The thinking man's Call of Duty ...
I must say, I'm always dubious about war games that try to emulate Call of Duty but after playing the demo of this game, I found that it was a third person shooter that looked quite cool and was nothing like the Call of Duty games whatsoever. But now, after finishing the game, I found it to be quite a deep and somewhat profound study on war that is the complete antithesis to everything Call of Duty is about.
Firstly, on a completely aesthetic standpoint, the game looks pretty good - but not great. The haze of the sun and sand works well, but it's nothing to write home about. It does have its moments but never was I truly thinking it was a step up - it's definite proof that we need a new console to start pushing boundaries. However, some of the set pieces were impressive and I loved the design.
The control system though is somewhat irritating. Often, I find myself sprinting to standing and trying to find cover and trying not to die, it makes for a completely annoying, rough ride that could have done with being a bit more refined. Five years ago, I might have let a control system like this get by, but not nowadays. Also, the team squad based techniques are good, but somewhat pointless. It feels like an afterthought rather than an integral part of the game.
The AI had its moments but what was really annoying was when your AI team-mates would be dying asking for your help and they have run off ahead or stayed behind leaving you, through no fault of your own, to have to save them. It could be argued this is somewhat 'realistic' but, it's not, it's a mistake in my eyes I'm afraid.
That's the surface stuff, which can all be forgiven when it comes to the story and other nice little details that they've thought about. If you don't know already, The Line is set in a post-apocalyptic Dubai. The city had undergone a huge sandstorm and the 33rd battalion, under a General Conrad, were told to evacuate the city. However, there was no trace of the survivors or the 33rd. They then get a message saying that the evacuation was a failure and the losses heavy, so Walker and his two squad are told to recon the area and report back. But then, it all goes a bit wrong...
The game is loosely based on Heart of Darkness (Conrad being an obvious indicator) and therefore of course, more importantly, Apocalypse Now. Once you enter Dubai, you see that it's a complete war zone between the locals and the 33rd led by Conrad who have now taken over the city. You also see that the CIA have got involved to keep things under wraps so a full scale war between America and UAE doesn't break out and soon you find yourself being targeted by everyone in this crossfire.
The Line is essentially a commentary on the full horror of war. Your squad are not happy that they keep delving further when they should just leave and report back. They are, after all, killing American soldiers. After a traumatic event, events start to spiral out of control and, as a result, the game becomes a piece about Walker's fragile state of being. His actions, and ultimately your choices, soon put him on a path that he cannot recover from. This isn't a gun-ho ballsy Team America piece, in fact it's shows how disgusting, futile and ultimately evil war is - even by trying to become the hero you become the enemy. There is no such thing as a 'good guy' in war and, even as you battle your way through the game, by the end the city is in complete ruins. To justify war, you've had to destroy everything.
It's an introspective piece on Walker, a friend of Conrad's, who blames the General for all the evil that has occurred but as the game progresses you physically look worse and worse. Also, the little quips and in-game dialogue gets more heated and more desperate and it's a beautiful touch to the disintegration of Walker's mind. Even the menu appears different each time you turn it on, from the upside down flag, to a man keeping watch, to him dead with the city on fire, to an empty desolate space depending how far you have progressed in the campaign. Depending on what you do, you will get a certain ending of about five, none of which are 'good'. My one for instance ended with the city alight and completely destroyed - the result of me trying to do what was right.
All in all, The Line is about how far a man will go to prove his worth not only to other people, but more importantly to himself. We like to believe we are good people, but are we? Or do we just blame our bad decisions on other people? It's completely downbeat, it's horrific and no way do you ever feel like a hero. Instead you come away feeling slightly disgusted, slightly awkward and like you've just screwed everything up. It doesn't help that loading screens have strange messages like 'How many Americans have you killed today?' and 'You're still a good person.' I never got a chance to play the multiplayer mode but if you like a good action piece with a bit of gritty, harsh character assassination then it's definitely worth playing.
Rating: 7.5/10
Showing posts with label xbox. Show all posts
Showing posts with label xbox. Show all posts
Sunday, 15 July 2012
REVIEW: Spec Ops The Line
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Saturday, 22 October 2011
REVIEW: LA Noire
Team Bondi have now disbanded claiming that producing LA Noire was akin to slave labour. In it's lead-up, LA Noire was one of the most talked about games for quite a while, but did it live up to all expectations?
The reason why this has taken me so long, is because the third and final disc on the 360 didn't work. It gathered dust until I rented the game out and completed it but when I returned to it, any novelty value long dead and gone, it dawned on me how irritating this game can be.
You play (for the most part) Cole, an LA detective and war hero who likes to play things by the book. As the game progresses you work your way through Homicide, Vice, Traffic and Arson in multiple cases where each case acts like an episode of a TV series. There are smaller story arcs and a grander arc which is a confusing mix of army morphine, Cole's mates, a strange doctor and someone setting fire to houses. It has to be said that the most interesting arc was the initial Homicide story where you are trying to find a serial killer who likes his women. However, the way the case ended was weak to say the least. After that, it plateaus somewhat with some highs and lows but never really giving you anything new. I was also constantly bemused by what was happening and why we kept getting flashbacks into Cole's military past (which does become clearer later on). Cole's rule-abiding behaviour is quite boring and when he is 'shamed' it does come out of nowhere and completely out of character, especially when we see what his by-the-books actions have done in the past. It's a complex narrative, and not in a good way - if I don't understand it, I don't care about it and then I lose interest, which speaking to others seems to be the case a lot of the time.
This is sold as a narrative heavy game and the stories themselves are served well, I just can't stand the protagonist and found pretty much every other character more interesting. Even his final redemption at the end of the game was pretty lame. However, there's a lot of hours of gameplay here and I never got truly bored. It's quite linear but there is a sandbox element and at times you get calls to other cases, however sometimes these can take about ten minutes or more of driving to get to depending on where you are in the city. You can also unlock cars, 'landmarks' etc. but seeing as you'd have to drive to get there, and as great as the driving is, it's not Grand Theft Auto, so you're not exactly excited to do it.
Depending on choices you make, how well you do etc. will affect the narrative of the case, however not the entire game. Apart from dying, you're pretty much never going to lose. Essentially, you could get everything wrong and do nothing and although you might get a 1 out of 5 star rating for the case, it won't matter to your progression, it only means that you miss out on some story elements in the case that would be interesting. You're there to play a game after all, not rush through it.
Graphically, LA Noire is exceptional. LA as a city is lush, rich and full of life and the face motion technology they use is exquisite with some outstanding results. You recognise a lot of other Mad Men characters that have decided to join their co-star. The soundtrack is beautiful and this is a well crafted game, everything is put together in such a way that even the non-gamer would be impressed. However, what really lets it down is the gameplay.
The problem is that the actual playing of the game is crucial to the enjoyment of the viewer and LA Noire is repetitive and at best, stupidly easy. The shootouts are too few and far between with some annoying controls and the chase scenes are fun, but usually consist of just holding up on the control pad. What really annoys me are the interrogations. You have a simple system of truth, doubt or lie. However, what they say isn't necessarily a lie. If someone says to you - "Do you know Tom?" "Well it depends on which Tom now doesn't it" is that truth, doubt or lie? They look like they are lying, but it's true, it does depend on what Tom. But then you get it wrong and if you press lie, you have to back it up with proof - which sometimes could be anything. Cole also seems to go berserk every time you press Lie, he suddenly starts shouting and threatening out of nowhere which jars with the game. It's a flawed system and I don't think it was thought out enough at all.
Also the general set-up of each case is you arrive at the scene, the 'looking' music starts, you walk around until your control vibrates, you have a look and keep going until the 'looking' music stops. You talk to whoever you need to, get your partner to drive you to the next scene, chase or shoot someone and so on and so forth. A couple of times you have a couple of suspects, and I was constantly awaiting if I made the right choice - however, I have no idea still and it grates on me. I thought at the end we would see who was actually guilty. Case after case after case is the same layout but a different story with only minor changes.
