Showing posts with label multiplayer. Show all posts
Showing posts with label multiplayer. Show all posts

Monday, 8 November 2010

Call Of Duty: Black Ops

CALL OF DUTY! One of the most successful game franchises ever returns with lots of stuff you've seen before and much more that you haven't.

For those who didn't know, both Call of Duty 1, 2, 4 and Call of Duty: Modern Warfare 2 were by Infinity Ward whereas Call of Duty 3 and World At War was by Treyarch. Confusing enough? Well it doesn't matter now because Infinity Ward has pretty much disbanded leaving Activision solely with Treyarch to keep the series afloat with Modern Warfare 3 stuck in development hell.

It is often argued that where
Infinity Ward was obsessed with making things look 'cool', Treyarch wanted to make the games more story-based and bring an emotional depth that is somewhat lacking in Infinity Ward's action-packed sagas. But it has cost Treyarch the big dollars as people see them as the underdogs of the Call of Duty series, lacking real scope and bogging things down with story with a much lesser focus on multiplayer. So whichever opinion you have, I would imagine for most of the gaming public all they care about is that this is another Call of Duty and does it raise the bar? Most definitely.

Firstly, most of the game is set during the Sixties / Seventies with missions in Kowloon, Cuba, Vietnam, Russia and more. At one point you're cruising down a river shooting the Vietcong while listening to the Rolling Stones - clearly 'Nam films have had a huge impact on the game. The sheer scale and globe trotting nature of the game, not unfamiliar with the Call of Duty series, goes above and beyond what has been done before. It includes every setting you could possibly want from a war game, whether you're escaping from a huge jail or playing Russian Roulette Deer Hunter style, it never ceases to keep you on the edge of your seat.

The graphics look incredible with faces, textures and landscapes making you almost forget you're playing a game. I'd love to see what this looks like in 3D as fortunately the game is 3D compatible! Let me know if I can come round to see it on your 3D TV because I imagine it'll blow your socks off. The voice acting adds even more to the experience with impressive casting including Gary Oldman returning as Reznov (from World At War and an important character in the game), Sam Worthington, Ed Harris and Ice Cube as the main roles, but the overall sound is amazing. The score is epic and changes according to what's happening onscreen, subtle yet deeply affecting. The sound effects , background noise and how it all changes according to your environment is mind-blowing, every detail here has been thought about.

So what about the actual gameplay? My opinion is that it is the smoothest I've seen in an FPS yet. The normal controls are still there but whether you're on a boat, helicopter, motorbike, car or whatever, the controls work very simply and very effectively. You do not need to 'enter' vehicles, the game just smoothly puts you in them and the same goes for entering cut-scenes, you could be riding your car, then get a flash of bright white light and in the second you think you've crashed and died, it's actually part of the story, this is how smooth the game works. There's also some cool 'bullet-time' sequences that trigger automatically, sporadically and spontaneously, unlike when 'breaching' doors in the previous COD, the bullet time could happen at any point making it's surprise even more cooler. The weapons work well and are varied enough to keep you interested but the developers realise you just want to point and shoot and not get too bogged down customising your weapons (which is more for multiplayer use anyway). The game might also be too linear for some, but FPS's aren't supposed to be too sandbox, you are on a mission after all. The whole thing clocks in at about 8 or 9 hours as well, perhaps a bit more, which means it's more than enough to sink your teeth into without getting too bored either.

The story is the first in the Call of Duty series which I actually thought 'Wow' - not in the same way America was getting blown apart in Modern Warfare, or the Russian airport sequence in Modern Warfare 2, but a character piece that would make some Hollywood movies blush. You play different characters, but for the most part you are Mason, some poor operative who from the very menu sequence before the game has actually started, is holed up in a torture room surrounded by TV's and made to listen to a sequence of numbers. 'What do these numbers mean?' someone from another room is shouting at you, but poor Mason hasn't got a clue, so they delve into his memories to try and uncover the truth which is how you 'flashback' to the missions.

