have decided to come back guns-a-blazing and basically copy Call of Duty's Modern Warfare series by bringing everything up to date.
Medal Of Honour takes place in the Middle East where you're basically set missions. It's all American and your mates are called Mother, Preacher and whatever. You play different roles as you jump from one angle of the mission to another but to be honest, I had absolutely no idea what the whole plotline was about. Something about a stupid General giving out crap orders while you're trying to save your own men; this camaraderie anti-authoritarian standpoint seems to be a constant issue in these games. In the sense that, war isn't about politics, in the end it's about the soldiers and they don't WANT to get involved in these fights but they have to, that in games like this you are trying your best just to make it out alive. It's as if they are standing apart from the issues of it all but doing their bit nonetheless - and my God this is trying to be dramatic. The end sequence is a plate of stilton wafting up my nose like nerve gas.
So the story isn't much, but the gameplay must be good right? Well, in a way. There's a lot of helping each other up and waiting for your comrades, which grates after a while and so many niggling points that you can't help but feel it was slightly rushed to get out before Call of Duty. Little points are that sometimes, the enemies will keep coming, which is fine but is a little old hat now, that if you run out of ammo you can ask someone else for it, which is a good point, but you have to equip the right gun which makes it fiddly and sometimes it won't register, an annoying bug if ever I saw one. Other points are there is no RPG action or anything like that, they try some variety by making you shoot from a helicopter, do some hardcore sniping, some stealth action, quad biking, but really it all feels forced and linear. You won't have trouble doing this on the hardest difficulty setting either, the only times I died was through impatience. But then, another annoying aspect is that it can go from being shot to dead very quickly without immediately running for cover. This 'realistic' approach works in a way, but really it's just annoying.
What I loved about Call of Duty is not only the story but the stand-out scenarios and sequences, something that Medal of Honor tries to recreate but in a vain attempt. The cut scenes with you nearing death seem to be quite frequent, to the point where it loses it's emphasis but there are some stand out bits that I really enjoyed. Namely, trying to survive an onslaught in a tiny house in the middle of the desert was amazing, the ambush on your drop-off point and the cut scene where you're in a crashing aircraft were all bloody cool, but really that was it. You also have to have the volume turned up quite loud in order to hear what your team-mates are saying because, annoyingly, they will constantly be telling you what to do. Rarely do you use your second weapon, or even grenades and the entire game was stupidly short. I think I completed it in about 4-5 hours, if that.
So the Campaign aspect wasn't great, but visually it looked incredible, it seems like EA have put style over content so that everything looks incredible rather than concentrating on the stuff that matters - it's the equivalent of a multi-million Hollywood blockbuster that looks amazing but feels as empty as a balloon. So what about the other aspects?
The normal multiplayer game is basically an almost carbon copy of Battlefield but what I hate about it, is that unlike Call of Duty where with enough skill you can still progress and have fun, Medal Of Honor needs you to have a good gun and know where all the good hiding points are. It's basically a sniper's paradise, problem being the learning curve is so steep it'll put a lot of people off. Gamers could argue this that it's worth investing in, that levelling up isn't as tough, but it's seriously not that fun and definitely not as fun as Call of Duty's multiplayer options. I didn't do too badly either, being an FPS master of sorts, but there were too many times where I would just go round a corner and I'm dead or even more annoyingly, I would see someone, shoot them straight for ages, and then he'll shoot me once and I'm dead. It's enough to sling your control to the floor.
The other extra option they have is Tier 1 - a stupid timed way of completing the game that you have to be signed into Xbox Live to do, being on a home network means sometimes my internet can cut out if someone else is using a computer for instance, so just when I'm about to complete a level under par time? I get disconnected and the game quits. All that work for nothing. Fuck. That. That will definitely be the first and last time I play that, and it's really only for completists to show off, definitely not for the casual gamer. EA have also done this thing where you need a VIP pass in order to access some of the online features, so if you bought your game second hand, you won't be able to use the code as it can only be used once. What a stupid idea.
Overall, this has to be the biggest disappointment of the year so far. I enjoyed playing through the short campaign, but the Tier 1 thing is pointless and the multiplayer flawed. It's definitely just a stop gap for a couple of weeks until Call of Duty Black Ops. Play it for something to do, but don't get your hopes up.
Rating: 6/10
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Sunday, 10 October 2010
Enslaved: Odyssey To The West

Ninja Theory made one of the best PS3 titles ever in my opinion, Heavenly Sword. For such an early title, it mixed up some cutting edge graphics, engaging story and some great gameplay and luckily, Enslaved ticks the same boxes but just not as well.
Enslaved follows the exploits of Trip and Monkey as they try to get Trip back home, but that's just the beginning. She has enslaved Monkey to do her bidding using the same technology the 'mechs' use for other humans to help her out, and if she dies, you die.
The graphics again look quite remarkable, yet for some reason aren't quite as cutting-edge as I was expecting. Sometimes, it looks glamorous yet at other times all the greenery makes it look rather boring. The gameplay is varied and fun, but sometimes it felt like a poor man's Uncharted with all the jumping around - generally if you press up and jump, you'll get to wherever you need to go. The fighting works and isn't the button bashing Heavenly Sword was, it takes a bit more skill and really, it's the only time you'll die if ever. But that's the main issue - it's just too easy at times.
