Showing posts with label xbox 360. Show all posts
Showing posts with label xbox 360. Show all posts

Wednesday, 5 September 2012

REVIEW: Sleeping Dogs

When people say it's Grand Theft Auto in Hong Kong, they're right. It is.

Sleeping Dogs is a sandbox game that puts you in the shoes of Wei, an undercover cop who has come back to his home town to delve into the criminal world of Hong Kong. Like GTA, you can walk around, hit and kill people, steal cars and the like. However, as you are now a cop you can also do right by people.

Let's start with the story. The undercover cop thing might have been done before in movies, but it's a surprise no-one (including Rockstar) has really cottoned onto this. It works extremely well. The main reason being is that you get so deep into the criminal underworld, and invest so much of yourself in it, you really do start to forget that you're actually a cop. Also the police are nothing but a hindrance as you progress and helping them is often the last thing on your mind. This plays nicely into the actual story where you are being pulled from both directions and soon you are more concerned with the criminal friends you spend most of your time with, than trying to do what's right.  For instance, you will probably begin the game trying to make sure you don't crash into anything, hit any pedestrians and so on, but I guarantee by the end that will go right out the window.

The plot takes many twists and turns as the gangs start turning on each other and the voice acting really brings you in. I was very impressed by how involved I got in the storyline and was aching to move on to the next chapter, often not bothering with any side quests just to continue the plot. Something I don't normally do (I like to pad out my games with a few side quests inbetween) and by the end you really do become quite a monster.

The side quests consist of doing favours to get Face points, buying and selling cars, street races, gambling and all sorts to keep you entertained. It is very varied and lots of fun and is enough to keep you interested for ages. Face points unlock new abilities, as does Cop and Triad points depending on how your morals take shape, and also unlock a variety of abilities. It doesn't swing from one to the other, so you can unlock all abilities by the end of the game without worrying too much about having to continuously be 'good'.

The gameplay is very smooth and fighting is much like Arkham Asylum etc. with counter attacks and a slight bit of technical button mashing for good measure, the moves are also amazing. The driving is great and the controls work extremely well. Not much to fault on this front.

The world is also amazing, conversations taking place outside your flat are often continued as you progress through the game, everything feels like a living breathing city and you can pick up food and items like power ups, as well as buy different clothes and all the typical sandbox stuff. It perhaps doesn't quite have the depth of something like GTA, but it comes close.

My main plight is that it doesn't quite feel as advanced as GTA 4 which is a long time ago now remember and the graphics, though very cool and Hong Kong looks great, still feels too shiny and not textured well enough. It also has very brief gun battles and often I find myself without a gun or knowing where to get one. So what if I'm one of those people that every now and then like to go on a killing spree mowing down hundreds of innocent bystanders? That's what we've all been doing for years, don't you agree? But the overall feeling of having to do good does ride through the game, I mean you're a cop after all.

Overall, this is a very solid game and something I would enjoy going back to in terms of completing all side quests etc. as it's got that pick up and play value and is engrossing to say the least. I highly recommend the game and would say it's a great little stop-gap before the huge titles come under way in the next couple of months.

Rating: 8/10

Saturday, 9 June 2012

FEATURE: Everything You Need To Know About E3 2012

The biggest gaming event of the year just happened. Instead of going through all the various articles I've put everything you need to know in one page, so take a look. If you're searching for any new hardware from Sony or Microsoft - prepare to be disappointed.










XBOX NEWS


Microsoft have released Smartglass. This is so that you can use your tablet or smartphone with your Xbox, such as using it as a remote, or watching a film then carrying onto your Xbox. It's not only part of Microsoft (finally) realising that a games console should be an entertainment hub for every living room (something Sony have been saying for years and years) but also puts it into direct competition with Wii U who have used their GamePad to do pretty much exactly the same thing. Clever Microsoft. It will also now feature Internet Explorer, some new Nike thing for your shoe (like Nike+ for your iPod) and that's about it.

SONY NEWS


Not much to be honest. A lot of plugging the Vita and saying it will be able to be synced with your PS3 so that, lo and behold, you can use it to interact with your Playstation as a remote or yadda yadda yadda. Also PS1 classics you have bought will also now be able to play on your Vita. No news about a new console.

NINTENDO NEWS


More about the Wii U, you'll be able to play titles like Mass Effect 3, Arkham City, Assassin's Creed 3 and more on it and use them in a different way. But who cares? The GamePad which will be the Wii U control will have a screen, but you can also buy controls without a screen. There will also be a new Wii Fit thing. Ultimately they are trying to show off Wii U but nobody really cares.


So let's move onto the games, which was pretty much what E3 was about this year.


WATCH DOGS


Ubisoft came in with a nice surprise called Watch Dogs. The idea is that you play someone who has access to everyone's personal details (not too far from what's happening with all this hacking etc. going on). Here's a cool gameplay trailer to get you in the mood:



BEYOND: TWO SOULS


David Cage has made quite a name for himself and yet his company, Quantic Dream, have released only a number of games I could count on one hand. His first real success was Fahrenheit in 2005 which was pretty dark but wanted to be less a game and more an 'interactive film'. They took this one step further with the superb Heavy Rain (reviewed here) in 2010 and now have shown us their next project starring Juno and Inception actress Ellen Page. Looks pretty good!

TRAILER



GAMEPLAY




SUPER MARIO BROS 2


Seeing as I get criticised for leaving out Nintendo most of the time, here's Super Mario Bros 2 on 3DS where you have to collect a million gold coins or something. Looks fun ... I guess.



LEGO: LORD OF THE RINGS


There's a huge fan base for the LEGO game series which I've dipped in and out of time to time. But they seem to have taken it one step further this time. Watch out for LEGOlas. Bam - went there.



MEDAL OF HONOR: WARFIGHTER


EA still feel like they are missing a piece of the Call of Duty pie and I won't go into the whole Infinity Ward / Activision debacle but rest assured that Warfighter is going to be a step up from the last reboot of Medal Of Honor which had it's moments but overall, was all style and no substance. Anyway, here's a trailer of things blowing up and shooting people form all sorts of places.





GOD OF WAR: ASCENSION


What hasn't caused much hype is the new God of War. Perhaps people are bored? Either way, their teaser trailer didn't really reveal much but here's some of the lush gameplay that Kratos et al are known for. Also, it has multiplayer?




ASSASSIN'S CREED III


Of course, one of the big boys was Assassin's Creed 3 and instead of showing you all the trailers etc., here's some gameplay for you to look at. There's some messing about on foot, but the sea stuff looks incredible.






ASSASSIN'S CREED: LIBERATION


If you can't get enough of the third instalment then if you got a Vita you lucky thing, then look forward to Liberation. Here's a sneaky glimpse.




DUST 514


There seems to be a lot of hype about Eve, a whole PC thing that I'm completely unaware of. Anyway, if I got this right (and please correct me if I'm wrong), while the Eve users are busy doing political strategic intergalactic Universe warfare stuff, Dust 514 console users will be battling out in an an FPS on the ground according to what Eve players are doing. Very strange if that's right, but very cool. Here's a glimpse.




CRYSIS 3


So more and more sequels. Crysis 2 was a bit of a let down it must be said, looked great but I really didn't enjoy it that much. In any case, I think it did quite well and people still bang on about the original so here's the third. Again, it looks brilliant, but then so did the second one ...