I don't want to ruin it by saying too much, but it seems like Mason is losing his mind. He keeps hallucinating and can't seem to rid himself of these Lost-esque numbers rattling around in his head as you control him in key moments of his life and try and uncover the secret of Nova 6. Even when you think you're approaching the end of the game, something else opens up (in a good way) and the second time you play it through, you'll definitely have a new perspective on it. This adds not only replay value, but it's the first CoD game where I vaguely know what's going on and I vaguely care. They haven't detracted from Modern Warfare's gameplay, but they've added a depth to the game people often criticise it for lacking. I'd argue that, perhaps people might prefer the advanced technology and faster pace of the Modern Warfare series rather than this, but I'd say they're missing the point. This is a whole new Call of Duty experience and one that should definitely not be missed - and this is merely the Campaign mode!

Once you've completed the game, you unlock a new 'Zombies' level (you can play another zombie level immediately if you so wish) where you play JFK in the war bunker of the White House. For those who loved the Nazi Zombies of World At War, Treyarch have turned Zombies into a more advanced beast altogether, realising that fans had a lot of fun shooting the shit out of Zombies (aren't Zombies everywhere these days? Undead Nightmare? Dead Rising? Walking Dead?) and includes split screen, co-op and all the stuff that you loved and more.

Treyarch have said that the multiplayer is incredible but unfortunately I haven't had the opportunity to do so as it has not been officially released, meaning I can't log on to the server. I can walk about the maps by myself though or do some split screen action (if I had friends) and from what I've seen, it's impressive. For me, Call of Duty's success relies heavily on how it works as an online battleground but I haven't been able to test this as of yet, which is why the marking excludes multiplayer, as this can be a whole new game all together.

Overall, Black Ops is a great step forward for Call of Duty, it doesn't hold back on plot, set pieces, environments or character and it'll take a hell of a lot to beat this game. As much as I enjoyed Modern Warfare, it's not exactly Vietnam is it? I mean, war back then was cool right? Do yourself a favour and go and buy it. Some may prefer Modern Warfare, but I think this was a lot more fun. It absolutely desecrates Medal of Honor and puts it in it's place, which is at the back. It just goes to show you can ooze style and still have more than enough substance to match. It is your duty to buy Call of Duty.

Rating: 10/10

(excluding multiplayer mode)

Tuesday, 19 October 2010

Medal Of Honor

As people are gearing up for Call Of Duty: Black Ops, Medal of Honor (or Honour depending if you've become completely AmericaniZed or not) tries it's hand at pulling in the Modern Warfare fanbase with it's own take on the current war in the Middle East. Can it rise to the pinnacle of FPS war games that it once held? Or is it still stuck in the past?

Do people remember the original Medal Of Honour games? I remember them with such fond rose-tinted glasses but somewhere along the line it lost it's way. It became preoccupied with just having people move and shoot, move and shoot, rather than giving it some story and the multiplayer went from reasonable to dreadful pretty rapidly. As Medal Of Honour declined, Call Of Duty rose in it's place, once considered the lesser of war FPS's there isn't a soul out there that hasn't heard of it. Where did Medal Of Honour go wrong? Well whatever they did, EA have decided to come back guns-a-blazing and basically copy Call of Duty's Modern Warfare series by bringing everything up to date.

Medal Of Honour takes place in the Middle East where you're basically set missions. It's all American and your mates are called Mother, Preacher and whatever. You play different roles as you jump from one angle of the mission to another but to be honest, I had absolutely no idea what the whole plotline was about. Something about a stupid General giving out crap orders while you're trying to save your own men; this camaraderie anti-authoritarian standpoint seems to be a constant issue in these games. In the sense that, war isn't about politics, in the end it's about the soldiers and they don't WANT to get involved in these fights but they have to, that in games like this you are trying your best just to make it out alive. It's as if they are standing apart from the issues of it all but doing their bit nonetheless - and my God this is trying to be dramatic. The end sequence is a plate of stilton wafting up my nose like nerve gas.