The characters are well fleshed out and Andy Serkis as director definitely helps the motion-capturing to give a realistic fluidity to not only the cutscenes but the in-game engine. The dynamics work well yet the frustrating platform nature of the game can get a bit much, when you want to jump off onto a tiny platform knowing you can't then you realise when you do jump off a platform, it's definitely the way you need to go, making it very linear. The only times you go off-track are to collect tech orbs which are dotted around so that you can upgrade, or collect a 'mask' that shows a weird piece of the past (our present day with Andy Serkis hanging around), but really it's not worth getting too obsessed about unless you want to unlock achievements.
There's some chase scenes on a 'cloud' (like a hoverboard from Back To The Future II) which isn't used nearly enough and really, you don't get to kill enough mechs. It's definitely more of a platform piece with the odd puzzle and action scene thrown in making it a decent all round game. However, I just found it a little boring at times, and I just wasn't that bothered about the story, it didn't quite delve enough into the setting and really not even that much into the characters themselves. I don't know the original Chinese story, (yes THAT Monkey) but this plays out more like a road movie and essentially that's what it is. I felt like it only touched upon something that could have been so much more. The end might have been somewhat satisfying and suddenly quite strange, but I would have liked there to have been more of a plot rather than just getting from A to B all the time.
Overall, it's a solid game with some decent gameplay and enough to keep you sated for a weekend, but once it's completed you won't return to it. A nice little break from the boring 9 to 5, but this won't be something you'll have to tell your mates about. If you've got nothing else to do, give it a go, but there's going to be better games coming up so maybe hold on for a bit longer if you're short on cash.
Rating: 7/10
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Saturday, 11 September 2010
Mafia 2

There's nothing quite like a good old fashioned gangster flick, the moody men, the gratuitous violence, the guns, the women, the money and the dark underbelly of society we're all obsessed with. Well Mafia 2 has this all in spades. The game revolves around your character Vito as he lives the life of crime in a New York style city trying to evade the cops, climb the ladder and make some money on the way.
Let's start with the good stuff. Firstly the graphics are absolutely incredible, I heard the PS3 version had some problems but I was playing this on the 360 and it looked luscious. The city is a real living and breathing city and like Mafia did before it, raises the bar in terms of visuals; every little detail has been considered and it's remarkable what they've done here. The gameplay works well with a standard duck, cover, shoot style that is quite popular these days, a fisty cuffs button mashing and you've got your handy map, your speed limiter button (for the car) and a range of weapons at your disposal. The voice acting, direction and feel is completely authentic, you are always in the world of your favourite mafia films like Goodfellas and The Godfather and all the cliches, good and bad, are neatly ticked off. The music of the era is great to listen to and the plot is exciting, dramatic and full of enough twists and turns to keep you interested. So whassadaproblem?
The problem is the game is full of niggles. For instance, there is a LOT of driving; unlike GTA IV you can't hop in a cab and jump to the next point but instead your left to drive for what can be quite a while and if you bump into a police car and get arrested? Back to the beginning of the drive. But then this was the main problem of the game, not just the annoyingly underused 'checkpoints', but the fact it felt like a tame sandbox game. It had all the elements to be a GTA for the Thirties but it stops short on a lot of aspects. You can't really go anywhere special, you can hold up stores but it's more of a sidenote and you just feel that for something so seemingly open, there's a lack of freedom. The fact that once you complete the game and that's it - no free roam ending - shows that this game might have spent too much on the big picture without taking note of the steps other similar games have taken in the last 8 years.
Sure you can customise your car, get some new clothes, kill some random people, hold up a gun shop, but really that's about it. The game wants you to follow it's linear story which is fair enough but surely you can bust the game wide open at the end for people to do what they want? I also had a problem with the AI, it was OK but at some points was completely infuriating, as soon as you go to shoot them, they will duck which makes gunfights sometimes a lot longer than they need to be. I also ran into a massive glitch when my AI friend Joe didn't accompany me to a final gun fight, which meant the game wouldn't continue and I couldn't restart the mission properly. Somehow, after an hour and a half of just running about trying to trigger something, it went onwards for no reason, but this almost became enough for me to throw the thing out the window. Come on now, games shouldn't be getting these types of glitches anymore. There's also the fact that if you crash your car, even a slight bit, you can die quite easily; this might seem realistic but really it becomes annoying once your nearing the end of a massive drive and a little mistake means you go back to the beginning again. I could tear my hair out at some points.
The game also felt a little short, it didn't quite have the epic impact on me I thought it would in the short space of time I played it in (app. 9-10 hours), but the overall story was what made it majestic. The plot of Vito and the different scenarios and missions they place him in are incredible, you even find out you're the one that kills protagonist Tommy at the end of Mafia and Vito's strange moral compass makes his character more interesting than the cardboard cut-outs of the others. However, the whole thing was let down by a lacklustre ending that will either lead on to Mafia 3 or to the DLC that has been announced. Either way, it didn't help the original experience.