I feel like LA Noire is all style and no substance. It's smooth and slick but with a story that I thought should be a lot darker (though is still quite dark at times), with a character more complex and especially if this is a film noir rip-off - an anti-hero at least, there should be more varied and advanced gameplay with a better overall storyline. There was so much here that could have made this game exceptional but instead it arrives at mediocre. It's definitely worth playing, a lot of fun and all, but there was so much that could have been improved on that you can't help but feel it was a chance slightly wasted. Good effort, but better luck next time. It's just a shame that Team Bondi's demise probably means the same for LA Noire - let's just hope someone somewhere has been taking notes.
Rating: 7/10
The reason why this has taken me so long, is because the third and final disc on the 360 didn't work. It gathered dust until I rented the game out and completed it but when I returned to it, any novelty value long dead and gone, it dawned on me how irritating this game can be.
You play (for the most part) Cole, an LA detective and war hero who likes to play things by the book. As the game progresses you work your way through Homicide, Vice, Traffic and Arson in multiple cases where each case acts like an episode of a TV series. There are smaller story arcs and a grander arc which is a confusing mix of army morphine, Cole's mates, a strange doctor and someone setting fire to houses. It has to be said that the most interesting arc was the initial Homicide story where you are trying to find a serial killer who likes his women. However, the way the case ended was weak to say the least. After that, it plateaus somewhat with some highs and lows but never really giving you anything new. I was also constantly bemused by what was happening and why we kept getting flashbacks into Cole's military past (which does become clearer later on). Cole's rule-abiding behaviour is quite boring and when he is 'shamed' it does come out of nowhere and completely out of character, especially when we see what his by-the-books actions have done in the past. It's a complex narrative, and not in a good way - if I don't understand it, I don't care about it and then I lose interest, which speaking to others seems to be the case a lot of the time.
This is sold as a narrative heavy game and the stories themselves are served well, I just can't stand the protagonist and found pretty much every other character more interesting. Even his final redemption at the end of the game was pretty lame. However, there's a lot of hours of gameplay here and I never got truly bored. It's quite linear but there is a sandbox element and at times you get calls to other cases, however sometimes these can take about ten minutes or more of driving to get to depending on where you are in the city. You can also unlock cars, 'landmarks' etc. but seeing as you'd have to drive to get there, and as great as the driving is, it's not Grand Theft Auto, so you're not exactly excited to do it.
Depending on choices you make, how well you do etc. will affect the narrative of the case, however not the entire game. Apart from dying, you're pretty much never going to lose. Essentially, you could get everything wrong and do nothing and although you might get a 1 out of 5 star rating for the case, it won't matter to your progression, it only means that you miss out on some story elements in the case that would be interesting. You're there to play a game after all, not rush through it.
Graphically, LA Noire is exceptional. LA as a city is lush, rich and full of life and the face motion technology they use is exquisite with some outstanding results. You recognise a lot of other Mad Men characters that have decided to join their co-star. The soundtrack is beautiful and this is a well crafted game, everything is put together in such a way that even the non-gamer would be impressed. However, what really lets it down is the gameplay.
The problem is that the actual playing of the game is crucial to the enjoyment of the viewer and LA Noire is repetitive and at best, stupidly easy. The shootouts are too few and far between with some annoying controls and the chase scenes are fun, but usually consist of just holding up on the control pad. What really annoys me are the interrogations. You have a simple system of truth, doubt or lie. However, what they say isn't necessarily a lie. If someone says to you - "Do you know Tom?" "Well it depends on which Tom now doesn't it" is that truth, doubt or lie? They look like they are lying, but it's true, it does depend on what Tom. But then you get it wrong and if you press lie, you have to back it up with proof - which sometimes could be anything. Cole also seems to go berserk every time you press Lie, he suddenly starts shouting and threatening out of nowhere which jars with the game. It's a flawed system and I don't think it was thought out enough at all.
Also the general set-up of each case is you arrive at the scene, the 'looking' music starts, you walk around until your control vibrates, you have a look and keep going until the 'looking' music stops. You talk to whoever you need to, get your partner to drive you to the next scene, chase or shoot someone and so on and so forth. A couple of times you have a couple of suspects, and I was constantly awaiting if I made the right choice - however, I have no idea still and it grates on me. I thought at the end we would see who was actually guilty. Case after case after case is the same layout but a different story with only minor changes.
I feel like LA Noire is all style and no substance. It's smooth and slick but with a story that I thought should be a lot darker (though is still quite dark at times), with a character more complex and especially if this is a film noir rip-off - an anti-hero at least, there should be more varied and advanced gameplay with a better overall storyline. There was so much here that could have made this game exceptional but instead it arrives at mediocre. It's definitely worth playing, a lot of fun and all, but there was so much that could have been improved on that you can't help but feel it was a chance slightly wasted. Good effort, but better luck next time. It's just a shame that Team Bondi's demise probably means the same for LA Noire - let's just hope someone somewhere has been taking notes.
Rating: 7/10
Tuesday, 12 April 2011
REVIEW: Crysis 2
Being one of the most exciting games with a brand spanking new engine to boast about has been causing quite the stir. But is it all that it's meant to be?
The new CryEngine has blown away it's competitors, but now with Unreal having announced their follow-up engine (perhaps the most used engine on the market), where does this leave Crytek? It's staple example of the engine being Crysis 2. Well, undoubtedly, this is a very pretty game. What you will notice the most is not necessarily the characters, but the fluidity of natural elements such as fire, light, water, smoke, explosions etc., it's these that are remarkably impressive. But does the game work?
As an engine, it works very well. However, as a game it's a different story. I came onto this right off the back of Homefront and it was a complete change of pace, but looking back on it now, Crysis 2 is only marginally better. Sure the graphics are superb, perhaps the best I've seen on a next-gen console, but it lacks something.
I feel the main reason is that it still feels like a PC FPS, and to a lesser extent, a poor man's Halo. The aliens are colourful, pretty, but to be honest they are quite similar and range from soldier ones, hard soldier ones, massive ones, and a big War of the World type one - which there are about 4 or 5 in the game. You are fighting humans as well who want your suit, but in theory it's the aliens that are the real threat. This also brings up the issue that I haven't played Crysis, so I've no idea where these aliens have come from, who The Prophet really is, why it's set in New York and if any of these 'flashbacks' are relevant. It's a simple story of reaching A to B with people trying to kill you and nab your suit or some such thing - really, it's all a lot of nonsense. You're a super soldier who has to save the world (basically Master Chief).
The controls are typical FPS except you have to double click your 'change weapon' button for a grenade (ridiculous), you hold LB for armour and RB for cloak. You can upgrade your alien-like powers (which I saved up for no reason really) and of which it's never fully explained why you should care that the suit is part alien or something now. You can also customise your weapon mid-game, it's a nice touch. However, what you find is that cloaking is a complete ball-ache and you're much better off going in guns-a-blazing, which almost defeats the point of it. I would usually try going in using the cloak first and if I didn't get far or got found out, then when I respawned, I'd just shoot everyone and complete it in a quarter of the time. The AI isn't too bad, but sometimes they do just stand there while you shoot them in the face. You don't have health really, but rather an energy meter where basically anything you do apart from walking uses up the energy meter so the nice bit is you've got your eye on it the whole time, always reaching out a bit further from when you can recharge your cloak to move to the next spot. All very nice touches and a storyline that isn't too crap. But why am I not feeling it?
It could be that for something so uniquely epic in a devastated New York, it actually feels rather small. You just continue moving, shooting, moving and really, it feels like it should be bigger than it is. The visuals were great, but I feel they were wasted with some perhaps quite poor game directing - it was rather short, easy and constantly anti-climatic. Your suit kept 're-booting' and there were some lame 'Press A For Defribulator' moments that felt pushed in and really the whole thing annoyed me slightly. The constant 'visor' to check out who was lurking about was like a chore that I soon ditched when I realised I didn't need it. The game just felt like it had such a powerful machine behind it, but was let down by some quite boring, unoriginal and uninspiring gameplay.
I'm not saying this was crap. Far from it. It's a smooth, sleek, well-furnished FPS that is worth it's money. It has a pretty good multiplayer section and is generally good fun, but it didn't have that epic story, that real emotional pull that other FPS games might have. Instead it was a cock-out action piece that had some stealth elements thrown in that slowed down the game, rather than adding a new dimension to it. The story was rather bland and about a quarter of the way through I just wanted to complete the thing - I didn't care anymore.