DEAD SPACE 3


One of the titles I wish I could say I was looking forward to is Dead Space 3. However, as much as I enjoyed Dead Space 2 (which wasn't a lot, but still enjoyable), I can't help but think they have completely deviated away form what made Dead Space so fucking brilliant in the first place. It's co-op?! Why? The whole point is that your on the edge of your seat trying not to poo your pants, instead this is getting a bit like Gears of War or something. Nothing will beat the first one and you haven't lived if you haven't played it. Anyway, I'll probably still get this. Damn EA.




PLAYSTATION ALL STARS


Quite simple. If you like Super Smash Bros (which I do, a lot) then you will probably love this. Drake, Kratos, Big Daddy, PaRappa The Rapper, Helghast person etc all going for it. Have a look.




THE LAST OF US


By far and away the game I'm looking forward to the most. This gameplay trailer almost made me cry, it's so fucking brilliant. Take a look.



THE AMAZING SPIDERMAN


Since Spiderman 2, I haven't been bothered about any other Spiderman games really. However, this time round it does look rather juicy. Take a look for yourself.



HALO 4


Of course Microsoft's big one was Halo 4. Not having been made by the guys who did the original trilogy, this still looks like it will be more of the same that everyone loves with apparently some cool new multiplayer features. Here's a bit of gameplay but to be honest, if you've played Halo before, you'll know what it looks like.




FINAL FANTASY: AGNI'S PHILOSOPHY


This was a tech demo for Square's new engine called the Luminous Studio Engine, which will apparently be making some waves and bridge current tech to next-gen consoles. Anyway, it does look mighty impressive and Square have said that it could be the next Final Fantasy if people like it enough. Who knows? Have a look.




UNREAL 4 ENGINE


In the same vein, Unreal released a new tech demo for their new Unreal 4 engine. A LOT of games use the Unreal engine so it's a bit of a big deal if you'll be playing any FPS in the next few years.




CALL OF DUTY: BLACK OPS 2


Well, there is always the big Call of Duty release and this time is no exception. I enjoyed Black Ops so would be good to see if this can have a good story behind it like last time.




RESIDENT EVIL 6


Capcom come back with Resident Evil 6 which looks more epic than ever. Hopefully, they have held off on the melodrama and tried to keep it a bit more grounded (as grounded as a zombie game can be), but with talk of the President etc. - it looks like this might be as cheesy as ever. Anyway, it will definitely be good fun.




STAR WARS 1313


Instead of a normal Star Wars game, this is supposed to be like Uncharted in space. There is no Force or anything like that, it's just a bit of action/adventure that keeps it all quite simple.




TOMB RAIDER


Definitely one of the top games to look out for, the Tomb Raider reboot looks and plays amazing. Will win a lot of awards next year I'm telling you! Look at this incredible trailer, if only films were more like this.




SPLINTER CELL: BLACKLIST


I really enjoyed the last Splinter Cell, something I haven't been able to say for some time. Blacklist carries on in the same vein and has definitely upped the game. Below is a gameplay trailer UbiSoft have released and I think it looks rather spiffing.


Sunday, 11 September 2011

REVIEW: Dead Space 2

Sequel to one of the most original games ever, there was a very high standard for this game to live up to. But did it deliver?


I had a problem with this game. Literally. In that my second disc on my Xbox wasn't working. So after putting it down after intensively working my way through the first disc, I finally returned to Hell on Earth, or in space should I say after a 5 month hiatus.

Dead Space 2 takes place not long after the first game and Isaac is in a psychiatry ward in a settlement on some planet or other. Immediately, things start going wrong again. After an escape, your back with the monsters and you are left to survive - alone. Well, mostly. There's some woman who is helping you out a bit along the way as well - but she's hardly there so don't worry.

I can't really remember much of the story. You generally have to get from A to B via C and press a few buttons and do some things to turn things off and on in the grander scheme of things or whatever, but I never really understood the story at any point. You're also seems you're against the military as they are to recover the artefact, this ancient huge structure that seems to be the key to everything. What makes this game enjoyable is that the artefact and the story around it might seem like the main story, however it is in fact the story of Isaac's peronal issues that are the most interesting - and in fact make for the heart wrenching power behind what would usually be dismissed as a no-brainer action game.

In case you didn't know, the first Dead Space was actually Isaac coming to terms with his inner demons in relation to his wife. This denial continues in Dead Space 2 where is trying his hardest to let her go, but he cannot. She appears, calling him back into madness, Isaac trying desperately to hang onto his sanity. Again, the monsters are just personifications of his mental breakdown and it's these two levels of interpretation that make the game work. For the action shoot'em'uppers, it's a man killing monsters with a big bit of stone in the middle and some weird stuff going on, but for those who wish to, the story can be read in a multiple of ways.

In any case, EA have taken Dead Space 2 in a different direction. There's a lot more action, you get thrown about the city which has huge landscapes and more larger scale battles. However, what it makes up for in action it loses in it's original appeal. The reason why I loved the first game is that on the Ishimura spaceship, the corridors were tiny, claustrophobic, making you constantly on edge. The tension was unbearable at times and it dotted the gameplay with action set pieces that fulfilled the odd blood lust. Dead Space 2 does have tension, but it's so open that you can't help but feel like they've missed the point slightly. It's the same feeling as if it's like a Hollywood remake of a Japanese horror film. However, at one point when you enter back into Ishimura, it was one of the most emotive sequences I've had in a game. The recognisable set, the horrible closed corridors, the long elevator rides, it all came flooding back in a wave of dread upon me in a too-brief chapter that made it clear to me that the original Dead Space was definitely better.

An annoying aspect near the end, when you're up against an invincible Terminator-esque monster (which made me recall Resident Evil 3) took me quite a few attempts as I had ran out of ammo and health. I'd recommend saving at regular intervals on different slots because I'm used to just overwriting my save files again and again and I was gutted I couldn't go back to fill up on more health and ammo before launching into this battle against a load of creatures and someone that can't die. The same for the final boss battle, which took a few attempts and then suddenly through a stroke of chance I completed in about 20 seconds.

The gameplay however is a lot smoother, the graphics more colourful yet washed out and they have taken painstaking effort into the small details that grace the game's every moment. The voice acting is superb but, much like the first game, the overall story arc as I said before could have been more simplified. Why am I pushing this button again? Who is this guy? Why am I going back into Ishimura again? Luckily, it never stays like that for long and you're quite happy just to follow where you mean to go and kill some things along the way.

I did thoroughly enjoy the game and it was definitely a great purchase. However, it wasn't the survival horror that the first one was and also I didn't collect near as enough ammo or power nodes etc. by the end as I had done in the first game, so I felt like they somewhat rely on the fact you might want to replay the game keeping all your stuff again and adding to it. I just think that it's a worthy sequel but can't touch the amazing experience that I took during the first game.

Great fun but somewhat lacking in areas. I can only hope that another game like the first, or perhaps a sequel that might do something a bit different will come about. As much as I love those weird monsters, I can't help but feel that I'm going to be a bit sick of them if it's the same thing third time round. They should definitely make it more disturbing, which doesn't always mean less action.

And please no Terminator type monsters. As tense as it was, it was also very annoying.

Go out and buy it. You won't be disappointed but if you haven't done the first one? Definitely do that first.