Overall the whole game feels like you're in an interactive mafia film and that's no bad thing. It has some of the best visuals yet, missions and cutscenes GTA can only dream of and a clear love of the genre and the subject matter has gone into this game. However, it just falls short on so many levels that it's just not the complete gaming extravaganza it could have been. I would go as far as to say I enjoyed The Godfather game (where you fight the different families and look after your businesses etc.) more than this - which is a shame because the story is so good. It's slick and swish but without the balls to make it a stand-out release.
As far back as I can remember, I always wanted to be a gangster ... and this helped.
Rating: 7/10
Thursday, 2 September 2010
Singularity

I hadn't heard much of Singularity and when games like this aren't marketed enough (or in this case it seemed not at all), it's a dangerous game. Mainly because the market is full of FPS (first person shooters) and it's hard for the average gamer to know if a game is any good without seeing either some footage, a demo, or a preview article. None of which was easily available or advertised for this game.
This is another aspect where films and games differ. With a film you know who is going to be in it, what it's about, who is making it and the budget with trailers and posters everywhere. It's enough material to make a judgement before you go in, but with a game there's only a few recognisable names in the industry and you're also forking out a lot more money than a cinema ticket. All you have sometimes is the artwork and the back of the box. That's unless it's a franchise or a big game with a massive company behind it like Rockstar with Red Dead Redemption.
So what of this latest offering from Raven/Activision? Well the story is that you are sent to check out some strange activity coming from a hidden island, but once you get there all hell breaks loose. It starts as a horror story where horrible creatures walk around these abandoned schools but as soon as you pick up your TMD device it goes full-pelt into action. The TMD is a hand device that allows you to control time where you can fizzle away enemies into dust, open up time portals, rejuvenate ammo crates and by the end you can pretty much do anything. Along the way you pick up items that allow you to upgrade your TMD and the various weapons so you can personalise the gameplay to your style to a degree. As you progress in the plot, you see messages scrawled on walls and then time starts to go a bit ... well ... funny.
The first thing people will notice once they start playing for a while is that this is very similar to Bioshock. Just like your plasmids, you acquire different 'powers' as you progress that work alongside your weapons, but just like Bioshock these powers are fucking cool. Whether it's using the TMD to pick up oil barrels and throw them at your enemies, turn them into monsters, create a time 'shield' around you or more, the TMD has been well thought out and structured. The weapons are somewhat okay, once I had found an 'Autogunner' it was basically game over - I upgraded the hell out of it and nothing could stop me. This was an issue because after a while the game does get easy.
At first, the monsters are difficult to kill and the horror element is amazing, but where Bioshock kept this atmosphere going, Singularity settles for more explosions and such. They know the TMD makes you powerful, so perhaps they realised it was worthless creating tension when you're so badass - and you really are badass. The gameplay has a decent variety to an FPS, whether it's swimming underwater, trying to solve puzzles while you're in a gas mask running out of air, moving quietly amongst the blind monsters or just trying to pull boxes through time so you can stand on them to reach places, it does enough.
Picking up E99 tech and upgrading worked, but often they're everywhere and I had almost completely tech'd myself out. The tape players (similar to the diaries in Bioshock) fill in gaps of narrative as well as notes left around the place but I quickly got bored of just standing there and hearing them rattle on and unfortunately, if you move away from them, you can't hear them. Yawn.
The monsters were okay, a boss on top of a train was a good laugh but by the end you're killing more soldiers than anything. It's as if the monsters just gave up and the soldiers are far easier. The graphics looked great and the dialogue was okay. The actual island (with some references to Lost) had a geography that I just didn't understand, I never knew where I was or what exactly I was doing. The common problem with most FPS's, they tend to have a fleshy story but have trouble communicating it to you efficiently and unfortunately the same applies.
The plot is a good one, lots of twists and turns with multiple endings (and an ending after the credits if you hold out), but essentially you're getting from A to B, doing something like flicking a switch or using your TMD then moving on - which I guess is the same as any FPS perhaps. Strangely it doesn't feel repetitive though and the set pieces are fun but there just feels like there is something missing...
Overall, this game was a pleasant surprise. The TMD element was new, fun, adventurous and a great idea but the weapon element was not utilised enough and the monsters became more and more scarce and less and less fierce.The story was good and had much more depth than a lot of other FPS' and was a unique, well-devised plan - you can never really go wrong with time travel stories. The graphics and gameplay were good so why isn't it perfect? Firstly, it was too easy, secondly you become frustrated that there isn't something more solid here in terms of stand-out moments and real drama or tension, it just lacks huge set pieces that can sometimes make or break a game, you also can't help but stand it up next to Bioshock where it pales only slightly in comparison. It feels like something that's a bit too little too late. It was a great time but it's something I'm not going to come back to but definitely glad I played it. If you loved Bioshock and are on the lookout for something similar, or to keep you quenched for Infinite, then this will do nicely. It's just a shame it couldn't be so much more.
Rating: 7/10
Sunday, 30 May 2010
God Of War 3

Each God Of War has always been a benchmark of gaming since it's first release in 2005 and with it's unique hack'n'slash gameplay mixed with button-press timing, it has paved the way for other titles to try and copy the format but alas they have never been able to fully capture God Of War's sheer ingenuity and originality.
For those who don't know, you play Kratos,a Spartan, who after offering his soul to Aries for victory was tricked into killing his own family and became a servant to the Gods of Olympus. But since then, he has rebelled and taken it upon himself to get revenge by killing Zeus and anyone who stands in his way.
