Saturday, 22 October 2011

REVIEW: LA Noire

Team Bondi have now disbanded claiming that producing LA Noire was akin to slave labour. In it's lead-up, LA Noire was one of the most talked about games for quite a while, but did it live up to all expectations?


The reason why this has taken me so long, is because the third and final disc on the 360 didn't work. It gathered dust until I rented the game out and completed it but when I returned to it, any novelty value long dead and gone, it dawned on me how irritating this game can be.

You play (for the most part) Cole, an LA detective and war hero who likes to play things by the book. As the game progresses you work your way through Homicide, Vice, Traffic and Arson in multiple cases where each case acts like an episode of a TV series. There are smaller story arcs and a grander arc which is a confusing mix of army morphine, Cole's mates, a strange doctor and someone setting fire to houses. It has to be said that the most interesting arc was the initial Homicide story where you are trying to find a serial killer who likes his women. However, the way the case ended was weak to say the least. After that, it plateaus somewhat with some highs and lows but never really giving you anything new. I was also constantly bemused by what was happening and why we kept getting flashbacks into Cole's military past (which does become clearer later on). Cole's rule-abiding behaviour is quite boring and when he is 'shamed' it does come out of nowhere and completely out of character, especially when we see what his by-the-books actions have done in the past. It's a complex narrative, and not in a good way - if I don't understand it, I don't care about it and then I lose interest, which speaking to others seems to be the case a lot of the time.

This is sold as a narrative heavy game and the stories themselves are served well, I just can't stand the protagonist and found pretty much every other character more interesting. Even his final redemption at the end of the game was pretty lame. However, there's a lot of hours of gameplay here and I never got truly bored. It's quite linear but there is a sandbox element and at times you get calls to other cases, however sometimes these can take about ten minutes or more of driving to get to depending on where you are in the city. You can also unlock cars, 'landmarks' etc. but seeing as you'd have to drive to get there, and as great as the driving is, it's not Grand Theft Auto, so you're not exactly excited to do it.

Depending on choices you make, how well you do etc. will affect the narrative of the case, however not the entire game. Apart from dying, you're pretty much never going to lose. Essentially, you could get everything wrong and do nothing and although you might get a 1 out of 5 star rating for the case, it won't matter to your progression, it only means that you miss out on some story elements in the case that would be interesting. You're there to play a game after all, not rush through it.

Graphically, LA Noire is exceptional. LA as a city is lush, rich and full of life and the face motion technology they use is exquisite with some outstanding results. You recognise a lot of other Mad Men characters that have decided to join their co-star. The soundtrack is beautiful and this is a well crafted game, everything is put together in such a way that even the non-gamer would be impressed. However, what really lets it down is the gameplay.

The problem is that the actual playing of the game is crucial to the enjoyment of the viewer and LA Noire is repetitive and at best, stupidly easy. The shootouts are too few and far between with some annoying controls and the chase scenes are fun, but usually consist of just holding up on the control pad. What really annoys me are the interrogations. You have a simple system of truth, doubt or lie. However, what they say isn't necessarily a lie. If someone says to you - "Do you know Tom?" "Well it depends on which Tom now doesn't it" is that truth, doubt or lie? They look like they are lying, but it's true, it does depend on what Tom. But then you get it wrong and if you press lie, you have to back it up with proof - which sometimes could be anything. Cole also seems to go berserk every time you press Lie, he suddenly starts shouting and threatening out of nowhere which jars with the game. It's a flawed system and I don't think it was thought out enough at all.

Also the general set-up of each case is you arrive at the scene, the 'looking' music starts, you walk around until your control vibrates, you have a look and keep going until the 'looking' music stops. You talk to whoever you need to, get your partner to drive you to the next scene, chase or shoot someone and so on and so forth. A couple of times you have a couple of suspects, and I was constantly awaiting if I made the right choice - however, I have no idea still and it grates on me. I thought at the end we would see who was actually guilty. Case after case after case is the same layout but a different story with only minor changes.