So the story isn't much, but the gameplay must be good right? Well, in a way. There's a lot of helping each other up and waiting for your comrades, which grates after a while and so many niggling points that you can't help but feel it was slightly rushed to get out before Call of Duty. Little points are that sometimes, the enemies will keep coming, which is fine but is a little old hat now, that if you run out of ammo you can ask someone else for it, which is a good point, but you have to equip the right gun which makes it fiddly and sometimes it won't register, an annoying bug if ever I saw one. Other points are there is no RPG action or anything like that, they try some variety by making you shoot from a helicopter, do some hardcore sniping, some stealth action, quad biking, but really it all feels forced and linear. You won't have trouble doing this on the hardest difficulty setting either, the only times I died was through impatience. But then, another annoying aspect is that it can go from being shot to dead very quickly without immediately running for cover. This 'realistic' approach works in a way, but really it's just annoying.

What I loved about Call of Duty is not only the story but the stand-out scenarios and sequences, something that Medal of Honor tries to recreate but in a vain attempt. The cut scenes with you nearing death seem to be quite frequent, to the point where it loses it's emphasis but there are some stand out bits that I really enjoyed. Namely, trying to survive an onslaught in a tiny house in the middle of the desert was amazing, the ambush on your drop-off point and the cut scene where you're in a crashing aircraft were all bloody cool, but really that was it. You also have to have the volume turned up quite loud in order to hear what your team-mates are saying because, annoyingly, they will constantly be telling you what to do. Rarely do you use your second weapon, or even grenades and the entire game was stupidly short. I think I completed it in about 4-5 hours, if that.

So the Campaign aspect wasn't great, but visually it looked incredible, it seems like EA have put style over content so that everything looks incredible rather than concentrating on the stuff that matters - it's the equivalent of a multi-million Hollywood blockbuster that looks amazing but feels as empty as a balloon. So what about the other aspects?

The normal multiplayer game is basically an almost carbon copy of Battlefield but what I hate about it, is that unlike Call of Duty where with enough skill you can still progress and have fun, Medal Of Honor needs you to have a good gun and know where all the good hiding points are. It's basically a sniper's paradise, problem being the learning curve is so steep it'll put a lot of people off. Gamers could argue this that it's worth investing in, that levelling up isn't as tough, but it's seriously not that fun and definitely not as fun as Call of Duty's multiplayer options. I didn't do too badly either, being an FPS master of sorts, but there were too many times where I would just go round a corner and I'm dead or even more annoyingly, I would see someone, shoot them straight for ages, and then he'll shoot me once and I'm dead. It's enough to sling your control to the floor.

The other extra option they have is Tier 1 - a stupid timed way of completing the game that you have to be signed into Xbox Live to do, being on a home network means sometimes my internet can cut out if someone else is using a computer for instance, so just when I'm about to complete a level under par time? I get disconnected and the game quits. All that work for nothing. Fuck. That. That will definitely be the first and last time I play that, and it's really only for completists to show off, definitely not for the casual gamer. EA have also done this thing where you need a VIP pass in order to access some of the online features, so if you bought your game second hand, you won't be able to use the code as it can only be used once. What a stupid idea.

Overall, this has to be the biggest disappointment of the year so far. I enjoyed playing through the short campaign, but the Tier 1 thing is pointless and the multiplayer flawed. It's definitely just a stop gap for a couple of weeks until Call of Duty Black Ops. Play it for something to do, but don't get your hopes up.

Rating: 6/10

Sunday, 19 September 2010

Halo Reach

Bungie's last Halo game for Microsoft ends where it began by showing how the war with the Covenant started. But is it worth the wait?