This game was created by Sony and therefore is a PS3 only title. It also means that they have been able to push the console to it's limit and it looks stunning. Graphics are lush, the gameplay is smooth and it looks and plays like a dream. As always, God Of War remains epic - the huge backdrops, the incredible enemies, the amazing score and a story that doesn't let up.
As you travel your way up to Zeus through all kinds of scenarios, you benefit from a great array of weapons. If you've played a God Of War before, you'll be used to many of these already but you do get some cool little extras like wings to fly (or rather glide), the Head of Helios - literally a head ripped off someone that exudes light, and more. The fighting doesn't ever grate, even though it's essentially the same thing, and the puzzles are original and satisfying. The voice acting is inspiring and the entire experience makes for an outstanding game.
But then, I wouldn't say it was perfect. For one, even though it does summarise it's history as it goes along in quite a cool animation style, you do seem to have to have a knowledge of sorts of the first two games, but then this would be expected at the end of any trilogy. Also, there is some rather annoying aspects of the game that I found infuriating. Firstly, the 'flying' scenarios that occur are enough to make me throw the controller at the screen. Why they added this is a mystery, it goes back to 80's gaming where up, down, left, right and memorising the sequence as you die each time doesn't make for a satisfying experience. It wouldn't be so bad if you could potentially do it after a couple of go's, but by the end of the game, they get so ridiculous that you feel like relying on chance would be a better idea. There was also a sequence inside a cube where you had to hang onto a flying thing otherwise you get impaled on a spike. However, it all got a bit hectic and you had to wait to the last minute to do it successfully three times in a row, or you'd have to go back to the beginning which made for a lot of retries.
Apart from these few problems it makes for a terrific game and one that ends the series well. However, I couldn't help but feel I'd done all this before and it wasn't quite as varied as I would have liked. You cannot fault it for it's looks, style, story and gameplay but I just felt that as epic as it was, it would be the same thing but in a different backdrop and as varied as the weapons and enemies are, it is ultimately a hack'n'slash that compared to the more contemporary games coming out these days, feels slightly outdated. This might be a controversial statement, but it is by far the best of it's kind and perhaps the best-looking games on the PS3, but I can't get blinded by it's beauty as, at it's core, it's the same game as it was back in 2005.
Rating: 8/10
Thursday, 27 May 2010
Red Dead Redemption

A loose sequel on PS2's "Red Dead Revolver", this game follows the same 'spaghetti western' concept that it's predecessor laid out. Except this time, they've blown it wide open.
If you haven't already heard of this game, it's an open sandbox game (which means you can go anywhere at any time and do anything) that takes place in the wild west of 1911. You play John who was left for dead by his old gang and has been asked by the government to hunt down his old compadres.
What you immediately notice about this game is the incredible graphics. Rolling landscapes, wildlife, the weather, the cities and the bustling people look incredible. You are literally stepping into a fully interactive Western. Not only that, but the acting, the straightforward plot (unlike GTA's often confusing storyline) and pretty much everything about this game is near perfect.
But that's the problem, it's NEAR perfect. A lot of review sites have been going crazy over this game calling it one of the greatest games ever, and I'd agree if it wasn't for some niggling bits. Seeing as most of the people reading this review would perhaps have already read about or bought this game, then let me go through the bad points first, because I'm sorry to say that even though it lives up to the hype, I do have some issues with it.
Firstly, the horse riding. It works much in the same way as Shadow Of The Colossus, tapping the button to go faster, but yet because of your horse's stamina, you can't do it for too long. Which is fine except, there's a lot of it. At first you'll love taking in the scenery and travelling about (the world here is HUGE)but after a while you just want to get from A to B, which is lucky that they have stagecoaches or you could use your campsite, but I felt it relied somewhat on you wanting to spend the next ten minutes or so just riding around. Which at first is amazing, but after 20 or so hours, you just want to get things going. Also when you are shooting and riding, your horse will slow down or end up going somewhere else, I felt they should have left it so your horse keeps going onwards if you're aiming instead of pushing buttons and trying to aim and fire at the same time.
Also I found many a glitch, at some points having to re-load a previous save because I couldn't do anything the glitch was so bad. This is understandable for a game as complex as this, but still, it shouldn't happen. I also had a problem with some of the side games, firstly the bounty hunter which I got stuck into straight away but couldn't figure out how to take them alive, that was until further down the line I found out that you get given a lassoo. But then, unless you have a blood fetish, it's so easy to take the bounties alive that it becomes a chore. In fact, that's an overall issue I had with the whole game. It's almost way too easy. The covering system helps, but along with your auto-lock-on and Dead Eye which slows down time - you're pretty much sorted from the off. I rarely died in a gun battle but annoyingly would perhaps die by chasing a bounty, and then getting mauled by an animal to death which is SO annoying I can't tell you. Especially since half the time you can't even hear them!
Many people have also dubbed this GTA in the West, which essentially is what it is, but there's a lot GTA offers that Red Dead doesn't. Firstly, this might sound strange but, I can't sleep with prostitutes. Why not?! If I beat someone up or kill them, I'm almost automatically hunted down, very different from GTA. But then, I chose the way of the light, and it is possible to go the evil way, though I'd say this time round the good way is probably more interesting than the evil. I don't think I'll quite go the way of the outlaw because you get rated in Fame and Honour and since you work on getting it up, you don't wanna bring it back down, so it feels like you choose either one way or the other from the off, which I found irritating.