I feel like LA Noire is all style and no substance. It's smooth and slick but with a story that I thought should be a lot darker (though is still quite dark at times), with a character more complex and especially if this is a film noir rip-off - an anti-hero at least, there should be more varied and advanced gameplay with a better overall storyline. There was so much here that could have made this game exceptional but instead it arrives at mediocre. It's definitely worth playing, a lot of fun and all, but there was so much that could have been improved on that you can't help but feel it was a chance slightly wasted. Good effort, but better luck next time. It's just a shame that Team Bondi's demise probably means the same for LA Noire - let's just hope someone somewhere has been taking notes.

Rating: 7/10

Monday, 10 October 2011

REVIEW: Resistance 3

As the war rages on, one man travels to New York to try and save the world.


I've enjoyed the Resistance series. The game's initial concept of war-torn Thirties London resisting an alien attack was original and exciting and was a great launch title for the PS3. Resistance 2 taking place in the States was a natural step and was the Hollywood type of sequel you'd expect as your character is infected with the alien virus and slowly changes during the course of the film. It's rather dark and bleak scenarios continue in Resistance 3.

You play Joe who was the guy who killed poor old Nathan in Resistance 2. He's in a small outback post trying to keep everyone alive when a doctor from the previous games turns up to say that a wormhole is seriously threatening the existence of mankind, he needs Joe to escort him there where they can shut it down. Resistance 3 soon turns into a road trip where you run into a couple of huge monsters and also a few bad humans along the way. It might have been a rather linear, somewhat repetitive affair but when I think back on the game, there were some great set pieces. From the horror onslaught of undead type aliens to the train ride to the prison escape, it works out to be a rather adventurous story. There's little to pick at but not much that makes it stand out from every other first shooter. People are trying to make things bigger and better and I rather enjoyed the idea of it being a desolate case of trying to survive a post-apocalyptic nightmare rather than an all out blaze of glory.

The story was good enough and the graphics were good with some great 3D effects (lasers were amazing for instance) and the general music and sound effects were brilliant making this game quite a smooth FPS. However, I couldn't help but think it needs to step up it's game a bit to fit into the current market. It was an enjoyable play but this whole Network Pass to play multiplayer didn't sit right with me, in fact I couldn't be bothered to do it and so didn't even try the multiplayer, which might be astounding. In any case, for what it's worth, it's still rather forgettable and I can only hope that in Resistance 4 they try something new as sometimes  there's only so much shooting with different guns at different targets you can take.

Now, Killzone 3 ...

Rating: 7/10

Sunday, 9 October 2011

REVIEW: Knuckle

Or My Big Fat Gypsy Bare Knuckled Boxing Match ...


Bareknuckle boxing is very strange, people consider it somewhat more brutal than normal boxing, but it's not really the case. Sure, the idea that your face is being pummelled by bone rather than a padded glove might seem ridiculous, but the bareknuckle boxer tends to get his fist damaged during the bout, especially on the face (hence old school photos of Victorian boxers, the reason why their fists are so low is you damage yourself less when aiming for the body) and therefore it might seem there is more superficial damage, but there are less deaths or long-term damage as you're not smashing the head all the time, like pro boxing.

Anyway, whatever. Knuckle is a man's pet project over the course of over a decade following two warring Irish families as they fight with each other again and again in these little civilised bareknuckle fights. It follows the Quinns for the most part but you often see the side of the Joyce's but, to be honest, it just gives these guys something to do. It's a sad tale of how these guys can only prove themselves one way, and that's fighting.

We even join director Ian Palmer in the sheer voyeurism of watching the sport, we're caught up in the blood lust that we see on the screen and Palmer even admits it had got too much and he had to stop. The way they make their own WWF (or should I say WWE) style trash talking videos is amazing, and the fights themselves sell for more than a few quid, with the fighters getting paid regardless. It's a strange affair and most of the time, the people are completely self-aware that it's more for pride than anything, there's enough money, bile and boredom to fuel the feud for a while yet.