I had really high hopes for this game. The end 'crawling' bit reminded me of MGS4, which is a few years old now and that did it a whole lot better, remember all those amazing multiple screens? It heightened the drama whereas Crysis 2 makes you feel like a lame duck. Your suit keeps buggering up, but it doesn't matter because it reboots and works fine in a matter of moments anyway. Your looking around going 'that looks cool' when really it's taking away from the fact that it's a completely average shooter.
As far as FPS's go, it's a definite contender. It's a gorgeous game that will have you playing it for a good couple of days or perhaps weeks if you're more casual, but it's nothing that made me feel like it was the future of gaming. Instead, when I wanted to come away with a Wow, I came away with a small sigh and a little smile. It's worth shelling out for just to be pretty, and if you have a 3DTV and all that, but this is not an urgent game, you can definitely wait for it to come down in price, rent it, or just complete the game that you're doing now and save Crysis 2 for a later time because, unfortunately, it's not going anywhere. It does get an extra mark for being so bloody beautiful, the cheeky minx.
Rating: 7/10
The new CryEngine has blown away it's competitors, but now with Unreal having announced their follow-up engine (perhaps the most used engine on the market), where does this leave Crytek? It's staple example of the engine being Crysis 2. Well, undoubtedly, this is a very pretty game. What you will notice the most is not necessarily the characters, but the fluidity of natural elements such as fire, light, water, smoke, explosions etc., it's these that are remarkably impressive. But does the game work?
As an engine, it works very well. However, as a game it's a different story. I came onto this right off the back of Homefront and it was a complete change of pace, but looking back on it now, Crysis 2 is only marginally better. Sure the graphics are superb, perhaps the best I've seen on a next-gen console, but it lacks something.
I feel the main reason is that it still feels like a PC FPS, and to a lesser extent, a poor man's Halo. The aliens are colourful, pretty, but to be honest they are quite similar and range from soldier ones, hard soldier ones, massive ones, and a big War of the World type one - which there are about 4 or 5 in the game. You are fighting humans as well who want your suit, but in theory it's the aliens that are the real threat. This also brings up the issue that I haven't played Crysis, so I've no idea where these aliens have come from, who The Prophet really is, why it's set in New York and if any of these 'flashbacks' are relevant. It's a simple story of reaching A to B with people trying to kill you and nab your suit or some such thing - really, it's all a lot of nonsense. You're a super soldier who has to save the world (basically Master Chief).
The controls are typical FPS except you have to double click your 'change weapon' button for a grenade (ridiculous), you hold LB for armour and RB for cloak. You can upgrade your alien-like powers (which I saved up for no reason really) and of which it's never fully explained why you should care that the suit is part alien or something now. You can also customise your weapon mid-game, it's a nice touch. However, what you find is that cloaking is a complete ball-ache and you're much better off going in guns-a-blazing, which almost defeats the point of it. I would usually try going in using the cloak first and if I didn't get far or got found out, then when I respawned, I'd just shoot everyone and complete it in a quarter of the time. The AI isn't too bad, but sometimes they do just stand there while you shoot them in the face. You don't have health really, but rather an energy meter where basically anything you do apart from walking uses up the energy meter so the nice bit is you've got your eye on it the whole time, always reaching out a bit further from when you can recharge your cloak to move to the next spot. All very nice touches and a storyline that isn't too crap. But why am I not feeling it?
It could be that for something so uniquely epic in a devastated New York, it actually feels rather small. You just continue moving, shooting, moving and really, it feels like it should be bigger than it is. The visuals were great, but I feel they were wasted with some perhaps quite poor game directing - it was rather short, easy and constantly anti-climatic. Your suit kept 're-booting' and there were some lame 'Press A For Defribulator' moments that felt pushed in and really the whole thing annoyed me slightly. The constant 'visor' to check out who was lurking about was like a chore that I soon ditched when I realised I didn't need it. The game just felt like it had such a powerful machine behind it, but was let down by some quite boring, unoriginal and uninspiring gameplay.
I'm not saying this was crap. Far from it. It's a smooth, sleek, well-furnished FPS that is worth it's money. It has a pretty good multiplayer section and is generally good fun, but it didn't have that epic story, that real emotional pull that other FPS games might have. Instead it was a cock-out action piece that had some stealth elements thrown in that slowed down the game, rather than adding a new dimension to it. The story was rather bland and about a quarter of the way through I just wanted to complete the thing - I didn't care anymore.
I had really high hopes for this game. The end 'crawling' bit reminded me of MGS4, which is a few years old now and that did it a whole lot better, remember all those amazing multiple screens? It heightened the drama whereas Crysis 2 makes you feel like a lame duck. Your suit keeps buggering up, but it doesn't matter because it reboots and works fine in a matter of moments anyway. Your looking around going 'that looks cool' when really it's taking away from the fact that it's a completely average shooter.
As far as FPS's go, it's a definite contender. It's a gorgeous game that will have you playing it for a good couple of days or perhaps weeks if you're more casual, but it's nothing that made me feel like it was the future of gaming. Instead, when I wanted to come away with a Wow, I came away with a small sigh and a little smile. It's worth shelling out for just to be pretty, and if you have a 3DTV and all that, but this is not an urgent game, you can definitely wait for it to come down in price, rent it, or just complete the game that you're doing now and save Crysis 2 for a later time because, unfortunately, it's not going anywhere. It does get an extra mark for being so bloody beautiful, the cheeky minx.
Rating: 7/10
Sunday, 3 April 2011
REVIEW: Homefront
I would hazard a guess and say that this has had a lot of money thrown into it's marketing because I swear I can't get away from a poster or advert somewhere for this recently. But is it time for it to go home?
The main focus of this game was that it's post-apocalyptic future is based on a history that's happening right now and isn't outside the realms of possibility, it's in fact a real threat. America's economy is collapsing and North Korea are starting to get more and more ballsy with their weapons. It's revolutionary storyline even mimics what is going on in Libya and the Ivory Coast but when it comes down to it, can it incite enough emotion to engage the audience? By bringing the war to people's front yard, writer John Milius who co-wrote Apocalypse Now and Red Dawn, clearly hopes to do something different with a bloated FPS genre. However, didn't we see war-torn America in Modern Warfare? So if you're going to copy something, why you would think you can do it better than the most popular franchise on Earth is beyond me. But it's worth a try I guess ...
The game opens out in familiar territory - you're pummelled into a bus and you watch the horrors of war going on outside the window. Much like that intro bit on Modern Warfare remember? Okay, I'll stop comparing - but it's hard to do. Soon you're part of the resistance trying to win back America from the hands of the Koreans one step at a time. Plot wise, I thoroughly enjoyed it, it was quite engaging but I felt like each plot point was stretched out to involve the gameplay and really, it felt like an entertaining short story rather than a fleshed out game. 'Short' being the key word here as I must have completed the game in about 4 hours, maybe even quicker. What I played was good, but it felt like old hat. The AI was actually quite impressive, no longer waiting for people to pop up, they seemed to move around and try and second guess you a bit. The gameplay was quite smooth, almost too smooth that it felt unrealistic, throwing grenades for example held no weight and if someone was far from the explosion they would be thrown off their feet the same as if it went off right by them. Controls are the same as any FPS and there's a bit of helicopter action, a bit of gunner action and all that thrown in for good measure. It ticks every box needed for an FPS - so what's the issue?
The main issue is that it feels dated. Had this game been released a couple of years ago, and made a bit longer, I would have enjoyed it but the graphics felt a little old, the gameplay was just going through the motions and it seemed heavy on plot but light on character. This would have been mainly because you're running from one mission to another and there's not much reflection being had - everyone seems so bloody caught up in everything they don't have time to just let out their feelings. It's a shame since a lot of emotional scenes occur within the film, parents being shot in front of their children, Americans fighting each other and torturing Koreans, mass graves, self-sacrifice and all sorts but yet it doesn't seem to have the gloss to keep up. Video games are unfortunately one of the few mediums where money, in theory, is very important to what makes a game good. You will literally see every dollar spent on the screen - it's not to say you can't make a simple, inexpensive game and it not be a success but these days the bar is so high that unless you've got a major studio behind you, you run the risk of being left behind.