Another annoying aspect is the Master Shooter/Hunter/Survivalist etc. where you have to kill, collect, and ... pick flowers. This is fine but you have to do it in a certain order and you might have killed a whole bunch of animals, skinned them etc., but none of it counts because you didn't kill those 2 rabbits to get you up to Level 3. So when I was left after doing the main game missions to do these extra bits, I had to keep travelling around and re-doing things I'd already done at some point. Couldn't they have them listed out separately like in other games? Not have it all in an order?
There was also the case of the weapons. I had so many weapons, I couldn't begin tell you. To be frank, it was more than what was needed; although it is better to have them than to not, they could have made them slightly more different perhaps, one rifle seemed as good as the next. Then there's the money side. At the beginning money is hard to come by, as is always the case, but soon enough you're rolling in it. I never had an issue with money ever and this is for the following reasons: if you kill and skin enough animals, you can make a huge amount, especially with animals like bears and horses. If you're any good at poker at all, you can clear up (the poker game is fantastic) but the five finger knife thing you can really make some money at. After winning against a couple of people you can make a $100 bet, which is a lot in the game, and the button sequence is the same. So if I ever needed money, I'd just do that - it's too easy. The Liar's Dice and Blackjack aren't quite so guaranteed but good fun nonetheless.
Also, once you think you've finished the game, you start doing more mundane things like herding cattle etc. until a final battle. But it all shattered the dream for me, I wanted John to kind of waltz in and waltz out, that he was from somewhere else in the big wild west when actually, sorry if this might ruin it for you, he lives just down the road. Then once all that's done and you've finished the main game, you're left to do all the stuff you wanted to do except something's different ... hmm ... I won't ruin it for you, but I would have preferred to do it all before completing the game. You'll see what I mean ...
There's a bit of variety in the game, but not as much as I'd prefer. Whether it's breaking horses, nightwatch duty, the confusing arm wrestling game, or duelling with other gunslingers there's enough to keep you busy but just falls short of the amount that GTA has. But then this is the main problem, it's not GTA and I just feel as open as this game is, they could have made it even bigger. Not in size, but in scope. The world in there is so incredibly thought out and well-made that it stuns people into submission but, in fact, this game is ever-so-slightly flawed and I feel, though this is an amazing game, I think Rockstar will come out with a new Red Dead that will truly advance on this game at some point in the future.
The multiplayer aspect of this looks incredible too. Whether riding in your posse or doing certain missions, you'll be hard pressed to get bored. There has even been talk of downloadable co-op content on the horizon and for that I cannot wait.
Overall, all the side quests, plots and shootouts are great and feel like they have come right out of a true spaghetti western. The graphics incredible, the gameplay smooth and everything about it makes other sandbox games feel like dirt on your shoe. I played this game thinking nothing could ever beat it, but after the 22 hours of gameplay I've already invested into it, I can see room for improvement and that's why it can't get 10/10. It's a game that you'll always find yourself coming back to and anyone who has ever loved Western films, whether you're into games or not, should pick up and play this game. You'll be hooked whoever you might be, I guarantee it mister.
Rating: 9/10
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Saturday, 17 April 2010
Splinter Cell Conviction

I always enjoyed playing Splinter Cell, but after Pandora Tomorrow, I lost interest. No matter how much they hyped it up, I felt like it was sometimes just too bloody slow. If you stepped out for a second from the shadows, it was almost game over and those bloody goggles meant you hardly saw any light at all. It just became the same old thing again and again. You sneak from A to B and that's it. People say it's a lesser Metal Gear Solid, but they are completely different games and the fact is, Splinter Cell won't be able to keep up to the ingenuity of the MGS series. So no matter how much I heard that this game was more action based, I couldn't help but think they are still playing catch up.
Bad news first. The story somewhat relies on the fact you know what's happened in the previous games, which to be honest I don't. But then I don't care either. Some stuff about his daughter and his old boss and whatever but throughout the whole game, I didn't have a clue what was really going on. All I knew, as usual, was I had to sneak from A to B. This is a shame because it could have some real story chops if it just stopped trying so hard but, like everything by Clancy, double crosses, politics, evil warmongers and all that (yawwwwn) are heavy, seriously guys Clancy isn't that good. If anyone has read one of his books you'll know how shit he is, and if you like Clancy you might want to ask yourself, did you like The Da Vinci Code? Well, there you go then.
Other bad stuff is the useless weapons upgrading cache thing, I'm guessing it's for people who like to re-play these games, but all I needed was my silencer and a machine gun in case things got heavy. I honestly couldn't give a shit about the other stuff. Also, things like the Sticky Camera might have been cool in other Splinter Cell's, but it's just adding more choice to your armoury. I always think it's good to have choices, but I like to think they should make what you have worth having. Also, by the time you get your new sonar goggles, you start to rely on them too much and soon you find yourself flipping them on and off because it's easier to aim without them and sometimes you're thinking you're shooting them, when instead your just hitting a wall because you can't bloody see it's there with this x-ray shit. I think the game was better for the most part when you didn't have them.