Rating: 8/10

Friday, 22 October 2010

Alan Wake: The Writer DLC

After The Signal, Alan Wake returns in The Writer in it's final downloadable content package to clear some stuff up ... or if anything to make it all less confusing.

I don't know what it is with Alan Wake, but when I saw The Writer had been released I got really excited. Seeing as I thought the main game was average, these new chapters seem to appeal to me more and I don't know why. Instead of doing the same thing again and again one after the other, after a break the return to the gameplay and story feels like a strange 'coming home' of sorts. Except this is one strange home.

Alan is progressing through his memories more and we see the blurred line between the conscious and the subconscious. Forums are going wild for what this all means, who Mr. Scratch is and trying to assemble a linear narrative for it all but essentially they're missing out on something painfully obvious in this metaphysical nightmare. It's completely self-aware. It knows that the player is engrossing himself in this world and yet forgetting that essentially, none of this exists, that perhaps YOU are Mr. Scratch, playing with this character, controlling him. You think you're Alan, even though you're obviously not Alan - something the story keeps telling you. It's a smart, clever, post-post-modern way of looking at gaming that is different from films or a book. Films, books, TV programmes are PASSIVE, what Alan Wake draws attention to is the fact that you are the protagonist, that it is YOU deciding what happens, how far you want to take this etc. that you are interacting with this and as much as your character isn't Alan Wake, neither are you.

It's this jumbled up complexities that has put off a lot of reviewers, but what they don't understand is that this is quite a bold, enjoyable gameplay experience. In fact, this DLC chapter is one of my favourite chapters of the whole Alan Wake saga, perhaps my most favourite, because we are completely in the darkness. This is a horrible, strange nightmare where his dark memories are brought up, where the cabins turn around and around, where his house becomes some weird folding Inception style maze, where boats float through the sky and all the while making it fun to play. You can read so much into this if you want to that it could drive you mad, or you could just simply choose to play the game and still enjoy it. Luckily, it caters for both. It might be about an hour or two long, but it's enough to keep those fellow Wakers happy.

Story wise, Alan is just trying to get out of this nightmare with Thomas lending a hand, but at the same time confusing things further. The story is brought to a conclusion somewhat but essentially setting it up for a sequel, one which looks like he must try and write himself back to reality. It's an interesting concept of what is real, what isn't real and the idea of existing. Why are we watching someone trying to create a story where he can get back to the real world, when this isn't the real world anyway? Alan Wake is clearly a troubled man and I'm actually looking forward to seeing where it goes, I'm just not hoping for much of a conclusion.

DLC Rating: 8/10

Tuesday, 19 October 2010

Medal Of Honor

As people are gearing up for Call Of Duty: Black Ops, Medal of Honor (or Honour depending if you've become completely AmericaniZed or not) tries it's hand at pulling in the Modern Warfare fanbase with it's own take on the current war in the Middle East. Can it rise to the pinnacle of FPS war games that it once held? Or is it still stuck in the past?

Do people remember the original Medal Of Honour games? I remember them with such fond rose-tinted glasses but somewhere along the line it lost it's way. It became preoccupied with just having people move and shoot, move and shoot, rather than giving it some story and the multiplayer went from reasonable to dreadful pretty rapidly. As Medal Of Honour declined, Call Of Duty rose in it's place, once considered the lesser of war FPS's there isn't a soul out there that hasn't heard of it. Where did Medal Of Honour go wrong? Well whatever they did, EA have decided to come back guns-a-blazing and basically copy Call of Duty's Modern Warfare series by bringing everything up to date.

Medal Of Honour takes place in the Middle East where you're basically set missions. It's all American and your mates are called Mother, Preacher and whatever. You play different roles as you jump from one angle of the mission to another but to be honest, I had absolutely no idea what the whole plotline was about. Something about a stupid General giving out crap orders while you're trying to save your own men; this camaraderie anti-authoritarian standpoint seems to be a constant issue in these games. In the sense that, war isn't about politics, in the end it's about the soldiers and they don't WANT to get involved in these fights but they have to, that in games like this you are trying your best just to make it out alive. It's as if they are standing apart from the issues of it all but doing their bit nonetheless - and my God this is trying to be dramatic. The end sequence is a plate of stilton wafting up my nose like nerve gas.

So the story isn't much, but the gameplay must be good right? Well, in a way. There's a lot of helping each other up and waiting for your comrades, which grates after a while and so many niggling points that you can't help but feel it was slightly rushed to get out before Call of Duty. Little points are that sometimes, the enemies will keep coming, which is fine but is a little old hat now, that if you run out of ammo you can ask someone else for it, which is a good point, but you have to equip the right gun which makes it fiddly and sometimes it won't register, an annoying bug if ever I saw one. Other points are there is no RPG action or anything like that, they try some variety by making you shoot from a helicopter, do some hardcore sniping, some stealth action, quad biking, but really it all feels forced and linear. You won't have trouble doing this on the hardest difficulty setting either, the only times I died was through impatience. But then, another annoying aspect is that it can go from being shot to dead very quickly without immediately running for cover. This 'realistic' approach works in a way, but really it's just annoying.

What I loved about Call of Duty is not only the story but the stand-out scenarios and sequences, something that Medal of Honor tries to recreate but in a vain attempt. The cut scenes with you nearing death seem to be quite frequent, to the point where it loses it's emphasis but there are some stand out bits that I really enjoyed. Namely, trying to survive an onslaught in a tiny house in the middle of the desert was amazing, the ambush on your drop-off point and the cut scene where you're in a crashing aircraft were all bloody cool, but really that was it. You also have to have the volume turned up quite loud in order to hear what your team-mates are saying because, annoyingly, they will constantly be telling you what to do. Rarely do you use your second weapon, or even grenades and the entire game was stupidly short. I think I completed it in about 4-5 hours, if that.

So the Campaign aspect wasn't great, but visually it looked incredible, it seems like EA have put style over content so that everything looks incredible rather than concentrating on the stuff that matters - it's the equivalent of a multi-million Hollywood blockbuster that looks amazing but feels as empty as a balloon. So what about the other aspects?

The normal multiplayer game is basically an almost carbon copy of Battlefield but what I hate about it, is that unlike Call of Duty where with enough skill you can still progress and have fun, Medal Of Honor needs you to have a good gun and know where all the good hiding points are. It's basically a sniper's paradise, problem being the learning curve is so steep it'll put a lot of people off. Gamers could argue this that it's worth investing in, that levelling up isn't as tough, but it's seriously not that fun and definitely not as fun as Call of Duty's multiplayer options. I didn't do too badly either, being an FPS master of sorts, but there were too many times where I would just go round a corner and I'm dead or even more annoyingly, I would see someone, shoot them straight for ages, and then he'll shoot me once and I'm dead. It's enough to sling your control to the floor.

The other extra option they have is Tier 1 - a stupid timed way of completing the game that you have to be signed into Xbox Live to do, being on a home network means sometimes my internet can cut out if someone else is using a computer for instance, so just when I'm about to complete a level under par time? I get disconnected and the game quits. All that work for nothing. Fuck. That. That will definitely be the first and last time I play that, and it's really only for completists to show off, definitely not for the casual gamer. EA have also done this thing where you need a VIP pass in order to access some of the online features, so if you bought your game second hand, you won't be able to use the code as it can only be used once. What a stupid idea.