Homefront is a game that has it all in the right places but can't deliver like Call of Duty can. It feels like it's little brother that has made a good effort but can't reach the heady heights. But then it's not that I have anything really bad to say about it, just there's nothing that stands out as being very good. Sure, fighting on normal American soil is cool, sure the action can be pretty good and the story quite engrossing but it's instantly forgettable. The multiplayer was surprisingly fun with large maps and large teams with standard necessary game modes but you couldn't help but think you'd rather be playing something else.
It was the moment I completed the game, opened my disk tray and inserted Crysis 2 when I realised how far behind the times Homefront is. Great effort guys and worth a weekend's playing, but nothing to write home about.
Rating: 6/10
The main focus of this game was that it's post-apocalyptic future is based on a history that's happening right now and isn't outside the realms of possibility, it's in fact a real threat. America's economy is collapsing and North Korea are starting to get more and more ballsy with their weapons. It's revolutionary storyline even mimics what is going on in Libya and the Ivory Coast but when it comes down to it, can it incite enough emotion to engage the audience? By bringing the war to people's front yard, writer John Milius who co-wrote Apocalypse Now and Red Dawn, clearly hopes to do something different with a bloated FPS genre. However, didn't we see war-torn America in Modern Warfare? So if you're going to copy something, why you would think you can do it better than the most popular franchise on Earth is beyond me. But it's worth a try I guess ...
The game opens out in familiar territory - you're pummelled into a bus and you watch the horrors of war going on outside the window. Much like that intro bit on Modern Warfare remember? Okay, I'll stop comparing - but it's hard to do. Soon you're part of the resistance trying to win back America from the hands of the Koreans one step at a time. Plot wise, I thoroughly enjoyed it, it was quite engaging but I felt like each plot point was stretched out to involve the gameplay and really, it felt like an entertaining short story rather than a fleshed out game. 'Short' being the key word here as I must have completed the game in about 4 hours, maybe even quicker. What I played was good, but it felt like old hat. The AI was actually quite impressive, no longer waiting for people to pop up, they seemed to move around and try and second guess you a bit. The gameplay was quite smooth, almost too smooth that it felt unrealistic, throwing grenades for example held no weight and if someone was far from the explosion they would be thrown off their feet the same as if it went off right by them. Controls are the same as any FPS and there's a bit of helicopter action, a bit of gunner action and all that thrown in for good measure. It ticks every box needed for an FPS - so what's the issue?
The main issue is that it feels dated. Had this game been released a couple of years ago, and made a bit longer, I would have enjoyed it but the graphics felt a little old, the gameplay was just going through the motions and it seemed heavy on plot but light on character. This would have been mainly because you're running from one mission to another and there's not much reflection being had - everyone seems so bloody caught up in everything they don't have time to just let out their feelings. It's a shame since a lot of emotional scenes occur within the film, parents being shot in front of their children, Americans fighting each other and torturing Koreans, mass graves, self-sacrifice and all sorts but yet it doesn't seem to have the gloss to keep up. Video games are unfortunately one of the few mediums where money, in theory, is very important to what makes a game good. You will literally see every dollar spent on the screen - it's not to say you can't make a simple, inexpensive game and it not be a success but these days the bar is so high that unless you've got a major studio behind you, you run the risk of being left behind.
Homefront is a game that has it all in the right places but can't deliver like Call of Duty can. It feels like it's little brother that has made a good effort but can't reach the heady heights. But then it's not that I have anything really bad to say about it, just there's nothing that stands out as being very good. Sure, fighting on normal American soil is cool, sure the action can be pretty good and the story quite engrossing but it's instantly forgettable. The multiplayer was surprisingly fun with large maps and large teams with standard necessary game modes but you couldn't help but think you'd rather be playing something else.
It was the moment I completed the game, opened my disk tray and inserted Crysis 2 when I realised how far behind the times Homefront is. Great effort guys and worth a weekend's playing, but nothing to write home about.
Rating: 6/10
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Sunday, 6 March 2011
NEWS: Dead Island Gameplay Update!
More word on the Dead Island game that after it's successful trailer released a little while back, got a few tongues wagging...
According to testers, Dead Island is perhaps not going to be the dramatic survival horror the trailer promised, instead it will be "zombie zombie zombie all the time" so say the developers. Instead, it follows Dead Rising where you can basically pick up anything, combine and upgrade it, and make it become a bad-ass weapon. Except as you guys know from my review of Dead Rising, it was somewhat of a chore.
It's also completely ripped off Left 4 Dead by giving you a 4 player co-op option, but worse in that once you pick your character, you stay with it. This leaves out the 'pick-up-and-play' aspect that made Left 4 Dead so popular in the first place. If you're going to rip off a game, why leave the best aspects?
Apparently, part of the story is that you're immune to the zombification, meaning that if you're bit you don't have to worry about turning (or finding Zombrex), but instead can worry about the fact you've got a chunk missing from your arm. The game is a fast-paced, balls out shooter which is more cartoonish than dramatic. For those hoping for a more intelligent, Heavy Rain feel to the zombie genre, I'm afraid you might have to wait a little bit longer because it looks like Dead Island might as well be another Dead Rising in the form of an FPS.
According to testers, Dead Island is perhaps not going to be the dramatic survival horror the trailer promised, instead it will be "zombie zombie zombie all the time" so say the developers. Instead, it follows Dead Rising where you can basically pick up anything, combine and upgrade it, and make it become a bad-ass weapon. Except as you guys know from my review of Dead Rising, it was somewhat of a chore.
It's also completely ripped off Left 4 Dead by giving you a 4 player co-op option, but worse in that once you pick your character, you stay with it. This leaves out the 'pick-up-and-play' aspect that made Left 4 Dead so popular in the first place. If you're going to rip off a game, why leave the best aspects?
Apparently, part of the story is that you're immune to the zombification, meaning that if you're bit you don't have to worry about turning (or finding Zombrex), but instead can worry about the fact you've got a chunk missing from your arm. The game is a fast-paced, balls out shooter which is more cartoonish than dramatic. For those hoping for a more intelligent, Heavy Rain feel to the zombie genre, I'm afraid you might have to wait a little bit longer because it looks like Dead Island might as well be another Dead Rising in the form of an FPS.
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Friday, 18 February 2011
NEWS: Teaser Trailer for Dead Island Released
My friend Simon just showed me this and I have to say it's incredible. It is clearly trying to stay away from the Dead Rising-esque splatterfest usually associated with zombies and give it a bit more heart. The score is haunting and the double narrative here is wonderful, telling a story backwards yet forwards in such a fashion would make the most accomplished of commercial directors blush. Don't dismiss it as a video game trailer because it works on a number of levels and you'll miss out.
It also reminds me a bit of Lost, anyone agree?
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Friday, 21 January 2011
ARTICLE: Is Piracy Killing Gaming?
UKIE Suggest Piracy Is Taking It's Toll On The Gaming Industry. What Do You Think?
The UKIE (Association of UK Interactive Entertainment) today released a statement saying that the illegal gaming industry has cost at least £1.45 billion in lost sales. They are saying this is costing people their jobs and have stated that it ‘takes away jobs from young developers and graphic designers’ – obviously trying to make pirate gamers, who are usually regarded as young, feel guilty that they are somehow screwing themselves over.
There’s a lot wrong with this and it’s all a bunch of scaremongering. Firstly, they are basing this on the assumption that if people download a game, they are not buying it. However, some people will download the game and never would have thought of buying it anyway and if it’s good, they will tell their mates. Am I wrong?
Even though there is a vast worldwide community of hacked consoles and illegal games floating about, it’s not so common in the UK. Microsoft for example banned between 600,000 to a million Xbox Live users in a ‘wave’ at the end of 2009 that had modded consoles (remembering it costs £39.99 a year to be on Xbox Live). Of course, I understand this would be just Xbox (the most modded console available at the moment) and that they would have to be online, but still the figures are quite huge and I have no idea where they got them from. It’s also worldwide, so in the grand scheme of things, it’s not exactly huge and definitely not a threat. In April 2010 Microsoft reported it had sold over 40 million units and that third quarter profits were up 35% to $4.01 billion – that’s pure profit, $14.5 billion in revenue to be exact. That’s Microsoft’s figures. That’s just in the third quarter of one year. However, UKIE state that UK gaming took in £1.53 billion in 2010. Is it seriously suggesting that piracy has lost almost as much as has been made? That the totals would have doubled had piracy not been an issue? What do you think? I can’t believe these numbers make sense.