I also found the voice acting a bit crap. Ironside (you'll recognise his face if not his voice) is a pretty good Sam Fisher, but his tone always seems like he just doesn't care, which makes him kinda cool but at the same time no matter what happens, Fisher's almost entirely indifferent. Also, it flashes through time which is annoying seeing as I don't really know what's going on in the first place and it's being narrated by some guy who is in some kind of jail (why?!). Unfortunately, the biggest downfall is it's too short. Way too short. It probably took me about 6 hours all in all, which is either because I'm great, or because they thought people might get bored, which is highly possible. The problem is that as much as the sneaking is great, then if you usually don't do it perfectly and get seen, chances are you can die pretty quickly. After a while you start realising that it's better and easier to go guns a blazing and take them out really quickly, which is probably why it didn't take too long because after dying once or twice, I got impatient. As well as this, when you are in hiding, the screen goes black and white which is kind of cool, but means that you spend a fair bit of the game playing a black and white game, which is pretty stupid. It could go slightly more greyer perhaps, but completely black and white? No thanks.
Now the bad stuff is out the way, it's time to look at the pro list and to be honest, there's a lot on it. Style wise it's great, memories and mission objectives look projected onto the environment and it is a really great idea. The directing in the cut scenes is great and looks very 24, shaky cam and random zooming in and out included. The graphics look incredible, as always and the different missions are somewhat varied and fun, whether it's all-out fighting in Iraq, interrogating suspects, listening in to conversations or running after a hitman, there's enough to break up the sneaking action to keep you interested. However, by the end of the game, stealth is almost out of the window and it's a shame seeing as that the most enjoyable aspects of the game are usually the silent takedowns.
The backdrops are also incredible, walking through a messed up Washington as people are crying trying to save their other halves is great and, like everything about the game, is a nice little touch. The gameplay has also been updated and works surprisingly well. If you take down an enemy using your bare hands, you get the ability to use an 'execute' command, whereby you 'tag' different enemies and when you're in a position to get a clear shot, you press the execute button and Sam takes out the lot of them in one go - which looks cool. The crouch and move buttons work remarkably well and the sneaking is great fun, running around finding different ways to get around keeps you entertained and the shadow you leave which is your 'last known position' is a cool little idea. The noise, death-defying moves and all that are gone for a more 'real' (if you can ever describe a Splinter Cell as that) approach and it definitely makes you feel like you're The Man, which is never a bad thing. The tagging idea makes you use your brain perhaps more than in previous incarnations, and if someone was watching you do it, you'd look bloody cool clearing a room in about 2 seconds flat, but hey, no biggie.
The co-op and multiplayer modes work well and you can unlock certain achievements by doing certain actions, which is supposed to add to the replay value, but to be honest, apart from perhaps the co-op, I doubt I'll return to it, but there's enough for people who love the game to go back and perfect it.
Overall, this is a step forward for the Splinter Cell series but I can't help but think that it's lost it's initial appeal. The story is pointless and completely linear, the constant sneaking around verges on the annoying by the end but the action is excellent, it's definitely improved on previous criticisms and it's a whole lot of fun. It doesn't quite come up to Metal Gear Solid, but then let's be honest, it never will. If you enjoyed Splinter Cell before, you'll enjoy this and it's definitely the best one yet (that I've played anyway) but as soon as I put the controller down, I forgot about it. Worth your money, but don't expect the world. The people who might rave about it are probably in awe of the graphics and general fun, but there are better games out there and I think Splinter Cell still has some lessons to learn. If it was even a tiny bit longer, it would have got an 8 but instead ...
Rating: 7/10
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Thursday, 15 April 2010
Gaming News

Metal Gear Solid: Rising
It's finally here! The new episode in MGS which will feature Raiden, and not shitty Raiden from MGS2 either, but the hardcore totally fucked up Ninja one from MGS4. As a little treat for my little Bores (that's you) here's the teaser trailer for the game. Aren't you spoilt?!
Gears Of War 3
Not much has been said about the new Gears Of War except that it might be the final one in the series. By the looks of the trailer, there's a new female character as well. There's also talk of 4 player co-op.The first two were incredible and I can't wait to get back into the fray! Here's the trailer for your eyes only.
Demon's Souls
This Namco Bandai game was a RPG PS3 exclusive last year and was regarded overseas as one of the top games of the year. The reason you might not have heard of it? It's because it's only just been talked about getting a release over here in Europe. Something to look forward to for anyone who has completed FFXIII.
Infinity Ward
Modern Warfare's kids have started to leave the sinking ship after Activision fired it's founding members. The two have now gone off to start up their own company (again) but this time with EA, 13 people have left since this was announced only a little while back. Uncertain future for CoD now perhaps.
F.3.A.R
F.E.A.R gets another chapter where Alma is set to have another freakish son but this time you have the option of going co-op! Though strangely, you can play as Point Man or Fettel who are enemies, so as much as you might be assisting each other, you can go off and do your own thing as well which is something quite unique. Can't upload the live-action trailer for some reason but it's on YouTube.
Transformers
For all you uber-geeks like me out there, you might cream your pants. Activision have announced Transformers: War On Cybertron, where it's an all out slug fest on their home planet. It takes after the actual anime series rather than the films thank God and after seeing the trailer, I think Michael Bay will have a lot to live up to when this is released in June. Check it out on YouTube, I can't upload the bastard.