Overall, this has to be the biggest disappointment of the year so far. I enjoyed playing through the short campaign, but the Tier 1 thing is pointless and the multiplayer flawed. It's definitely just a stop gap for a couple of weeks until Call of Duty Black Ops. Play it for something to do, but don't get your hopes up.

Rating: 6/10

Friday, 15 October 2010

Dead Rising 2

Where killing zombies has never been so fun! Romero's "Dawn Of The Dead" was the inspiration behind the first in this series, but does the second deliver even more or is it an (un)dead series already?

I had got only about halfway through the first Dead Rising but I did remember enjoying it, but loading this game up I was questioning why I never finished it. I'd loved the swarms of zombies everywhere, taking pictures, the little strange missions etc. and then once I started playing the second one, it started to dawn on me why I had quit; and unfortunately the same problems remain.

Let's start at the beginning, Dead Rising was about a journalist caught in the middle of a zombie outbreak and they had taken refuge in a mall. This sequel is a few years later, where zombies are somewhat controlled and they've even created a game called Terror Is Reality which is essentially Gladiators with zombies. Your character is Chuck, one of the regular contestants on the gameshow and as like every zombie movie, it all goes wrong and Chuck has been framed for the outbreak. You soon have to clear your name before the military arrive while looking after your daughter by injecting her with Zombrex every 24 hours and trying to save as many people as possible.

There were many reasons why I gave up on the first game. Namely, when saving survivors you had to escort them for aaaaaages to the safe house and they would often be completely beaten up by zombies and when trying to save them, you often did more damage than the zombies. Fortunately, the survivors are a lot more hardcore this time and will keep up with you which is a massive improvement, however the escorting back to the safe house is often a huge ball ache and the loading times between different areas take soooo loooong. The next huge irritant is the saving system, you can only save your games in restrooms across the mall which means if you venture too far, or come up against a boss, you have to fight your way again through hoardes of zombies to get back to where you need to go, so if it's a tough level and you're restarting from the restroom again, you'll be likely to throw your console out the window. Why not just do checkpoints? Or restart from the beginning of the boss battle?

There's also the fact that this takes place in a mall. It's been done in the first game, why do it again? There's not many new unique ideas here, it really is Dead Rising 2 or rather it should be called Dead Rising: Fortune City seeing as it's pretty much exactly the same as the first game. There's not even the photo option which I quite enjoyed first time round, but instead you can combine weapons to a staggering degree. This might seem cool, but really unless the items are on the way you're just not bothered enough to go out of your way to do it. You don't even know where to find them unless you look it up online, the same with finding the Zombrex, there are missions to get the drug but they say you can find them in the game, unless you know where to look you'll never find it. If you want to buy anything, you have to have a fair bit of money and unless you play online (I'll come to that later) I don't know how you would raise enough.

Graphics wise, it looks OK, but is typically Capcom who really need to up their game. Reading dialogue on screen? This is next-gen gaming not PS1 time. The characters and acting are so OTT that it really does lose it's true horror essence to become more of a fun weird distraction, typically Japanese who I'd argue are losing their way. Gameplay wise, it's not very good either. The 'moves' that Chuck acquires are almost useless as you really need a weapon, and when you use a weapon or have a drink, that short animation takes so long that you can easily get attacked. Same with putting on clothes, or even looking at your mission list, if you take too long chances are you run the risk of dying. There's also not much of a learning curve. Simple fact is the higher your level during the game, the easier everything is, which means that the enemies are arguably the same difficulty but you'll die a lot easier earlier on, which is frustrating. The endings were also quite average and after checking them all out on YouTube I'd say the depressing ones worked the best, I'd recommend checking them out after you complete the game.

The missions are OK, the psychos are reasonably psychotic and the plot works well, but this is such a flawed game that a lot of the time it was more a chore to complete rather than fun. Completists might say there's a lot more to do and I'm missing a lot, such as being able to open the car, the different costumes, the weird weapons, getting to level 50, but come on - a game shouldn't be reliant on this.

Online, the game works quite well. Co-op means you can join someone's game randomly and your character will level up there so you can take your stronger Chuck and put him back into your own single player campaign which is a nice touch. The real treat however is Terror Is Reality, the gameshow Chuck is on, where you get to do the events yourselves (4 of 9 I believe each time) and I spent a lot of time on this for fun and also to win money to use in the single player game, meaning buying Zombrex was never an issue.

Overall, the game was somewhat entertaining but it felt like no-one had gone over the details and it shows how much a thorough games testing is needed before putting games like this on the market. The saving is ridiculous, some of the fighting is stupid and unreliable, escorting survivors is a chore and the reading messages or dialogue rather than speech is a joke. Capcom had a long time to make something great here, but really they've just rehashed their old game and tried to make it look a bit more funny with it's costumes and weird weapons, clever, but we're not 12. Online gives it an extra point but I'd say this is a rental at best, not worth going out of your way for.

Rating: 6/10

Sunday, 10 October 2010

Enslaved: Odyssey To The West

From the mind of Alex Garland and Andy Serkis comes a new take on an ancient tale. But is it an odyssey worth taking?

Ninja Theory made one of the best PS3 titles ever in my opinion, Heavenly Sword. For such an early title, it mixed up some cutting edge graphics, engaging story and some great gameplay and luckily, Enslaved ticks the same boxes but just not as well.

Enslaved follows the exploits of Trip and Monkey as they try to get Trip back home, but that's just the beginning. She has enslaved Monkey to do her bidding using the same technology the 'mechs' use for other humans to help her out, and if she dies, you die.

The graphics again look quite remarkable, yet for some reason aren't quite as cutting-edge as I was expecting. Sometimes, it looks glamorous yet at other times all the greenery makes it look rather boring. The gameplay is varied and fun, but sometimes it felt like a poor man's Uncharted with all the jumping around - generally if you press up and jump, you'll get to wherever you need to go. The fighting works and isn't the button bashing Heavenly Sword was, it takes a bit more skill and really, it's the only time you'll die if ever. But that's the main issue - it's just too easy at times.

The characters are well fleshed out and Andy Serkis as director definitely helps the motion-capturing to give a realistic fluidity to not only the cutscenes but the in-game engine. The dynamics work well yet the frustrating platform nature of the game can get a bit much, when you want to jump off onto a tiny platform knowing you can't then you realise when you do jump off a platform, it's definitely the way you need to go, making it very linear. The only times you go off-track are to collect tech orbs which are dotted around so that you can upgrade, or collect a 'mask' that shows a weird piece of the past (our present day with Andy Serkis hanging around), but really it's not worth getting too obsessed about unless you want to unlock achievements.

There's some chase scenes on a 'cloud' (like a hoverboard from Back To The Future II) which isn't used nearly enough and really, you don't get to kill enough mechs. It's definitely more of a platform piece with the odd puzzle and action scene thrown in making it a decent all round game. However, I just found it a little boring at times, and I just wasn't that bothered about the story, it didn't quite delve enough into the setting and really not even that much into the characters themselves. I don't know the original Chinese story, (yes THAT Monkey) but this plays out more like a road movie and essentially that's what it is. I felt like it only touched upon something that could have been so much more. The end might have been somewhat satisfying and suddenly quite strange, but I would have liked there to have been more of a plot rather than just getting from A to B all the time.