A lot of pirates believe the bans aren’t to stop piracy, but to make those pirates go out and buy new consoles because they can’t use their old ones online, as well as getting new Xbox Live subscriptions. Remember Microsoft have about a thousand different versions of Xbox now (well, not quite) and the pirates also argue that after you’ve bought a product you should be free to modify it how you wish and use ‘homebrew’ software, which is a fair argument but the majority of people probably do it to play pirated games, but that’s just an assumption.
People forget that the original Playstation was easily modified and was the best selling games console ever, they were rather lax on piracy because they knew people would go out and buy the consoles and, like music or film, if they were really bothered they’d make sure they go out and buy it before waiting for release. Everyone knows gamers are impatient.
It’s also worth noting that the highest selling game of 2010 was Call Of Duty: Black Ops raking in well over a billion pounds and still going but it was also the most pirated game of 2010. See a correlation? If piracy had such an effect, it certainly didn’t show here.
PS3 have recently taken hackers to court for hacking the PS3, but again they argue they should be able to do with it what they want. Other devices like the DS, PSP and Wii can all be modified but they still have no problems selling (well PSP might do), so it could be argued then that it’s the games.
However, like films, by having pirates get and play the games, it means it streamlines the shit. Word of mouth, especially with games, is key and so if games are scared no-one is going to buy them but pirate them instead then they should make better quality games instead of asking people to shell out £45 for something that’s crap. One insider was quoted as saying you get 20-50 hours out of these games and it’s value for money. I definitely wouldn’t say I have got 20-50 hours out of each game I’ve got.
People forget that the gaming industry is bigger than Hollywood and gamers are a lot more dedicated. Also pirates won’t just download any old game, well I imagine some do, but remember a game is a good 7-8GB and you have to dedicate a lot of time to it once you start playing. Also charging £5 a disc, (a compatible dual layer disc to record on costs £1-£2 each anyway) isn’t exactly making lots of money and the reason why you don’t see people selling them on the streets like DVD’s, is because it’s an expensive and lengthy process – definitely not a get-rich-quick scheme, neither are all consoles modded, so if you’re a criminal there are definitely more profitable crimes out there.
Also the idea that money from this is going to terrorists and other ridiculous bollocks like this to stop piracy is constantly promoted, makes it seem like a joke. There is definitely a small community of people who download games for free, but it’s all about give and take. People forget that, like people recording onto tape off the radio, it’s not going to destroy the industry and with the gaming industry being so successful, it definitely won’t hamper it. If people are playing and people are getting paid, that’s all that matters. If Bill Gates can’t afford an extra swimming pool he’s just going to have to deal with it. Don’t listen to the lies about it affecting the jobs of young developers because it’s stupid – games make money. A lot of money. Pirates will never be able to stop that – and they are definitely not costing the industry £1.45 billion.
The UKIE (Association of UK Interactive Entertainment) today released a statement saying that the illegal gaming industry has cost at least £1.45 billion in lost sales. They are saying this is costing people their jobs and have stated that it ‘takes away jobs from young developers and graphic designers’ – obviously trying to make pirate gamers, who are usually regarded as young, feel guilty that they are somehow screwing themselves over.
There’s a lot wrong with this and it’s all a bunch of scaremongering. Firstly, they are basing this on the assumption that if people download a game, they are not buying it. However, some people will download the game and never would have thought of buying it anyway and if it’s good, they will tell their mates. Am I wrong?
Even though there is a vast worldwide community of hacked consoles and illegal games floating about, it’s not so common in the UK. Microsoft for example banned between 600,000 to a million Xbox Live users in a ‘wave’ at the end of 2009 that had modded consoles (remembering it costs £39.99 a year to be on Xbox Live). Of course, I understand this would be just Xbox (the most modded console available at the moment) and that they would have to be online, but still the figures are quite huge and I have no idea where they got them from. It’s also worldwide, so in the grand scheme of things, it’s not exactly huge and definitely not a threat. In April 2010 Microsoft reported it had sold over 40 million units and that third quarter profits were up 35% to $4.01 billion – that’s pure profit, $14.5 billion in revenue to be exact. That’s Microsoft’s figures. That’s just in the third quarter of one year. However, UKIE state that UK gaming took in £1.53 billion in 2010. Is it seriously suggesting that piracy has lost almost as much as has been made? That the totals would have doubled had piracy not been an issue? What do you think? I can’t believe these numbers make sense.
A lot of pirates believe the bans aren’t to stop piracy, but to make those pirates go out and buy new consoles because they can’t use their old ones online, as well as getting new Xbox Live subscriptions. Remember Microsoft have about a thousand different versions of Xbox now (well, not quite) and the pirates also argue that after you’ve bought a product you should be free to modify it how you wish and use ‘homebrew’ software, which is a fair argument but the majority of people probably do it to play pirated games, but that’s just an assumption.
People forget that the original Playstation was easily modified and was the best selling games console ever, they were rather lax on piracy because they knew people would go out and buy the consoles and, like music or film, if they were really bothered they’d make sure they go out and buy it before waiting for release. Everyone knows gamers are impatient.
It’s also worth noting that the highest selling game of 2010 was Call Of Duty: Black Ops raking in well over a billion pounds and still going but it was also the most pirated game of 2010. See a correlation? If piracy had such an effect, it certainly didn’t show here.
PS3 have recently taken hackers to court for hacking the PS3, but again they argue they should be able to do with it what they want. Other devices like the DS, PSP and Wii can all be modified but they still have no problems selling (well PSP might do), so it could be argued then that it’s the games.
However, like films, by having pirates get and play the games, it means it streamlines the shit. Word of mouth, especially with games, is key and so if games are scared no-one is going to buy them but pirate them instead then they should make better quality games instead of asking people to shell out £45 for something that’s crap. One insider was quoted as saying you get 20-50 hours out of these games and it’s value for money. I definitely wouldn’t say I have got 20-50 hours out of each game I’ve got.
People forget that the gaming industry is bigger than Hollywood and gamers are a lot more dedicated. Also pirates won’t just download any old game, well I imagine some do, but remember a game is a good 7-8GB and you have to dedicate a lot of time to it once you start playing. Also charging £5 a disc, (a compatible dual layer disc to record on costs £1-£2 each anyway) isn’t exactly making lots of money and the reason why you don’t see people selling them on the streets like DVD’s, is because it’s an expensive and lengthy process – definitely not a get-rich-quick scheme, neither are all consoles modded, so if you’re a criminal there are definitely more profitable crimes out there.
Also the idea that money from this is going to terrorists and other ridiculous bollocks like this to stop piracy is constantly promoted, makes it seem like a joke. There is definitely a small community of people who download games for free, but it’s all about give and take. People forget that, like people recording onto tape off the radio, it’s not going to destroy the industry and with the gaming industry being so successful, it definitely won’t hamper it. If people are playing and people are getting paid, that’s all that matters. If Bill Gates can’t afford an extra swimming pool he’s just going to have to deal with it. Don’t listen to the lies about it affecting the jobs of young developers because it’s stupid – games make money. A lot of money. Pirates will never be able to stop that – and they are definitely not costing the industry £1.45 billion.
Saturday, 13 November 2010
Red Dead Redemption: Undead Nightmare Video Review
Where else will you see Michael Jackson attacking children? OJ as a KKK member? Sharks attacking zombies? In a review for Undead Nightmare of course! Click on the link at the right for the FULL write up with a more detailed analysis.
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Friday, 12 November 2010
LA Noire Debut Trailer Released
Rockstar have released the debut trailer for upcoming game LA Noire and yes, it's a film noir type story set against LA - how could you guess? You might recognise some faces including Mad Men's Aaron Staton. As you can see, the facial movements is something that is far superior to what we're seeing in today's games so this looks likely to be one of the biggest games of next year. Will keep you updated as and when.
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Red Dead Redemption: Undead Nightmare DLC
Red Dead becomes Undead in this new DLC that successfully combines the Western genre with Horror so that shooting zombies never looked so coolRockstar have graced us with an odd add-on that takes the original game and completely changes it by adding zombies into the Wild West without taking itself too seriously. You start as John Marston again on his farm as his dead Uncle attacks his family and turns them into zombies. After tying them up, he vows to find a solution to help them and so the action begins.