It's strange to watch a documentary where you don't actually care for the subject, or any of it's characters, that much. It's a commentary of what is seen as an underground culture, but is clearly a thriving commodity in the travelling community. It's not got much depth, but it's an interesting watch.

Rating: 6/10

REVIEW: Don't Be Afraid of the Dark

Or more apt, Be Afraid Of Katie Holmes ....


Del Toro producing? Horror? Little kids? Could this be The Orphanage again? Fingers crossed and jumping up and down I began to watch the film. Only to be thoroughly disappointed and at one point even fell asleep.

The story is about a little girl living with her Dad in a new home with his new girlfriend. There are some clear family troubles with the daughter not really wanted by either parent and poor old Katie Holmes trying to be a mum. During the course of this there are these tiny little critters living underneath the house and they seem to pop up causing mischief which then turns a bit more serious as blood starts to be shed.

The main problem with this film is that it's as confused as Michael Jackson's kids. It's as much for adults than Gremlins was (which was also a 15 certificate), which everyone saw as a kid. These little blighters are even scared of light ("Bright light! Bright light!") and then it tries to take this weird, cutesy thing of these rather unassuming little toy soldier type monsters and make them really, really scary. When in all honesty, if you had any kind of weapon, even a big shoe, you'd probably kill them all in one swoop.

The little girl does well, even with such an annoying face and the stereotypical metaphor for these creatures being the obstacle to overcome to live a happy family life falls flat on it's face after the final scene, which in all honesty, doesn't really make sense. I wish I could say more about the film, but truth be told nothing really happens, it's the girl getting more and more perturbed by these strange little monsters that want to drag her to some weird kind of hell. All the fairy tale type notions (with the inevitable half-way 'reveal' of the history of the creatures) are a bit of a mixed bag and there's no real jeopardy to really keep you on the edge of your seat. It really is a shame that Katie Holmes just can't break out as an actress, but she is so amazingly average in this film that you can't help but wonder if you're just watching someone pretending to act. It's also confusing who you are rooting for and who the protagonist is, is it Holmes or the little girl? They're kind of against each other but not really? Who is the hero?

Director Troy Nixey's debut feature film should be wowing the audience, but instead it feels like a half-hearted effort and with Del Toro's name splashed over it all, it's a shame that the failure will most likely fall onto him rather than Nixey. This film is instantly forgettable and about as scary as realising you've forgotten to pack a pair of pants on your holiday. Do yourself a favour and forget Del Toro had anything to do with this film and keep those expectations low - you'll need it.

Rating: 4/10

Wednesday, 14 September 2011

REVIEW: A Serbian Film

One of the most depraved films of recent years has shocked the world and, at the very least, put the Serbian film industry (who knew they had one?) on the map.


It's a clever move calling it A Serbian Film. For sheer marketing reasons, it is out-there enough to put Serbia at the front of the torture-porn thing that has settled somewhat now, and it will forever stand alone as that film from Serbia, A Serbian Film. What the people of Serbia might say about this film standing up for their country is redundant and it doesn't make Serbia look like an amazing place to live, though there does seem to be an infinite number of hot women, so can't be all bad.

The film is about an ex-porn star who is brought back into the business by the promise of huge amounts of money. The first hour you can see things aren't looking good in this weird porn film he's agreed to star in, but for that first hour it slowly sets the scene until the final act where all hell breaks loose.

Though a lot of people would say this has been made purely for shock value, it could in fact be viewed as quite a strong social commentary. The crazed director in the film would mirror what people would think of director Srdjan Spasojevic - arguing that all the horrid ordeals he's putting them through is 'art', that there is a finesse to this grotesque horror. We all know that it is in fact not art at all which could also be applied to the film itself making it completely self-aware. However, there's a bit more going on then just torture-porn.