Before I begin, I must admit I'm a casual Halo gamer. I've completed the first 3 (so I haven't done ODST or Halo Wars etc.)but I rarely play it online. I enjoy pissing about with all the vehicles and stuff, but I'm more of a Call of Duty man. I have done my fair share of online play with Halo 3 and some multiplayer fun with the first two but really, I want it to concentrate more on the 'campaigns' aka the story.

The events take place before the plot of the first Halo - this means no Master Chief etc. but instead you are part of a small elite team of Spartans entrusted with some important tasks during the first few moments of the Covenant attack. I have a few issues with this already. I enjoyed the way when I first picked up Halo that you're in the middle of something big already, it's when makers start filling in the gaps in our imaginations (see Star Wars Episodes 1-3 for instance) that I start getting annoyed. I don't want full detailed explanations on everything. However, saying this, they don't dwell too much on what's going on - instead it's a sheer instinct of survival and trying to evacuate as many people off the planet as possible. Baring in mind the events of Halo, you already know you're planet is fucked so it doesn't matter too much what they do. There are no surprises. At all. Which is probably why I don't rate this game too highly.

The problem is, this is just another Halo, it's the same kind of enemies, the same kind of weapons, the same kind of vehicles. Okay, so there are slightly different variations this time round, but essentially it's the same thing. In fact, I'd argue it's got somewhat worse; the interchangeable abilities you can pick up along the way range from jet packs to a shield to sprinting, which means that you won't be able to run if you have a pretty useless shield option. It's a unique touch to the game that wasn't need and feels forced as you make your way through the game. Unless you think haven't a jetpack is completely amazing for an entire game, you're not going to be that bothered.

The only other variations of the gameplay is some outer space shooting and a bit of flying around some skyscrapers. All of which is very nice but again, it all just mixes into the same Halo routine for me. I don't think I could actually tell you what happened in the first three games and this time round, for obvious reasons, there's no swarm; which are really the bits I enjoy the most.

I imagine the team would like to think this is their 'war film' piece. A torturous, no holds barred, all out apocalyptic piece and although it does have this feel of almost complete hopelessness, it instead feels completely impersonal and instead invokes a feeling of indifference. The idea of being in a team is short lived as you soon just go and do your own thing anyway (unless playing online), the team don't really interact with each other all that much and as the story progresses, it gets even darker. There might not be any surprises in the plot but I did enjoy where it went. However, there's little fleshing out of the characters and rolling from one battlefield to another just becomes second nature, so you soon don't care what's happening, you just want to start shooting again. The main insult is that the game was way too short and also didn't have much of a climax at all - the after-credits sequence made up for it slightly but really I felt cheated.

So with the same old gameplay then perhaps you have something pretty to look at right? Well, yes. The cut scenes look spectacular but there's not much change from Halo 3's graphics I would say. The sterile cities that you find yourself in also look dated and plain, as if it was for a PC game from the turn of the century. The views of the cities burning in the sky is a lovely touch but really, you're seeing the same thing you always see. There were also a few glitches I found such as getting into a lift and then suddenly dying. For no reason. Lame.

I also had issues with the saving as instead of starting from the exact moment you left it, unless you Save and Exit, you'll end up only able to begin at one of four or so big checkpoints during the level which is annoying - the little checkpoints just don't cut it. The whole set-up for the game has been designed for Halo perfectionists - those who want to be able to change every single possible factor within the game. Which brings me on to the online aspect.

The way so much energy has been pushed into the multiplayer options annoys me a lot. Sure it's great with customisable characters, new types of games ('Invasion' etc.), a voting system to choose what kind of game you might want to play and all these lovely, lovely options to make sure you get whatever multiplayer experience you need. Except, I'm not that bothered about playing Halo online. Don't get me wrong, I enjoy it and will play it, but really I'm getting this game for it's story - and it just felt a bit half-arsed, it's instead concentrated on it's longevity as a multiplayer online paradise and for me, it just leaves the game without any depth and might as well be some kind of add-on rather than a game in it's own right.