Rockstar have taken advantage of the current Grindhouse trend and given this a B-movie cult horror genre feel by exploiting it in all the right places and being completely self-aware. The zombies move realistically and can only really be put down with a shot to the head and when you do shoot, instead of a typical gaming 'blow-up' head shot, instead only that part of the head is blown away giving the game a physicality not often achieved, especially with such fodder as Dead Rising 2. As you save town after town trying to uncover the truth, you bump into the characters from the original story making it a bit of a nostalgic trip as well. Similar to the original game, you have to help strangers along the way, find missing people and other small missions but essentially you're trying to find out what's behind all this.
As fun as it was to play, saving town after town by giving survivors ammunition (something that is scarce at first but builds up rather quickly) becomes a bit of a ball-ache. You have to go up to one survivor and then head to the others giving them ammo before finishing off the zombies. Trying to negotiate a way to get up to these survivors can be taxing to say the least, especially with zombies biting at your tails. However, once you've saved all the towns and done the main storyline (with a great 'few months later' epilogue) I'd imagine unless you're a completist you'd probably leave it there.
They also cleverly use the zombie factor as an excuse to include zombie animals as well as special 'Apocalypse' horses that if you catch, give you a certain special power. Though my Pestilence horse which was supposed to be impossible to kill, died almost as soon as I got it by falling off a cliff but yet I survived, so that was a bit of an anti-climax. However, there are Sasquatches, unicorns and more to find should you wish to do so. But as fun as it was, saving the towns occupied a lot of my time and soon became annoying. Also the final onslaught in a cave wasn't the big finale I expected it to be, instead it fell quite flat. It's also worth noting that you can still use your Red Eye slowing down time meaning you shouldn't really become too overwhelmed with zombies at any one time. The good thing is there is more than one type of undead, you have the normal ones, you have little fast spider like ones, spitting ones and big boulder-like ones. Therefore, it can keep the killing fresh by mixing it up with an assortment of the four. Weapons are also customised for zombie killing including a gun that shoots dead flesh back at them.
The game still sticks to it's open world sandbox roots, with certain Ranked missions, Treasure hunting and outfit collecting so there is something for everyone here. I couldn't justify spending enough time on it to complete it 100%, but doing the main storyline with bits afterward took about 8 hours, perhaps a bit more, and that's saving all the towns as well.
For a downloadable pack, this is great but I still felt they should have eased off saving all the towns constantly and concentrated more on doing missions. It's a nice, strange 'ending' as such with Red Dead Redemption and a great alternative to the Western feel of the original game. It's unique, brave and has successfully won over a lot of the audience, it's also due to come out on disc form in the near future as well. Rockstar have also announced that a Red Dead bundle will come out at the end of November with this and all the other DLC available in one big package. I recommend you buy this, especially if you loved Red Dead Redemption and it's a great DLC but again it's not perfect. Great idea, great gameplay, but felt like there could have been more to the story and saving all the towns became more of a chore as it went along. I'd love to see a DLC to this DLC (if that makes sense) which just opened it out a bit more, but for such content, depth and originality, it's one of the best DLC's out there. Go forth and enjoy - dead or undead.
DLC Rating: 9/10
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Thursday, 19 August 2010
Kane and Lynch 2: Dog Days
Kane & Lynch are back from what was a disappointing first game to try and improve upon its flaws and make killing people just look darn cool. But is it time to put this dog down?I never played the first game 'Kane & Lynch: Dead Men' because I was one of the people who hated the demo. It was a shame since I enjoyed the premise of these two psychotic killers in for all they can get, but I just found the controls and gameplay not worth the hassle. It seemed like I wasn't the only one.
Everyone was willing to give it a try, but critics found many a flaw and the audience reception wasn't too great either, which made me wonder why they wanted to continue the franchise. A spokesperson said that this would be more character orientated, that the gameplay would be a lot smoother and will be a massive departure from the flawed 'Dead Men'.
In a sense, he's right. The story takes place some years later from the first game, so the characters have aged a fair bit, and Lynch is living in China, slightly overweight and looks like he could be in a retirement home soon. He needs Kane to help him with an arms deal and in a nutshell it all goes tits up. Plot-wise, it's sound, I enjoyed it but I wish there was a bit more depth, the story moves too quickly and it feels too forced. However seeing as that this is an action game, you don't want to be twiddling your thumbs for ages but there's a balance and unfortunately the game hasn't found it. It's close, but it's not quite the 'character piece' we were promised.
Saying that, the gameplay works well and from what I remember, it's a massive improvement from the first game. You press a button to cover and pop out with the aiming and then shoot. The problem is, this is pretty much the whole game. Run, cover, shoot, move on. It works the same way as say, Army of Two, but at least you got to drive things, customise things and you had loads of weapons. Instead, with Dog Days, you pretty much pick up whatever you can and just keep running forward. I don't really mind this per se, as for the realism it works (you're not going to be able to carry an arsenal with you) and you can't drive a tank through Shanghai but there wasn't really much variety to keep me entertained. Every time I went into a new room, I'd take a deep breath and move on knowing that I had to kill a bunch more people and then move into the next bit. Once a game begins to feel like a chore, you know there's a problem, no matter how cool it looks.
Also, the cover system isn't great. There were times where I'm covered and somehow, someone from a slight angle is still able to hit me so I'd have to 'uncover', crouch and move out of the way a bit, which becomes frustrating. Also the aiming can be annoying, unless you have a sniper rifle, you're going to have to move quite close to make sure you hit an enemy, which does add an element of realism again, but I felt like I had to shoot these guys a lot before they would die. The AI is also quite exemplary but could do with some tweaking, they will take cover and slowly try to flank you and will hide while you're shooting but sometimes it makes them a pain to come out to kill. At the same time it works well if you're badly injured; just keep shooting in the general direction while you find cover and you should be safe - something I imagine would work in real life!
When you do get hit, blood starts to fill the screen and the picture goes fuzzy and at times you will get completely smacked off your feet meaning you can shoot people on the ground or press a button to get up to cover (or if no cover is around just to get up). This works well because I imagine even with protection on, getting hit by a shotgun might knock you back a bit. There's enough guns to make the average gamer happy but in essence it's quite repetitive. However, when it does mix it up a bit, it works well. Flying over the skyline of Shanghai shooting a glass building from a helicopter was a real treat for instance and running around the tiny back alleys of the city felt like a real crime thriller. A lot of the shoot-outs would feel like they came straight out of Heat and it just felt fucking cool. You can even grab someone and use them as a human shield as you move forward.
The real plus here though is the style, something that IO have kicked up a real fuss about - and so they should! The whole game looks like it's being recorded through a shaky camcorder, so the whole things compressed, when it's dark it goes grainy, lights smear the lens and it moves all over the place. This looks absolutely wicked. When you sprint, the screen is everywhere and it feels like you're in a real movie with the camera keeping up with the pace of the action. I'm hoping this innovative style will influence a lot of other game production companies to take notice and think of things slightly differently, Dog Days proves that it can work. It's sometimes just the little details - a naked woman is blurred out, or an exploded head is blurred out, all while you are still playing. It's great. The cut scenes which are presented in the same style are exciting, the sets are exquisite, and bits such as where you're being tortured (which looks like something from Martyrs) really do make you feel like you're in a Tarantino movie. I mean, you're spending most of the game killing cops - you can't get more bad-ass.
So what's the real problem? Firstly, apart from the repetitive gameplay, I found the dialogue levels weren't quite right. Maybe it's my TV, but I couldn't hear what some people were saying which was infuriating when you're trying to move with the quick pace of the plot. But the real issue here is the length. It must have taken me about four or five hours, if that, to complete it - that's with dying occasionally and all that. The whole thing just feels short. You wonder if it's because the gameplay is perhaps too tiresome that it doesn't want to make players angry by stretching it out too long - but at least make it an 8 hour game - that's standard these days. It's a massive problem and hearing that there's the arcade mode (for the people who want to complete the levels with a score system), the co-op system (which I haven't tried and is supposed to work well) and a somewhat flawed yet interesting heist multiplayer mode, there isn't really that much here to justify it as a full game. It's like an EP rather than an album.