Overall, it's a solid game with some decent gameplay and enough to keep you sated for a weekend, but once it's completed you won't return to it. A nice little break from the boring 9 to 5, but this won't be something you'll have to tell your mates about. If you've got nothing else to do, give it a go, but there's going to be better games coming up so maybe hold on for a bit longer if you're short on cash.

Rating: 7/10

Sunday, 19 September 2010

Halo Reach

Bungie's last Halo game for Microsoft ends where it began by showing how the war with the Covenant started. But is it worth the wait?

Before I begin, I must admit I'm a casual Halo gamer. I've completed the first 3 (so I haven't done ODST or Halo Wars etc.)but I rarely play it online. I enjoy pissing about with all the vehicles and stuff, but I'm more of a Call of Duty man. I have done my fair share of online play with Halo 3 and some multiplayer fun with the first two but really, I want it to concentrate more on the 'campaigns' aka the story.

The events take place before the plot of the first Halo - this means no Master Chief etc. but instead you are part of a small elite team of Spartans entrusted with some important tasks during the first few moments of the Covenant attack. I have a few issues with this already. I enjoyed the way when I first picked up Halo that you're in the middle of something big already, it's when makers start filling in the gaps in our imaginations (see Star Wars Episodes 1-3 for instance) that I start getting annoyed. I don't want full detailed explanations on everything. However, saying this, they don't dwell too much on what's going on - instead it's a sheer instinct of survival and trying to evacuate as many people off the planet as possible. Baring in mind the events of Halo, you already know you're planet is fucked so it doesn't matter too much what they do. There are no surprises. At all. Which is probably why I don't rate this game too highly.

The problem is, this is just another Halo, it's the same kind of enemies, the same kind of weapons, the same kind of vehicles. Okay, so there are slightly different variations this time round, but essentially it's the same thing. In fact, I'd argue it's got somewhat worse; the interchangeable abilities you can pick up along the way range from jet packs to a shield to sprinting, which means that you won't be able to run if you have a pretty useless shield option. It's a unique touch to the game that wasn't need and feels forced as you make your way through the game. Unless you think haven't a jetpack is completely amazing for an entire game, you're not going to be that bothered.

The only other variations of the gameplay is some outer space shooting and a bit of flying around some skyscrapers. All of which is very nice but again, it all just mixes into the same Halo routine for me. I don't think I could actually tell you what happened in the first three games and this time round, for obvious reasons, there's no swarm; which are really the bits I enjoy the most.

I imagine the team would like to think this is their 'war film' piece. A torturous, no holds barred, all out apocalyptic piece and although it does have this feel of almost complete hopelessness, it instead feels completely impersonal and instead invokes a feeling of indifference. The idea of being in a team is short lived as you soon just go and do your own thing anyway (unless playing online), the team don't really interact with each other all that much and as the story progresses, it gets even darker. There might not be any surprises in the plot but I did enjoy where it went. However, there's little fleshing out of the characters and rolling from one battlefield to another just becomes second nature, so you soon don't care what's happening, you just want to start shooting again. The main insult is that the game was way too short and also didn't have much of a climax at all - the after-credits sequence made up for it slightly but really I felt cheated.

So with the same old gameplay then perhaps you have something pretty to look at right? Well, yes. The cut scenes look spectacular but there's not much change from Halo 3's graphics I would say. The sterile cities that you find yourself in also look dated and plain, as if it was for a PC game from the turn of the century. The views of the cities burning in the sky is a lovely touch but really, you're seeing the same thing you always see. There were also a few glitches I found such as getting into a lift and then suddenly dying. For no reason. Lame.

I also had issues with the saving as instead of starting from the exact moment you left it, unless you Save and Exit, you'll end up only able to begin at one of four or so big checkpoints during the level which is annoying - the little checkpoints just don't cut it. The whole set-up for the game has been designed for Halo perfectionists - those who want to be able to change every single possible factor within the game. Which brings me on to the online aspect.

The way so much energy has been pushed into the multiplayer options annoys me a lot. Sure it's great with customisable characters, new types of games ('Invasion' etc.), a voting system to choose what kind of game you might want to play and all these lovely, lovely options to make sure you get whatever multiplayer experience you need. Except, I'm not that bothered about playing Halo online. Don't get me wrong, I enjoy it and will play it, but really I'm getting this game for it's story - and it just felt a bit half-arsed, it's instead concentrated on it's longevity as a multiplayer online paradise and for me, it just leaves the game without any depth and might as well be some kind of add-on rather than a game in it's own right.

I can't complain too much. I did enjoy the dark aspects of the campaign, the cut-scenes were ok, and I can tell I've only just scratched the surface of what it holds in terms of online gameplay, but really it's lost that initial thing that I loved about Halo - unique FPS with a gratifying story. I can't help but think it's turned into something it shouldn't have done, which might be why Bungie are leaving. I doubt I'll go back and play the campaign again, but I will definitely hold it in high regard as catering for the gaming expert but, if you were a newcomer for instance, this would more likely be more overwhelming with it's level of detailed options when really, you just wanna play the fucking game. Geeks rejoice, but those who like to move from game to game might think nothing more from this than an average FPS. When I read 10/10 5 star reviews, I wonder if Microsoft are paying them off or if they are scared they might upset a few people by saying a Halo game might actually be a bit shit. This was a big one for them and I feel short-changed - it just didn't reach out enough.

Rating: 7/10

Saturday, 11 September 2010

Mafia 2

After 8 years since the first installment, the eagerly anticipated Mafia 2 hits the shelves. But is it an offer you can't refuse or does it sleep with the fishes?

There's nothing quite like a good old fashioned gangster flick, the moody men, the gratuitous violence, the guns, the women, the money and the dark underbelly of society we're all obsessed with. Well Mafia 2 has this all in spades. The game revolves around your character Vito as he lives the life of crime in a New York style city trying to evade the cops, climb the ladder and make some money on the way.

Let's start with the good stuff. Firstly the graphics are absolutely incredible, I heard the PS3 version had some problems but I was playing this on the 360 and it looked luscious. The city is a real living and breathing city and like Mafia did before it, raises the bar in terms of visuals; every little detail has been considered and it's remarkable what they've done here. The gameplay works well with a standard duck, cover, shoot style that is quite popular these days, a fisty cuffs button mashing and you've got your handy map, your speed limiter button (for the car) and a range of weapons at your disposal. The voice acting, direction and feel is completely authentic, you are always in the world of your favourite mafia films like Goodfellas and The Godfather and all the cliches, good and bad, are neatly ticked off. The music of the era is great to listen to and the plot is exciting, dramatic and full of enough twists and turns to keep you interested. So whassadaproblem?

The problem is the game is full of niggles. For instance, there is a LOT of driving; unlike GTA IV you can't hop in a cab and jump to the next point but instead your left to drive for what can be quite a while and if you bump into a police car and get arrested? Back to the beginning of the drive. But then this was the main problem of the game, not just the annoyingly underused 'checkpoints', but the fact it felt like a tame sandbox game. It had all the elements to be a GTA for the Thirties but it stops short on a lot of aspects. You can't really go anywhere special, you can hold up stores but it's more of a sidenote and you just feel that for something so seemingly open, there's a lack of freedom. The fact that once you complete the game and that's it - no free roam ending - shows that this game might have spent too much on the big picture without taking note of the steps other similar games have taken in the last 8 years.