I can't complain too much. I did enjoy the dark aspects of the campaign, the cut-scenes were ok, and I can tell I've only just scratched the surface of what it holds in terms of online gameplay, but really it's lost that initial thing that I loved about Halo - unique FPS with a gratifying story. I can't help but think it's turned into something it shouldn't have done, which might be why Bungie are leaving. I doubt I'll go back and play the campaign again, but I will definitely hold it in high regard as catering for the gaming expert but, if you were a newcomer for instance, this would more likely be more overwhelming with it's level of detailed options when really, you just wanna play the fucking game. Geeks rejoice, but those who like to move from game to game might think nothing more from this than an average FPS. When I read 10/10 5 star reviews, I wonder if Microsoft are paying them off or if they are scared they might upset a few people by saying a Halo game might actually be a bit shit. This was a big one for them and I feel short-changed - it just didn't reach out enough.

Rating: 7/10

Monday, 15 February 2010

Uncharted 2


A game that is another example of the fact that if you aren't into gaming, you are seriously missing out.

Okay, so, this game might be a couple of months old now but I only just got it off my mate Si last week and had to complete it before Bioshock 2 came out so he could exchange it. True story. But my word, what a game!
I, like many others, was already hooked on the first Uncharted. There are only a handful of games that really make you stand up and go "Fuck me. This is brilliant. Actually fuck me!" This sequel takes everything about the first one and builds on it's successful formula. A bit of history, a bit of the supernatural, a beautiful landscape and an incredible story with engaging characters.
For those who aren't already in the know, the Uncharted series uses actual actors to act out the scenes and has developed facial recognition software (much like Cameron's "Avatar") in a way never seen before in games. Not since Uncharted had characters moved, looked, expressed themselves and acted so naturally. The graphics are incredible, luscious and amazing to look at. Perhaps the best seen on a console so far. It's voice acting is also incredible; in a way it is almost the future of acting itself. If you're a great actor but just don't have the face to be a leading man, then you can be made up to look just like one. Much like Drake is.
His character is what I LOVE about action films, he gets absolutely beaten about, he's charismatic, genuinely funny, truly wants to do the right thing and with impossible chances of surviving, he leaps in headfirst anyway. His character has a some kind of learning experience, in that he realises the true meaning of love and recognises that, despite his faults, he is a good person . But apart from that bit of slush, the action is relentless.
Without ruining a story full of twists and turns, your main goal is to stop the evil madman from getting to Shangri-La, but it's not until the end you find out why it's so important he must be stopped. From the very first moment you turn on the game where you're hanging off a train about to go over a cliff, to fighting helicopters, climbing mountains, running over crumbling bridges and more - you know you won't be in for an easy ride.
The entire franchise has bits out of Indiana Jones, Romancing The Stone etc. but in a way that is much, much better. Yes, I said it was BETTER than ANY Indiana Jones film. In fact, it's better than pretty much 99% of action films. It's hard to describe this to anyone who doesn't really like gaming. When I'm in work talking about it, people - like a certain Mrs Delbridge (I don't work in a school) - will laugh away with quite a chortle at how childish it all is. But I let them laugh. Because as all us 'gamers' know, we have the last laugh. As much as we try to get non-gamers to 'see the light' - we don't really want them to be part of it. We don't want to force them because you want it to be your thing, something that not everyone is part of. Like you have a secret. Even though, especially in the last 5 or so years with the certain next-gen console releases, people keep saying how successful 'video games' are (we don't actually call them video games here - it's a term we feel we have to use so that people who don't understand, will understand), the masses on their high horses just won't accept it. There's some kind of geeky stigma about it, well documented by people like Charlie Brooker.