I have to say, I really did enjoy playing the game and it took me no time to complete it, you could easily buy it, complete it, and refund it within a day. I'm not joking. Keep in mind I completed it in three hour and a half sittings. I would recommend people play it just to see what they've done with the game but I don't think £40 (or £33 in Sainsbury's tomorrow) can justify it. I just feel there should have been so much more, which is a shame because for some reason I like these characters, I liked the game but once again it is ruined by some massive flaws. Maybe they should just come back to Kane & Lynch when they can do it justice. Rent it, borrow it, or wait until it comes down to £20 or something because it's well worth a play, but I just can't rate it highly against other, more 'full', games. I really wish I could.
Rating: 6/10
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Thursday, 15 July 2010
Transformers: War For Cybertron

Is this another crappy spin-off videogame about our robotic alien friends, or is there more to this than meets the eye?
When I first saw the trailer for this game, I wasn't sure what to make of it as Transformer games in the past have been pretty crap. But the idea of fighting on the home world of Cybertron without crap Earth stuff around was a new concept I was quite excited about. I then read IGN's review, which gave it an incredible 9/10 and so gave it the chance.
For those who don't know, the game takes place way before the Transformers have even discovered Earth, Optimus isn't even Optimus Prime yet, instead this game covers how he becomes leader of the Autobots and why they must leave their home planet. For the geeks out there, you see how Prime gets the Matrix, the first view of the ship they crash to Earth in and how Starscream met Megatron. What makes this game special is it hasn't followed the films at all and instead has kept with the original (and better) premise.
You start off as a Decepticon (though you can do the story of the Autobots to begin with if you wish) and you're trying to contaminate Cybertron with 'dark matter', whereas with the Autobots you are trying to stop them. This makes the evil storyline more sneaking around (if you can call it that) whereas the Autobot storyline is more gun-ho and a lot more fun. There's nothing much else to it! You complete mini missions in an epic setting as different characters (should you wish) and all the usual characters get a look in, including Soundwave, Bumblebee and other favourites.
Cybertron is a living breathing planet and looks great, but it's so detailed that soon it gives you a slight headache. It's like there is a wire mesh over everything and, though I can't think of a solution to this, it makes the visuals seem almost messy. Apart from that it looks good, but I still feel there's something missing, there's not much of a score and everything looks the same no matter where you go in the game.
The gameplay is satisfactory, the transforming plays well and works and you have enough different guns and grenades to keep you busy. The AI is also impressive, your teammates know what to do and the enemies don't always just concentrate all their fire on you. The flying and driving plays well, but feels soft and slow which is unfortunate as I would loved for that to really work, but it could have been a lot worse.
It's a lot of good fun but it really is just the same thing again and again. You have to get somewhere, push a button, kill some bad guys, and move on and so on and so forth. They try to make it slightly varied but really, it feels like a poor man's Halo but tinged with Gears of War. Saying this, that doesn't make it a bad thing, but I wanted to complete it for the sake of completing it rather than for enjoyment.
I never got the chance to try at online co-op but I think this would make it a whole lot more fun and the deathmatches etc. were a good laugh. You unlock different modes, create your own Transformer but after playing the entire game, you can't help but feel that really, it's just the same thing against real people and soon the novelty wears thin.
How anyone can give this 9 out of 10 is slightly mind-blowing. Yes it works for fan-boys and the general public alike and it's great fun with a different twist on the Transformers franchise but it's a one-trick pony, and yes it might be one hellavu trick, but there's not enough to justify it as being one of the best games out there at the moment, because it isn't. If you like Transformers then you'll love it, but I'd wait until it comes down in price or maybe rent it for a bit, but if you just want to play a good shoot 'em up, there are better ones out there.
Good, but not great. Sorry IGN.
Rating: 7/10
Labels:
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Saturday, 17 April 2010
Splinter Cell Conviction
Sam's back. But this time, it's personal. Again. With this latest Splinter Cell chapter, Sam is brought back into the game and once again, some deep, dark secrets are revealed...I always enjoyed playing Splinter Cell, but after Pandora Tomorrow, I lost interest. No matter how much they hyped it up, I felt like it was sometimes just too bloody slow. If you stepped out for a second from the shadows, it was almost game over and those bloody goggles meant you hardly saw any light at all. It just became the same old thing again and again. You sneak from A to B and that's it. People say it's a lesser Metal Gear Solid, but they are completely different games and the fact is, Splinter Cell won't be able to keep up to the ingenuity of the MGS series. So no matter how much I heard that this game was more action based, I couldn't help but think they are still playing catch up.
Bad news first. The story somewhat relies on the fact you know what's happened in the previous games, which to be honest I don't. But then I don't care either. Some stuff about his daughter and his old boss and whatever but throughout the whole game, I didn't have a clue what was really going on. All I knew, as usual, was I had to sneak from A to B. This is a shame because it could have some real story chops if it just stopped trying so hard but, like everything by Clancy, double crosses, politics, evil warmongers and all that (yawwwwn) are heavy, seriously guys Clancy isn't that good. If anyone has read one of his books you'll know how shit he is, and if you like Clancy you might want to ask yourself, did you like The Da Vinci Code? Well, there you go then.
Other bad stuff is the useless weapons upgrading cache thing, I'm guessing it's for people who like to re-play these games, but all I needed was my silencer and a machine gun in case things got heavy. I honestly couldn't give a shit about the other stuff. Also, things like the Sticky Camera might have been cool in other Splinter Cell's, but it's just adding more choice to your armoury. I always think it's good to have choices, but I like to think they should make what you have worth having. Also, by the time you get your new sonar goggles, you start to rely on them too much and soon you find yourself flipping them on and off because it's easier to aim without them and sometimes you're thinking you're shooting them, when instead your just hitting a wall because you can't bloody see it's there with this x-ray shit. I think the game was better for the most part when you didn't have them.
I also found the voice acting a bit crap. Ironside (you'll recognise his face if not his voice) is a pretty good Sam Fisher, but his tone always seems like he just doesn't care, which makes him kinda cool but at the same time no matter what happens, Fisher's almost entirely indifferent. Also, it flashes through time which is annoying seeing as I don't really know what's going on in the first place and it's being narrated by some guy who is in some kind of jail (why?!). Unfortunately, the biggest downfall is it's too short. Way too short. It probably took me about 6 hours all in all, which is either because I'm great, or because they thought people might get bored, which is highly possible. The problem is that as much as the sneaking is great, then if you usually don't do it perfectly and get seen, chances are you can die pretty quickly. After a while you start realising that it's better and easier to go guns a blazing and take them out really quickly, which is probably why it didn't take too long because after dying once or twice, I got impatient. As well as this, when you are in hiding, the screen goes black and white which is kind of cool, but means that you spend a fair bit of the game playing a black and white game, which is pretty stupid. It could go slightly more greyer perhaps, but completely black and white? No thanks.
Now the bad stuff is out the way, it's time to look at the pro list and to be honest, there's a lot on it. Style wise it's great, memories and mission objectives look projected onto the environment and it is a really great idea. The directing in the cut scenes is great and looks very 24, shaky cam and random zooming in and out included. The graphics look incredible, as always and the different missions are somewhat varied and fun, whether it's all-out fighting in Iraq, interrogating suspects, listening in to conversations or running after a hitman, there's enough to break up the sneaking action to keep you interested. However, by the end of the game, stealth is almost out of the window and it's a shame seeing as that the most enjoyable aspects of the game are usually the silent takedowns.
The backdrops are also incredible, walking through a messed up Washington as people are crying trying to save their other halves is great and, like everything about the game, is a nice little touch. The gameplay has also been updated and works surprisingly well. If you take down an enemy using your bare hands, you get the ability to use an 'execute' command, whereby you 'tag' different enemies and when you're in a position to get a clear shot, you press the execute button and Sam takes out the lot of them in one go - which looks cool. The crouch and move buttons work remarkably well and the sneaking is great fun, running around finding different ways to get around keeps you entertained and the shadow you leave which is your 'last known position' is a cool little idea. The noise, death-defying moves and all that are gone for a more 'real' (if you can ever describe a Splinter Cell as that) approach and it definitely makes you feel like you're The Man, which is never a bad thing. The tagging idea makes you use your brain perhaps more than in previous incarnations, and if someone was watching you do it, you'd look bloody cool clearing a room in about 2 seconds flat, but hey, no biggie.