Sure you can customise your car, get some new clothes, kill some random people, hold up a gun shop, but really that's about it. The game wants you to follow it's linear story which is fair enough but surely you can bust the game wide open at the end for people to do what they want? I also had a problem with the AI, it was OK but at some points was completely infuriating, as soon as you go to shoot them, they will duck which makes gunfights sometimes a lot longer than they need to be. I also ran into a massive glitch when my AI friend Joe didn't accompany me to a final gun fight, which meant the game wouldn't continue and I couldn't restart the mission properly. Somehow, after an hour and a half of just running about trying to trigger something, it went onwards for no reason, but this almost became enough for me to throw the thing out the window. Come on now, games shouldn't be getting these types of glitches anymore. There's also the fact that if you crash your car, even a slight bit, you can die quite easily; this might seem realistic but really it becomes annoying once your nearing the end of a massive drive and a little mistake means you go back to the beginning again. I could tear my hair out at some points.

The game also felt a little short, it didn't quite have the epic impact on me I thought it would in the short space of time I played it in (app. 9-10 hours), but the overall story was what made it majestic. The plot of Vito and the different scenarios and missions they place him in are incredible, you even find out you're the one that kills protagonist Tommy at the end of Mafia and Vito's strange moral compass makes his character more interesting than the cardboard cut-outs of the others. However, the whole thing was let down by a lacklustre ending that will either lead on to Mafia 3 or to the DLC that has been announced. Either way, it didn't help the original experience.

Overall the whole game feels like you're in an interactive mafia film and that's no bad thing. It has some of the best visuals yet, missions and cutscenes GTA can only dream of and a clear love of the genre and the subject matter has gone into this game. However, it just falls short on so many levels that it's just not the complete gaming extravaganza it could have been. I would go as far as to say I enjoyed The Godfather game (where you fight the different families and look after your businesses etc.) more than this - which is a shame because the story is so good. It's slick and swish but without the balls to make it a stand-out release.

As far back as I can remember, I always wanted to be a gangster ... and this helped.

Rating: 7/10

Thursday, 2 September 2010

Singularity

This FPS from Raven flew under the radar a couple of months ago but has been bubbling under the surface of anonymity and gaining an almost cult status. Should it be your next purchase?

I hadn't heard much of Singularity and when games like this aren't marketed enough (or in this case it seemed not at all), it's a dangerous game. Mainly because the market is full of FPS (first person shooters) and it's hard for the average gamer to know if a game is any good without seeing either some footage, a demo, or a preview article. None of which was easily available or advertised for this game.

This is another aspect where films and games differ. With a film you know who is going to be in it, what it's about, who is making it and the budget with trailers and posters everywhere. It's enough material to make a judgement before you go in, but with a game there's only a few recognisable names in the industry and you're also forking out a lot more money than a cinema ticket. All you have sometimes is the artwork and the back of the box. That's unless it's a franchise or a big game with a massive company behind it like Rockstar with Red Dead Redemption.

So what of this latest offering from Raven/Activision? Well the story is that you are sent to check out some strange activity coming from a hidden island, but once you get there all hell breaks loose. It starts as a horror story where horrible creatures walk around these abandoned schools but as soon as you pick up your TMD device it goes full-pelt into action. The TMD is a hand device that allows you to control time where you can fizzle away enemies into dust, open up time portals, rejuvenate ammo crates and by the end you can pretty much do anything. Along the way you pick up items that allow you to upgrade your TMD and the various weapons so you can personalise the gameplay to your style to a degree. As you progress in the plot, you see messages scrawled on walls and then time starts to go a bit ... well ... funny.

The first thing people will notice once they start playing for a while is that this is very similar to Bioshock. Just like your plasmids, you acquire different 'powers' as you progress that work alongside your weapons, but just like Bioshock these powers are fucking cool. Whether it's using the TMD to pick up oil barrels and throw them at your enemies, turn them into monsters, create a time 'shield' around you or more, the TMD has been well thought out and structured. The weapons are somewhat okay, once I had found an 'Autogunner' it was basically game over - I upgraded the hell out of it and nothing could stop me. This was an issue because after a while the game does get easy.

At first, the monsters are difficult to kill and the horror element is amazing, but where Bioshock kept this atmosphere going, Singularity settles for more explosions and such. They know the TMD makes you powerful, so perhaps they realised it was worthless creating tension when you're so badass - and you really are badass. The gameplay has a decent variety to an FPS, whether it's swimming underwater, trying to solve puzzles while you're in a gas mask running out of air, moving quietly amongst the blind monsters or just trying to pull boxes through time so you can stand on them to reach places, it does enough.

Picking up E99 tech and upgrading worked, but often they're everywhere and I had almost completely tech'd myself out. The tape players (similar to the diaries in Bioshock) fill in gaps of narrative as well as notes left around the place but I quickly got bored of just standing there and hearing them rattle on and unfortunately, if you move away from them, you can't hear them. Yawn.

The monsters were okay, a boss on top of a train was a good laugh but by the end you're killing more soldiers than anything. It's as if the monsters just gave up and the soldiers are far easier. The graphics looked great and the dialogue was okay. The actual island (with some references to Lost) had a geography that I just didn't understand, I never knew where I was or what exactly I was doing. The common problem with most FPS's, they tend to have a fleshy story but have trouble communicating it to you efficiently and unfortunately the same applies.

The plot is a good one, lots of twists and turns with multiple endings (and an ending after the credits if you hold out), but essentially you're getting from A to B, doing something like flicking a switch or using your TMD then moving on - which I guess is the same as any FPS perhaps. Strangely it doesn't feel repetitive though and the set pieces are fun but there just feels like there is something missing...

Overall, this game was a pleasant surprise. The TMD element was new, fun, adventurous and a great idea but the weapon element was not utilised enough and the monsters became more and more scarce and less and less fierce.The story was good and had much more depth than a lot of other FPS' and was a unique, well-devised plan - you can never really go wrong with time travel stories. The graphics and gameplay were good so why isn't it perfect? Firstly, it was too easy, secondly you become frustrated that there isn't something more solid here in terms of stand-out moments and real drama or tension, it just lacks huge set pieces that can sometimes make or break a game, you also can't help but stand it up next to Bioshock where it pales only slightly in comparison. It feels like something that's a bit too little too late. It was a great time but it's something I'm not going to come back to but definitely glad I played it. If you loved Bioshock and are on the lookout for something similar, or to keep you quenched for Infinite, then this will do nicely. It's just a shame it couldn't be so much more.

Rating: 7/10

Thursday, 19 August 2010

Kane and Lynch 2: Dog Days

Kane & Lynch are back from what was a disappointing first game to try and improve upon its flaws and make killing people just look darn cool. But is it time to put this dog down?

I never played the first game 'Kane & Lynch: Dead Men' because I was one of the people who hated the demo. It was a shame since I enjoyed the premise of these two psychotic killers in for all they can get, but I just found the controls and gameplay not worth the hassle. It seemed like I wasn't the only one.

Everyone was willing to give it a try, but critics found many a flaw and the audience reception wasn't too great either, which made me wonder why they wanted to continue the franchise. A spokesperson said that this would be more character orientated, that the gameplay would be a lot smoother and will be a massive departure from the flawed 'Dead Men'.