The idea of a 'happy Serbian family' and it's violent history, the way it literally fucks themselves over, it's lack of identity, the idea of the rich controlling the poor and taking away more than just their dignity. The notion that the rich and powerful make brothers fight, families go against each other and that there's no sense of unity. This isn't surprising since it's only just become a stand-alone sovereign republic since 2006 when it separated from Montenegro marking the end of Yugoslavia (thanks Wikipedia). It's also a commentary on it's apprehension with Western, often sexualised, influences in what was a Communist environment. By feeling so restricted, they have gone off the deep end into pure Western freedom - 'free fucking' as they call it in the film.

Anyway, that's enough serious stuff. I have to say that, in a completely non-depraved way, I enjoyed the film. The bleached out colours, the way everything was shot, it's relentless assault on your human condition, the characters and the general plot all serve to be quite a strangely entertaining film. As regular readers might know, I'm a big fan of the slow-burn beginnings if the pay-out is amazing - and you can't say the payout here wasn't intense. There are a couple of stupid bits and pieces that don't make sense, but to be bold and brave enough to deal with necrophilia, (extreme) paedophilia, incest, rape and the idea of just fucking anything and taking it to such extreme levels is astonishing. Even though it's quite horrific to watch, I did find it funny. I'm sorry but killing a guy by driving your boner through his eye and into his brain is nothing to be sniffed at (it is literally quite an eyeful). It has numerous scenes that if spread out across several films, would still make those films the top of disgust, even if nothing else happened. Yet here, they've rolled it all into one fairly decent package.

If none of this shocks you in any way, then you might need to see someone because it really goes off into the extremes of the psyche. However, you cannot take it seriously. The last line of the whole film for instance, I couldn't help but laugh out loud at. After having quite a serious ending, a five minute sequence or so of silent reflection, to end in such a manner is pure genius.

A lot of people will view this film and think it's just a disgusting piece of shit. It's not exactly something you can take someone to on a first date or sit with mum and dad and watch, but if you, like me, are one of those people that joke about disgusting, sick stuff, you'll love this. Otherwise if you like horror films, it doesn't go for the scare, it just pleases to shock.

Keep an open mind and you'll enjoy. I guarantee you that you'll be talking about it for the rest of your life.

Rating: 8/10

Sunday, 11 September 2011

REVIEW: Dead Space 2

Sequel to one of the most original games ever, there was a very high standard for this game to live up to. But did it deliver?


I had a problem with this game. Literally. In that my second disc on my Xbox wasn't working. So after putting it down after intensively working my way through the first disc, I finally returned to Hell on Earth, or in space should I say after a 5 month hiatus.

Dead Space 2 takes place not long after the first game and Isaac is in a psychiatry ward in a settlement on some planet or other. Immediately, things start going wrong again. After an escape, your back with the monsters and you are left to survive - alone. Well, mostly. There's some woman who is helping you out a bit along the way as well - but she's hardly there so don't worry.

I can't really remember much of the story. You generally have to get from A to B via C and press a few buttons and do some things to turn things off and on in the grander scheme of things or whatever, but I never really understood the story at any point. You're also seems you're against the military as they are to recover the artefact, this ancient huge structure that seems to be the key to everything. What makes this game enjoyable is that the artefact and the story around it might seem like the main story, however it is in fact the story of Isaac's peronal issues that are the most interesting - and in fact make for the heart wrenching power behind what would usually be dismissed as a no-brainer action game.

In case you didn't know, the first Dead Space was actually Isaac coming to terms with his inner demons in relation to his wife. This denial continues in Dead Space 2 where is trying his hardest to let her go, but he cannot. She appears, calling him back into madness, Isaac trying desperately to hang onto his sanity. Again, the monsters are just personifications of his mental breakdown and it's these two levels of interpretation that make the game work. For the action shoot'em'uppers, it's a man killing monsters with a big bit of stone in the middle and some weird stuff going on, but for those who wish to, the story can be read in a multiple of ways.