The co-op and multiplayer modes work well and you can unlock certain achievements by doing certain actions, which is supposed to add to the replay value, but to be honest, apart from perhaps the co-op, I doubt I'll return to it, but there's enough for people who love the game to go back and perfect it.
Overall, this is a step forward for the Splinter Cell series but I can't help but think that it's lost it's initial appeal. The story is pointless and completely linear, the constant sneaking around verges on the annoying by the end but the action is excellent, it's definitely improved on previous criticisms and it's a whole lot of fun. It doesn't quite come up to Metal Gear Solid, but then let's be honest, it never will. If you enjoyed Splinter Cell before, you'll enjoy this and it's definitely the best one yet (that I've played anyway) but as soon as I put the controller down, I forgot about it. Worth your money, but don't expect the world. The people who might rave about it are probably in awe of the graphics and general fun, but there are better games out there and I think Splinter Cell still has some lessons to learn. If it was even a tiny bit longer, it would have got an 8 but instead ...
Rating: 7/10
Labels:
gaming,
ps3,
review,
splinter cell,
xbox
Thursday, 15 April 2010
Gaming News

Metal Gear Solid: Rising
It's finally here! The new episode in MGS which will feature Raiden, and not shitty Raiden from MGS2 either, but the hardcore totally fucked up Ninja one from MGS4. As a little treat for my little Bores (that's you) here's the teaser trailer for the game. Aren't you spoilt?!
Gears Of War 3
Not much has been said about the new Gears Of War except that it might be the final one in the series. By the looks of the trailer, there's a new female character as well. There's also talk of 4 player co-op.The first two were incredible and I can't wait to get back into the fray! Here's the trailer for your eyes only.
Demon's Souls
This Namco Bandai game was a RPG PS3 exclusive last year and was regarded overseas as one of the top games of the year. The reason you might not have heard of it? It's because it's only just been talked about getting a release over here in Europe. Something to look forward to for anyone who has completed FFXIII.
Infinity Ward
Modern Warfare's kids have started to leave the sinking ship after Activision fired it's founding members. The two have now gone off to start up their own company (again) but this time with EA, 13 people have left since this was announced only a little while back. Uncertain future for CoD now perhaps.
F.3.A.R
F.E.A.R gets another chapter where Alma is set to have another freakish son but this time you have the option of going co-op! Though strangely, you can play as Point Man or Fettel who are enemies, so as much as you might be assisting each other, you can go off and do your own thing as well which is something quite unique. Can't upload the live-action trailer for some reason but it's on YouTube.
Transformers
For all you uber-geeks like me out there, you might cream your pants. Activision have announced Transformers: War On Cybertron, where it's an all out slug fest on their home planet. It takes after the actual anime series rather than the films thank God and after seeing the trailer, I think Michael Bay will have a lot to live up to when this is released in June. Check it out on YouTube, I can't upload the bastard.
New iPhone!
Hold on to your old handsets for the moment because what with the release of Apple's 4.0 iPhone OS, June 22nd has been booked to reveal the brand new spanking iPhone. Rumours suggest it will obviously be faster, but also have a forward-facing camera and 4G wireless support. With the 4.0 OS offering a multi-tasking ability so you can run several apps at once, it also has an Xbox Live-like gaming system with achievements and all that, so the gaming aspect of the iPhone has been already given a dramatic focus, oh and you will be able to read books on it and all that.
New Xbox
If you haven't heard already, it looks like Microsoft is going to reveal it's new slim Xbox 360 model which is likely to coincide with the release of Natal. It looks set to have wireless stuff, perhaps play Blu-Rays and all that. So basically it's going to be a PS3.
Call of Duty
For those PS3 owners still awaiting the new Call of Duty maps, it looks like you'll only have to wait til early May to get hold of them. Keep waiting!
Heavy Rain
...is a huge success! It's topped a million units and looks set to get 1.5 million by the end of the year. Seeing as people thought it would get between 200-300 thousand, it just goes to prove time and time again that gaming is more for adults these days than kids.
E3
Of course June is the gaming month of the year as E3 takes place in LA. There looks set to be a lot on show but for me, Konami's announcement of a new Silent Hill game might top it!
Labels:
e3,
games,
gaming,
gears of war,
metal gear solid,
news,
xbox
Tuesday, 23 March 2010
Gaming News

Nintendo 3DS
Nintendo has released details on the 3DS set to be released before March 2011 in Japan - so a bit of a long wait I'm afraid. However, the amazing thing is that it will incorporate 3D technology without the need of 3D glasses! It will be fully backwards compatible so no need to throw those old games out either, especially when you can play them in 3D!
Playstation Move
If you haven't heard already, Sony will be launching a movement controlled remote (yes just like Wii or Xbox's new Project Natal) called Playstation Move. Apparently it is unbelievably accurate, uses the 3D space around you rather than just the controls and will blow the others out of the water. But after looking at the launch clip the games look, well, rather shoddy. It's supposed to have worked with Heavy Rain, (which would have probably been perfect) but still, a good peripheral to have, though no doubt will be expensive! I think it's something to wait for ... I doubt anything on release date will be any good. The fact that it also needs the PSEye to work will mean two things - you'll have to buy another peripheral and, unlike Wii's sensor, chances are there will be an ever-so-slight, yet crucial, lag time, though Sony deny it.
Apparently XBox's Project Natal is suffering from a lot of bugs and at the moment it's more of a rush to launch time, fix it later kind of response than a 'let's push the date back to iron out the creases' affair, especially now PS Move is coming. Xbox has become the best selling console again, not far ahead of PS3 but it looks like everyone who wanted a Wii has bought one already as sales dwindle and, what with these new motion releases, could mean Nintendo better hurry with that Wii 2.
Crackdown 2
Microsoft announced Crackdown 2 will be released July 9th for us Europeans, there will probably be more buzz after E3 in June.
Warner Bros / DC Comic Crossover
Warner Bros have opened a new game studio today since the success of the amazing Batman: Arkham Asylum but no titles announced as of yet but will be solely concentrating on DC characters.
Jack The Ripper Game Announced
Visceral Games (fast becoming my favourite production company with Dead Space and Dante's Inferno) are working with EA on a game based on 19th century serial killer Jack The Ripper simply entitled 'The Ripper'. Apparently it will be a download-only title available on both Xbox and PS3. For the moment, I'm looking forward to Dead Space 2 set to be released early 2011.
Mass Effect 2 Content
Bioware will release the Stolen Memory downloadable pack in April for what looks like 560 Microsoft points. Apparently you can access it at any point in the game and it will take about an hour and a half to complete. The Firewalker pack should keep people happy until then though.
Killzone 3
There will be a Killzone 3, but Sony looks set to unleash a huge torrent of stuff, including this, at this year's E3.
USB 360
Microsoft are working on an update that will allow you to store memory on a simple USB stick, much like the PS3. Catch up Xbox.
New Call of Duty
As most gamers realise, the Call of Duty franchise has splintered off under different production companies. The famous Modern Warfare ones are by Infinity Ward (though Infinity Ward will no longer be doing either, so yet to wait and see) and Treyarch (World At War guys). Though Modern Warfare prides itself on using all the jargon, equipment and so on, Treyarch like to think their games are more, well, personal. So their latest installment is set to take place in the Vietnam war, where, unlike MW, your soldiers aren't necessarily highly-trained machines, but human beings. They might not live up to Infinity Ward's hype, but they give it a good go.
In other CoD news, the Modern Warfare 'Stimulus Package' will be released on March 30th it looks like on Xbox LIVE and a bit later on the PS3, it will be around 1200 Microsoft points and have 5 maps, 2 of which annoyingly are already on the original Modern Warfare (Crash and Overgrown).
Final Fantasy XIII
...was the fastest selling game in the franchise after selling over one million units in Northern America in the first 5 days alone. The grand total for the series so far since Final Fantasy was released in Japan in 1987 is a whopping 96 million.
Also even though FFXII (13) was just released FFXIV (14) has already been discussed as being another MMO (like World of Warcraft) - Square did this with Final Fantasy XI, but it didn't really work as well as they thought. Better luck this time?
Labels:
3ds,
call of duty,
crackdown,
final fantasy,
mass effect,
move,
ps3,
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