In a sense, he's right. The story takes place some years later from the first game, so the characters have aged a fair bit, and Lynch is living in China, slightly overweight and looks like he could be in a retirement home soon. He needs Kane to help him with an arms deal and in a nutshell it all goes tits up. Plot-wise, it's sound, I enjoyed it but I wish there was a bit more depth, the story moves too quickly and it feels too forced. However seeing as that this is an action game, you don't want to be twiddling your thumbs for ages but there's a balance and unfortunately the game hasn't found it. It's close, but it's not quite the 'character piece' we were promised.

Saying that, the gameplay works well and from what I remember, it's a massive improvement from the first game. You press a button to cover and pop out with the aiming and then shoot. The problem is, this is pretty much the whole game. Run, cover, shoot, move on. It works the same way as say, Army of Two, but at least you got to drive things, customise things and you had loads of weapons. Instead, with Dog Days, you pretty much pick up whatever you can and just keep running forward. I don't really mind this per se, as for the realism it works (you're not going to be able to carry an arsenal with you) and you can't drive a tank through Shanghai but there wasn't really much variety to keep me entertained. Every time I went into a new room, I'd take a deep breath and move on knowing that I had to kill a bunch more people and then move into the next bit. Once a game begins to feel like a chore, you know there's a problem, no matter how cool it looks.

Also, the cover system isn't great. There were times where I'm covered and somehow, someone from a slight angle is still able to hit me so I'd have to 'uncover', crouch and move out of the way a bit, which becomes frustrating. Also the aiming can be annoying, unless you have a sniper rifle, you're going to have to move quite close to make sure you hit an enemy, which does add an element of realism again, but I felt like I had to shoot these guys a lot before they would die. The AI is also quite exemplary but could do with some tweaking, they will take cover and slowly try to flank you and will hide while you're shooting but sometimes it makes them a pain to come out to kill. At the same time it works well if you're badly injured; just keep shooting in the general direction while you find cover and you should be safe - something I imagine would work in real life!

When you do get hit, blood starts to fill the screen and the picture goes fuzzy and at times you will get completely smacked off your feet meaning you can shoot people on the ground or press a button to get up to cover (or if no cover is around just to get up). This works well because I imagine even with protection on, getting hit by a shotgun might knock you back a bit. There's enough guns to make the average gamer happy but in essence it's quite repetitive. However, when it does mix it up a bit, it works well. Flying over the skyline of Shanghai shooting a glass building from a helicopter was a real treat for instance and running around the tiny back alleys of the city felt like a real crime thriller. A lot of the shoot-outs would feel like they came straight out of Heat and it just felt fucking cool. You can even grab someone and use them as a human shield as you move forward.

The real plus here though is the style, something that IO have kicked up a real fuss about - and so they should! The whole game looks like it's being recorded through a shaky camcorder, so the whole things compressed, when it's dark it goes grainy, lights smear the lens and it moves all over the place. This looks absolutely wicked. When you sprint, the screen is everywhere and it feels like you're in a real movie with the camera keeping up with the pace of the action. I'm hoping this innovative style will influence a lot of other game production companies to take notice and think of things slightly differently, Dog Days proves that it can work. It's sometimes just the little details - a naked woman is blurred out, or an exploded head is blurred out, all while you are still playing. It's great. The cut scenes which are presented in the same style are exciting, the sets are exquisite, and bits such as where you're being tortured (which looks like something from Martyrs) really do make you feel like you're in a Tarantino movie. I mean, you're spending most of the game killing cops - you can't get more bad-ass.

So what's the real problem? Firstly, apart from the repetitive gameplay, I found the dialogue levels weren't quite right. Maybe it's my TV, but I couldn't hear what some people were saying which was infuriating when you're trying to move with the quick pace of the plot. But the real issue here is the length. It must have taken me about four or five hours, if that, to complete it - that's with dying occasionally and all that. The whole thing just feels short. You wonder if it's because the gameplay is perhaps too tiresome that it doesn't want to make players angry by stretching it out too long - but at least make it an 8 hour game - that's standard these days. It's a massive problem and hearing that there's the arcade mode (for the people who want to complete the levels with a score system), the co-op system (which I haven't tried and is supposed to work well) and a somewhat flawed yet interesting heist multiplayer mode, there isn't really that much here to justify it as a full game. It's like an EP rather than an album.

I have to say, I really did enjoy playing the game and it took me no time to complete it, you could easily buy it, complete it, and refund it within a day. I'm not joking. Keep in mind I completed it in three hour and a half sittings. I would recommend people play it just to see what they've done with the game but I don't think £40 (or £33 in Sainsbury's tomorrow) can justify it. I just feel there should have been so much more, which is a shame because for some reason I like these characters, I liked the game but once again it is ruined by some massive flaws. Maybe they should just come back to Kane & Lynch when they can do it justice. Rent it, borrow it, or wait until it comes down to £20 or something because it's well worth a play, but I just can't rate it highly against other, more 'full', games. I really wish I could.

Rating: 6/10

Monday, 9 August 2010

Alan Wake

Microsoft's psychological thriller is finally completed in what can only be described as one of the strangest games to be released on the Xbox 360.

It has taken over 5 years for this game to be completed. Think about what you have spent the last 5 years doing - think about what you were doing in the Summer of 2005 and that was when this game was started. Unfortunately, it just isn't really worth the wait.

The initial concept is great, a renowned writer visits a small town and suddenly gets caught up in a nightmare scenario where his wife is missing and the little island they were staying on has suddenly vanished. There's a lot of nods here to TV series' such as Twin Peaks, The Twilight Zone and more, but the overall experience isn't quite as satisfying.

The game is divided into 6 chapters which play like episodes ('Previously on Alan Wake...') but each one is essentially the same thing over and over again. You start with nothing, pick up some ammo, a flashlight, then get more and more ammo as you walk in a linear fashion towards the next light. Enemies come at you and sometimes objects fly at you, but essentially it's the same thing again and again. It's also way too easy - this takes away any concept of 'survival horror' and instead you just end up throwing all your firepower at everything because it is very rare that you will find yourself short handed when you need it. To kill enemies is somewhat original, but essentially you shine a torch on an enemy until it's weak enough to shoot it and move on. That's it.

There's about 3 or 4 different types of human-like enemies (some move fast, others are slow and a lot stronger, some have chainsaws) but really, you will be hard pressed to be in a situation you can't get out of. Baring in mind a flare, which are dotted frequently around, is the same as an old-school 'invincibility potion', because they won't come near you and you can wait for your health to revitalise, it almost feels like you're cheating. It's a shame because it could be quite freaky and scary seeing as it's all about staying in the light, but it feels like a washed out Silent Hill. I was very rarely freaked out and at no point was I in a situation I felt like I couldn't handle leaving any tension at the door.

Saying that, the graphics look great and the scenarios kept me entertained enough. The length of the game was probably about 9 hours or so but there's more DLC to be had in the near future (one of which is already released). Why can't they have released this in the main game? Why should I pay out even more? Anyway, I don't want to give away the plot, but let's just say ... it's confusing.

The main pull of this game was that it was an adult interactive thriller as such, but released as the same time as Heavy Rain, there was no way this was going to push any boundaries like the PS3 hit did. Instead, Alan Wake continues a tried and tested formula and concentrates more on plot. But even after completing the game, I still have no idea what really happened. After some online research I was relieved to find others didn't either and there are a number of theories about it all swimming across the Internet which I did enjoy reading. But in order to keep the audience consistently entertained, the plot should maybe have been more grounded or the gameplay more experimental. The mix of quite boring, formulaic gameplay with such a weird story jarred with me and I was left feeling somewhat cheated.