In any case, EA have taken Dead Space 2 in a different direction. There's a lot more action, you get thrown about the city which has huge landscapes and more larger scale battles. However, what it makes up for in action it loses in it's original appeal. The reason why I loved the first game is that on the Ishimura spaceship, the corridors were tiny, claustrophobic, making you constantly on edge. The tension was unbearable at times and it dotted the gameplay with action set pieces that fulfilled the odd blood lust. Dead Space 2 does have tension, but it's so open that you can't help but feel like they've missed the point slightly. It's the same feeling as if it's like a Hollywood remake of a Japanese horror film. However, at one point when you enter back into Ishimura, it was one of the most emotive sequences I've had in a game. The recognisable set, the horrible closed corridors, the long elevator rides, it all came flooding back in a wave of dread upon me in a too-brief chapter that made it clear to me that the original Dead Space was definitely better.

An annoying aspect near the end, when you're up against an invincible Terminator-esque monster (which made me recall Resident Evil 3) took me quite a few attempts as I had ran out of ammo and health. I'd recommend saving at regular intervals on different slots because I'm used to just overwriting my save files again and again and I was gutted I couldn't go back to fill up on more health and ammo before launching into this battle against a load of creatures and someone that can't die. The same for the final boss battle, which took a few attempts and then suddenly through a stroke of chance I completed in about 20 seconds.

The gameplay however is a lot smoother, the graphics more colourful yet washed out and they have taken painstaking effort into the small details that grace the game's every moment. The voice acting is superb but, much like the first game, the overall story arc as I said before could have been more simplified. Why am I pushing this button again? Who is this guy? Why am I going back into Ishimura again? Luckily, it never stays like that for long and you're quite happy just to follow where you mean to go and kill some things along the way.

I did thoroughly enjoy the game and it was definitely a great purchase. However, it wasn't the survival horror that the first one was and also I didn't collect near as enough ammo or power nodes etc. by the end as I had done in the first game, so I felt like they somewhat rely on the fact you might want to replay the game keeping all your stuff again and adding to it. I just think that it's a worthy sequel but can't touch the amazing experience that I took during the first game.

Great fun but somewhat lacking in areas. I can only hope that another game like the first, or perhaps a sequel that might do something a bit different will come about. As much as I love those weird monsters, I can't help but feel that I'm going to be a bit sick of them if it's the same thing third time round. They should definitely make it more disturbing, which doesn't always mean less action.

And please no Terminator type monsters. As tense as it was, it was also very annoying.

Go out and buy it. You won't be disappointed but if you haven't done the first one? Definitely do that first.

Rating: 8/10

Friday, 9 September 2011

NEWS: Josh Brolin As Oldboy

One of my all-time favourite films is about to get molested by Spike Lee as he gives Oldboy a going over. Oh and Josh Brolin's going to be in it.


Do you remember when Spike Lee used to make films about racial equality? Some that were a bit hard hitting? Maybe he feels with Obama President that everything is equal, but whatever it is, why is he doing Oldboy? Handled so carefully by one of my favourite directors Chan-Wook Park, it's hard to think that such an effortlessly perfect film should be put under the Hollywood gloss.

In any case, they are doing it and will ruin it for the millions of people that will see it, then see the original and say the original is better - but then these are the people who should just watch the original anyway.

In any case, Josh Brolin is going to be in it and I like him, so it can't be too bad, and Christian Bale is rumoured to be playing the rich, young man out for blood. Also it will apparently be closer to the original manga rather than the Korean film - which at least promises to be different. However because Roy Lee is producing it, after converting Infernal Affairs for The Departed, people are hoping it will be a high caliber. However, I thought The Departed was a shoddy interpretation of Infernal Affairs to be honest, so I'm not that bothered. Also, this was the film I took my girlfriend to see on our first date, almost 7 years to the day ... wow ....