New iPhone!
Hold on to your old handsets for the moment because what with the release of Apple's 4.0 iPhone OS, June 22nd has been booked to reveal the brand new spanking iPhone. Rumours suggest it will obviously be faster, but also have a forward-facing camera and 4G wireless support. With the 4.0 OS offering a multi-tasking ability so you can run several apps at once, it also has an Xbox Live-like gaming system with achievements and all that, so the gaming aspect of the iPhone has been already given a dramatic focus, oh and you will be able to read books on it and all that.
New Xbox
If you haven't heard already, it looks like Microsoft is going to reveal it's new slim Xbox 360 model which is likely to coincide with the release of Natal. It looks set to have wireless stuff, perhaps play Blu-Rays and all that. So basically it's going to be a PS3.
Call of Duty
For those PS3 owners still awaiting the new Call of Duty maps, it looks like you'll only have to wait til early May to get hold of them. Keep waiting!
Heavy Rain
...is a huge success! It's topped a million units and looks set to get 1.5 million by the end of the year. Seeing as people thought it would get between 200-300 thousand, it just goes to prove time and time again that gaming is more for adults these days than kids.
E3
Of course June is the gaming month of the year as E3 takes place in LA. There looks set to be a lot on show but for me, Konami's announcement of a new Silent Hill game might top it!
Labels:
e3,
games,
gaming,
gears of war,
metal gear solid,
news,
xbox
Sunday, 11 April 2010
Shadow Of The Colossus

To some this is a vintage classic like no other. Never before, or since, has a game been so original, innovative and pain-achingly beautiful and yet remained so epic, simple to play and just fucking amazing. All this on a Playstation 2 and, even though playing it on a PS3 might pull up the graphics somewhat, it still looks incredible. But for those not already aware of this cult classic, what's it about?
You play a young lad who's missus is dead, and so to bring her back you take her to a forbidden land and make a deal with some sort of dark creature. The deal is you are to kill every single Colossi (or Colossus) and in return, she will be brought back to life. Simple enough. So with just your ancient sword guiding you, your bow and arrow and your faithful horse Agro for company, you are to travel the land and defeat the Colossi one by one.
Firstly, the graphics make you look like you are travelling through a painting. The colours and light can look rich at times, bleak in others, reflecting whether you're in a lush green field, a desert or atop a mountain. The sound is incredible and feels like you're in a fantasy film and even picks up the pace when you're duelling with a Colossi. The controls are fairly easy consisting of stabbing and shooting but you'll mostly be playing a balancing act between jumping, gripping and resting to get your strength back. Your horse Agro allows you to travel the plains and comes in use when dealing with certain enemies, he is in fact your most reliable and trustworthy, dare I say it, friend. You go up against so much together that if anything ever happens to him, you suddenly get really worried, it's only supposed to be a bloody game for God's sake!
So what actually happens? You basically have to kill 16 of these huge creatures and the set-up is the same in each scenario. You follow your sword to the fighting ground, a cut-scene introduces the Colossi, then you have to figure out a way to get on top of it and then climb your way to it's soft spots to kill it. Each one acts differently and it becomes a tactical game on a monumental scale, whether you have to jump on top of a huge bird-like creature, gallop alongside a sandworm one and jump off your horse or simply hold on to a water dragon one as it flows through the lakes. Each one is exciting and you have your heart in your throat each time, if you fall or fail, you will have to climb atop once again and it's all one big flowing world - you aren't cornered off at all, if you fall off a flying beast, you could land anywhere and have to find a way back. Some of these creatures you cannot even fathom how you are going to get on it, let alone kill it and it's the whole one small boy taking on a huge giant that reveals the passion behind the game. It's the idea of having all the odds stacked against you, having to tackle an issue a billion times bigger than yourself and all for the sake of love. Even as you defeat them one by one, you might be getting somewhat stronger but you soon realise you are growing paler as you absorb the dead souls and you understand that you are in fact, slowly dying.
There's nothing that can prepare you for dealing with the Colossi on such a monumental scale but rest assured you will be able to fathom out how to kill each one by using your smarts and gaming skills. There's nothing quite as satisfying as dealing that final killer blow, but as you wake up again with another black soul of the Colossi staring down at you, you cannot help but feel sorry for them as they are tend to be just going about their business until you turn up. Some of these monsters took quite a while to kill while others took no time at all but the main annoying point of the game was finding the buggers. I found myself often running around on my horse with no idea where to go and even, shock horror, used a walkthrough to figure out where the next one bloody was. This, to be fair, is enough to put people off but a minor irritant to a somewhat perfect game and, seeing as the environment is so bloody gorgeous, it's worth running around in it just to have a look.
So are there other flaws? Unfortunately yes, but teeny tiny ones. Mainly, I found controlling the horse somewhat annoying. Tapping 'x' to get him to go faster was just a nuisance and sometimes I found myself jumping around him when I'm trying to get on him which, in some urgent cases, left me screaming at the screen telling him to get on. Also the jumping/gripping combo feels like it needed a shine that something like Uncharted has, but seeing as this game was made in 2005 - you can't blame it!