When we put that controller in your hand and say 'have a go' - we're actually opening up quite a bit, letting you into some sort of mass 'Fight Club' and if you're not going to do it properly, then we'd rather you don't get into the club. In fact, it's like offering someone a doorway into another world of interactivity that they can never experience again. We're not talking MMO's and all that bollocks. Sure there's a time and a place for that, but you can actually get COOL games. But what the main point is, is that maybe we have been gaming since we were kids but the only reason we're any good at games and you might not be - is because we didn't quit. You're not a quitter right? You can't work out what millions of children can? Okay then. Hand me the controller back or fuck off because one thing is for sure - it's the future.
Okay, so Uncharted 2 isn't going to start a revolution, but it's definitely part of one. It combines the best thing about all these popular types of medium and puts YOU in the driving seat. I'm a big fan of films (as you can probably see) but games transcend films and will start to absorb the medium until in the end, people will rather play games than watch films. It is in essence a 12 hour film (average these days) that allows you enough breathing space to evolve characters, play different set pieces and constantly be entertained. There's enough good games out now that you won't be wasting your time with fluff. Recently, if you're game isn't of the highest quality, it will be shelved rather quickly which cuts out the fat - something Hollywood will never be able to do. It also is more of an investment, you get a lot more bang for your buck. But I am going off on a total tangent here and so will hark back to Uncharted. But let me put it this way, I hate having to explain myself for why I like to be a gamer. There's a reason why games like Grand Theft Auto, Call of Duty etc. beat Hollywood films by huge margins (yes even "Avatar" - which in 2D looks JUST like a computer game anyway), and if you can't figure it out. Well, fuck off.
UNCHARTED 2! So ... the story is great - I'm not sure if it beats the story of the first game which I did love. But it does surpass it in every other area. The characters are so well-rounded and clearly important to the producers that it pays off hugely. It has raised the standard of game acting set by the first Uncharted (but could be beaten perhaps by Heavy Rain in the next couple of weeks?) and the control system is smooth, rarely without glitches. Though the odd hugging of a wall for cover can prove annoying when you're on the wrong side getting shot at.
I also don't like the way all the enemies, though there are different ones, essentially take 1 of about 5 or 6 different forms. It feels like they are all brothers or something. The puzzles are complex enough to have you guessing, but simple enough that you won't be stressing too much, you even get a hint if you're taking too long. The hanging off cliffs and finding your way round obstacles plays so fluidly and easily that when you do get to where you're going, you do feel truly satisfied for having figured it out. The game engine also blends into the cut scenes seamlessly and looks incredible - any game that can do that deserves respect.
So gameplay 'check', characters 'check', graphics 'check', story 'check' - it all falls into place. So what's missing? To be honest, not much. It was an adequate length full of different scenarios that would make any action film pale in comparison. The camera-work (yes there is such a thing) was very inventive - at one point it seems like you're looking at Drake from behind a boulder on the other side of a mountain, until it moves and you see it's some form of creature. Whoa!
Everything about this game is nigh-on-perfect. The only criticism might be is that it's greatest achievement is also it's greatest downfall. It feels like it wants to be a film so badly sometimes that you'd rather it keep to being a game as it also picks up flaws of most action films. The twist in the beginning is rather obvious, it feels like it jumps around the globe somewhat for the sake of it and there's even the big bad bald guy with scars, the hot femme fatale etc. and it plays into a box sometimes a bit too much. Also, where the hell is Sully through most of this?!
There is also the multiplayer, which is ... okay. It's not exactly going to see off COD or anything but it does work in some weird way. It's something to work on at least for the next one. There's also not much replay value unless you want to get ALL the artifacts. Which is a bit obsessive.
So overall, if you don't have a PS3 you should get one, even if it's just for this it'll be worth it. It is an experience you won't get from any film, book or TV show. It got IGN's game of the year last year (a very high accolade) because it's sheer innovation and blatant love for the game from it's producers make it an enjoyable experience for one and all. Except for those who don't want to try something new. Idiots.

Rating: 9/10