A lot of hype went into this game, the online mini-series prequel looked promising and the trailers looked incredible, but really this was let down by the fact that rather than being cool it instead was quite boring. I hate to say it because I did enjoy playing it and glad I completed it, but I feel it could have been so much more. It's just not Heavy Rain. Sales figures also show that it didn't quite do as well as Microsoft wanted, and as you can probably see in any electronics shop, it's come down significantly in price. A little tip as well here, don't call a game Alan Wake - it was never going to fly off the shelves with a titles like that. Why not just 'Wake'? That sounds better at least - or 'Bright Falls' like where it's set and the mini-series?

I would like to think that given so much money and time thrown at it, that a team of creatives could do better and even though it looked good and the story, though confusing, was somewhat enjoyable in it's post-post-postmodern way, it's just let down by repetitive gameplay. A lesson for all I think.

Rating: 7/10

Thursday, 27 May 2010

Red Dead Redemption

One of the most highly anticipated games of 2010 has reached such a fever that there has become a shortage of copies! But is it all it's cracked up to be?

A loose sequel on PS2's "Red Dead Revolver", this game follows the same 'spaghetti western' concept that it's predecessor laid out. Except this time, they've blown it wide open.

If you haven't already heard of this game, it's an open sandbox game (which means you can go anywhere at any time and do anything) that takes place in the wild west of 1911. You play John who was left for dead by his old gang and has been asked by the government to hunt down his old compadres.

What you immediately notice about this game is the incredible graphics. Rolling landscapes, wildlife, the weather, the cities and the bustling people look incredible. You are literally stepping into a fully interactive Western. Not only that, but the acting, the straightforward plot (unlike GTA's often confusing storyline) and pretty much everything about this game is near perfect.

But that's the problem, it's NEAR perfect. A lot of review sites have been going crazy over this game calling it one of the greatest games ever, and I'd agree if it wasn't for some niggling bits. Seeing as most of the people reading this review would perhaps have already read about or bought this game, then let me go through the bad points first, because I'm sorry to say that even though it lives up to the hype, I do have some issues with it.

Firstly, the horse riding. It works much in the same way as Shadow Of The Colossus, tapping the button to go faster, but yet because of your horse's stamina, you can't do it for too long. Which is fine except, there's a lot of it. At first you'll love taking in the scenery and travelling about (the world here is HUGE)but after a while you just want to get from A to B, which is lucky that they have stagecoaches or you could use your campsite, but I felt it relied somewhat on you wanting to spend the next ten minutes or so just riding around. Which at first is amazing, but after 20 or so hours, you just want to get things going. Also when you are shooting and riding, your horse will slow down or end up going somewhere else, I felt they should have left it so your horse keeps going onwards if you're aiming instead of pushing buttons and trying to aim and fire at the same time.

Also I found many a glitch, at some points having to re-load a previous save because I couldn't do anything the glitch was so bad. This is understandable for a game as complex as this, but still, it shouldn't happen. I also had a problem with some of the side games, firstly the bounty hunter which I got stuck into straight away but couldn't figure out how to take them alive, that was until further down the line I found out that you get given a lassoo. But then, unless you have a blood fetish, it's so easy to take the bounties alive that it becomes a chore. In fact, that's an overall issue I had with the whole game. It's almost way too easy. The covering system helps, but along with your auto-lock-on and Dead Eye which slows down time - you're pretty much sorted from the off. I rarely died in a gun battle but annoyingly would perhaps die by chasing a bounty, and then getting mauled by an animal to death which is SO annoying I can't tell you. Especially since half the time you can't even hear them!

Many people have also dubbed this GTA in the West, which essentially is what it is, but there's a lot GTA offers that Red Dead doesn't. Firstly, this might sound strange but, I can't sleep with prostitutes. Why not?! If I beat someone up or kill them, I'm almost automatically hunted down, very different from GTA. But then, I chose the way of the light, and it is possible to go the evil way, though I'd say this time round the good way is probably more interesting than the evil. I don't think I'll quite go the way of the outlaw because you get rated in Fame and Honour and since you work on getting it up, you don't wanna bring it back down, so it feels like you choose either one way or the other from the off, which I found irritating.

Another annoying aspect is the Master Shooter/Hunter/Survivalist etc. where you have to kill, collect, and ... pick flowers. This is fine but you have to do it in a certain order and you might have killed a whole bunch of animals, skinned them etc., but none of it counts because you didn't kill those 2 rabbits to get you up to Level 3. So when I was left after doing the main game missions to do these extra bits, I had to keep travelling around and re-doing things I'd already done at some point. Couldn't they have them listed out separately like in other games? Not have it all in an order?

There was also the case of the weapons. I had so many weapons, I couldn't begin tell you. To be frank, it was more than what was needed; although it is better to have them than to not, they could have made them slightly more different perhaps, one rifle seemed as good as the next. Then there's the money side. At the beginning money is hard to come by, as is always the case, but soon enough you're rolling in it. I never had an issue with money ever and this is for the following reasons: if you kill and skin enough animals, you can make a huge amount, especially with animals like bears and horses. If you're any good at poker at all, you can clear up (the poker game is fantastic) but the five finger knife thing you can really make some money at. After winning against a couple of people you can make a $100 bet, which is a lot in the game, and the button sequence is the same. So if I ever needed money, I'd just do that - it's too easy. The Liar's Dice and Blackjack aren't quite so guaranteed but good fun nonetheless.

Also, once you think you've finished the game, you start doing more mundane things like herding cattle etc. until a final battle. But it all shattered the dream for me, I wanted John to kind of waltz in and waltz out, that he was from somewhere else in the big wild west when actually, sorry if this might ruin it for you, he lives just down the road. Then once all that's done and you've finished the main game, you're left to do all the stuff you wanted to do except something's different ... hmm ... I won't ruin it for you, but I would have preferred to do it all before completing the game. You'll see what I mean ...

There's a bit of variety in the game, but not as much as I'd prefer. Whether it's breaking horses, nightwatch duty, the confusing arm wrestling game, or duelling with other gunslingers there's enough to keep you busy but just falls short of the amount that GTA has. But then this is the main problem, it's not GTA and I just feel as open as this game is, they could have made it even bigger. Not in size, but in scope. The world in there is so incredibly thought out and well-made that it stuns people into submission but, in fact, this game is ever-so-slightly flawed and I feel, though this is an amazing game, I think Rockstar will come out with a new Red Dead that will truly advance on this game at some point in the future.

The multiplayer aspect of this looks incredible too. Whether riding in your posse or doing certain missions, you'll be hard pressed to get bored. There has even been talk of downloadable co-op content on the horizon and for that I cannot wait.

Overall, all the side quests, plots and shootouts are great and feel like they have come right out of a true spaghetti western. The graphics incredible, the gameplay smooth and everything about it makes other sandbox games feel like dirt on your shoe. I played this game thinking nothing could ever beat it, but after the 22 hours of gameplay I've already invested into it, I can see room for improvement and that's why it can't get 10/10. It's a game that you'll always find yourself coming back to and anyone who has ever loved Western films, whether you're into games or not, should pick up and play this game. You'll be hooked whoever you might be, I guarantee it mister.

Rating: 9/10