This game makes me want to go back and complete Ico, which I never got round to doing and also conjures up exciting images of the next Team Ico project due out on PS3 later this year in Japan. It is also a reminder that, like movies, some games will always be perfect and this is another example of how video games should be winning awards for sheer originality if not for anything else, it's a work of art and should be treated as such. Never before had a game like this been created and never will it again. I can't imagine many game developers in America walking into the office going 'OK, one kid on a horse, 16 bosses - nothing else, and there's next to no dialogue' and everyone giving it the green light, but this comes from a time where the Japanese were taking chances and changing the course of gaming, which says a lot nowadays seeing as the country's gaming produce is somewhat of a cliche (new Yakuza game anyone? Jesus!).
There's a reason why this game is still doing well over five years on and if I was you, I'd even try buying a PS2 again just to play it. It might seem a bit much giving this a perfect score, but as soon as I completed it after a good 9 hours of gameplay, I started it again almost immediately. I don't think I've ever done that with a game before and so that's really saying something. If you like the classic David Vs. Goliath story, you might as well take it to the extreme because the Goliath's don't get much bigger than this. See that huge creature in the distance? The one that's about as tall as the Empire State building? Give it fifteen minutes and you'll soon be on top of it's head trying to stab it to death. A colossal score to a colossal game - if only there were more about like this.
Rating: 10/10
Labels:
gameplay,
games,
gaming,
ico,
shadow of the colossus
Friday, 26 March 2010
Dante's Inferno

Visceral Games, once called EA Redwood Shores, products are getting increasingly popular. Since starting out on the luke warm 007: Everything Or Nothing game on PS2, they suddenly burst out 3 years later with the highly anticipated Godfather game. It got mixed reviews but was generally well received as a parallel storyline to the first film and personally, I quite enjoyed it. After The Simpsons game (which wasn't too bad, but not great either) and an unsuccessful Godfather II game, Visceral got back on track with the release of the amazing Dead Space game. Since then, The Sims 3 (whatever) came out but their original content again made a mark, which is Dante's Inferno.
Loosely based on the first part of the Divine Comedy where Dante travels to Hell, Dante who is a Christian during the Crusades rather than an Italian poet, has sinned quite a bit while he's been fighting and his missus is paying the price for it as she is trapped in Hell with Satan. Basically, you go through the 9 Levels of Hell to get her back with a completely useless old blue ghost guy 'helping' you, or just annoying you.
One thing will come up immediately as you begin playing, it's completely ripped off God of War, which is probably why they were quick to get it in before God of War 3 was released a couple of weeks ago. Press buttons at the correct time to launch devastating moves, tap buttons to get doors open and so on and so forth. But the problem is when stealing a successful formula, you need to make it better and quite frankly this hasn't.
The gameplay is very smooth with upgradeable abilities, moves and what not, but it is very much of the same thing again ... and again. Which is fine if, like me, you like a bit of hack and slash, but near the end where you go through 9 different stages of just killing enemies with certain parameters (in the air, no magic etc.) you almost want to kill yourself with irritation. But the fighting is quite fun, so luckily it works. Other irritating things come up, such as puzzles that aren't quite 100% clear on what you have to do, and at one point it took me 15 minutes to find out that by jumping off a falling lift into a dark space, I'd survive rather than plummet to my death. Again. And again. Over and over. These minor irritations do add up.
You also don't really get the sense of Hell's geography, which might sound stupid, but I want to know how this is all laid out. You seem to wander through one level into the next and I'd feel more satisfied if it was thought about a lot more. There are some good points though, the graphics are pretty damn impressive. The CG cut-scenes look incredible, probably some of the best I've seen maybe, and the general concept art I thought was quite good, but seeing as it's Hell, it felt sometimes way too cartoony and obvious. Though trying to avoid being shat on in the Gluttony level was quite unique. Also taking advantage of the huge beasts is quite fun, but a little boring about the 4th time you do it, and when you're destroying a city it's so slow that you start pushing other buttons to see if you can hurry it up. You can't.
So graphics are pretty good, gameplay is good, the sound is great but what about the story? Seeing as it's based on what some people call the beginning of Italian literature as we know it, surely it cannot fail. Well, it kind of does. I enjoyed the story of seeing your sins, meeting your friends and parents trapped in Hell and the little anime sequences of his past (as if he cannot take his past mistakes as 'real') but I wanted something a bit darker and it still seemed a little like the inside of the cave in Disney's Aladdin rather than a true dark, sinister ugly Hell. It's what you would think a video game set in Hell would look like, so there's nothing that might really surprise you. The whole collecting souls and damning or saving them soon goes from a novelty to a chore and after a while you realise you're wasting time constantly doing it when you'd rather finish killing the enemies.
It's a good 7 or 8 hours worth of gameplay, so if you really wanted to you could bash it out in a day, or a weekend and there's enough to last but it won't be something you'll remember for ages. There's downloadable content, different difficulties etc. but you must have to have loved it if you want to come back to it. It worked as a good filler to quench the thirst of everyone who was waiting for God of War 3, well now that it's here, I'd say go do that instead and if you want a bit more, come see Dante in Hell. It won't rock your boat over, but it might cause some waves.
Rating: 6/10
Labels:
dante,
games,
gaming,
god of war
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